Player Matchup

Chaac
Chaac
FxB Temper v
Chaac
Level 129
God Stats
2W - 1L
1,792 SR
Queue Stats
39W - 36L
1,494 Elo+
Solo
Ishtar
Ishtar
Jeigor
Ishtar
Level 102
God Stats
1W - 4L
1,642 SR
Queue Stats
100W - 108L
1,486 Elo+
Solo
Merlin
Merlin
Jin mozometo
Merlin
Level 82
God Stats
11W - 10L
1,610 SR
Queue Stats
188W - 185L
1,552 Elo+
Party 1
Tiamat
Tiamat
souless088
Tiamat
Level 157
God Stats
4W - 2L
1,698 SR
Queue Stats
222W - 223L
1,551 Elo+
Party 1
Neith
Neith
willypoo419
Neith
Level 141
God Stats
1W - 1L
1,744 SR
Queue Stats
389W - 392L
1,522 Elo+
Solo
Team Averages
Level 122
1,697 SR
1,521 Elo+

VS

Team Averages
Level 121
1,571 SR
1,507 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Frostyjr17
Raijin
Level 28
God Stats
3W - 2L
1,480 SR
Queue Stats
58W - 64L
1,465 Elo+
Solo
Shiva
Shiva
Mauri321
Shiva
Level 146
God Stats
3W - 0L
1,824 SR
Queue Stats
183W - 193L
1,543 Elo+
Solo
Anhur
Anhur
Warforts
Anhur
Level 148
God Stats
2W - 2L
1,517 SR
Queue Stats
173W - 172L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
divineaxeritta1
Sun Wukong
Level 146
God Stats
2W - 0L
1,533 SR
Queue Stats
8W - 9L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,640
695
5,868
10,213
8,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Jeigor
Ishtar
15
3 / 3 / 6
8,412
765
6,349
6,296
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
14
1 / 2 / 6
8,061
733
6,741
7,430
2,605
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
souless088
Tiamat
15
3 / 3 / 2
8,605
782
8,703
8,828
6,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 7
8,542
777
9,295
7,922
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
3 / 1 / 6
9,351
850
9,208
7,638
2,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Frostyjr17
Raijin
13
2 / 3 / 5
8,219
747
7,401
8,651
2,461
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Mauri321
Shiva
17
3 / 1 / 9
9,081
826
11,836
15,257
8,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Warforts
Anhur
15
3 / 3 / 6
8,915
810
3,607
6,518
2,267
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
divineaxeritta1
Sun Wukong
12
3 / 3 / 8
8,295
754
6,380
8,152
4,217
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
11
Kills
14
14
Deaths
11
23
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
6
6
W
Raijin
Frostyjr17
Raijin
2
3
5
1.5
L
3
4
2
1
L
Ishtar
Jeigor
Ishtar
3
3
6
2
L
Merlin
1
2
6
2
W
Shiva
Mauri321
Shiva
3
1
9
7.5
W
Anhur
Warforts
Anhur
3
3
6
2
W
Sun Wukong
divineaxeritta1
Sun Wukong
3
3
8
2.33
L
Tiamat
souless088
Tiamat
3
3
2
1.33
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,956
Damage
38,432
40,689
Taken
46,216
22,935
Mitigated
20,189
11,295
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,208
1,440
482
2,342
7,638
2,914
1,052
2,483
5,155
0
37,233
W
Raijin
Frostyjr17
Raijin
7,401
587
1,000
2,570
8,651
2,461
0
3,665
4,986
13,939
0
L
5,868
542
254
901
10,213
8,986
0
3,052
6,925
1,546
7,372
L
Ishtar
Jeigor
Ishtar
6,349
4,098
321
165
6,296
2,327
0
590
5,626
0
13,113
L
Merlin
6,741
230
2,055
2,473
7,430
2,605
0
1,009
6,331
18,541
740
W
Shiva
Mauri321
Shiva
11,836
1,331
1,100
4,545
15,257
8,330
0
5,084
10,173
0
18,712
W
Anhur
Warforts
Anhur
3,607
706
436
447
6,518
2,267
275
2,205
4,313
0
13,634
W
Sun Wukong
divineaxeritta1
Sun Wukong
6,380
1,326
1,399
1,603
8,152
4,217
0
2,741
5,411
0
9,789
L
Tiamat
souless088
Tiamat
8,703
682
751
1,759
8,828
6,165
0
764
7,890
23,847
744
L
9,295
1,924
527
2,089
7,922
2,852
0
1,200
6,516
0
27,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
43,861
150
Minions Killed
135
0
Camps Cleared
0
942,006
Distance Traveled
1,146,223
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,351
850
51
5
0
246,750
0
W
Raijin
8,219
747
28
3
0
216,143
0
L
Chaac
7,640
695
11
1
0
149,860
0
L
Ishtar
8,412
765
21
2
0
171,500
0
L
Merlin
8,061
733
39
4
0
209,769
0
W
Shiva
9,081
826
16
1
0
265,842
0
W
Anhur
8,915
810
31
3
0
182,634
0
W
Sun Wukong
8,295
754
9
1
0
234,854
6
L
Tiamat
8,605
782
25
2
0
211,640
0
L
Neith
8,542
777
54
5
0
199,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role