Player Matchup

Zhong Kui
Zhong Kui
ItzDarkDoom
Zhong Kui
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,397 Elo+
Solo
Skadi
Skadi
KOG BAMBOOZLED
Skadi
Level 100
God Stats
38W - 35L
1,584 SR
Queue Stats
187W - 184L
1,489 Elo+
Solo
Sol
Sol
SoyYoPrro
Sol
Level 126
God Stats
0W - 1L
1,347 SR
Queue Stats
15W - 15L
1,488 Elo+
Party 2
Artio
Artio
StronG-007pty
Artio
Level 107
God Stats
9W - 13L
1,400 SR
Queue Stats
967W - 983L
1,485 Elo+
Solo
Arachne
Arachne
julian3394
Arachne
Level 138
God Stats
2W - 1L
1,645 SR
Queue Stats
19W - 23L
1,496 Elo+
Party 2
Team Averages
Level 104
1,495 SR
1,471 Elo+

VS

Team Averages
Level 82
1,545 SR
1,479 Elo+
Nu Wa
Nu Wa
Akanesama
Nu Wa
Level 69
God Stats
48W - 28L
1,649 SR
Queue Stats
210W - 234L
1,481 Elo+
Party 1
Charybdis
Charybdis
Iceguzzler
Charybdis
Level 81
God Stats
25W - 16L
1,599 SR
Queue Stats
242W - 259L
1,491 Elo+
Party 1
Bacchus
Bacchus
Jaytheman64
Bacchus
Level 126
God Stats
1W - 2L
1,267 SR
Queue Stats
10W - 10L
1,486 Elo+
Solo
Kali
Kali
account771752
Kali
Level 63
God Stats
10W - 13L
1,448 SR
Queue Stats
133W - 149L
1,452 Elo+
Party 1
Mulan
Mulan
p0p30fd0p3
Mulan
Level 69
God Stats
28W - 4L
1,760 SR
Queue Stats
171W - 166L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ItzDarkDoom
Zhong Kui
2
0 / 1 / 0
3,575
358
273
1,350
326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 1 / 0
5,873
587
3,143
3,843
1,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 1
5,350
535
3,506
5,054
1,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 0 / 3
4,716
472
2,526
9,959
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Arachne
julian3394
Arachne
10
3 / 3 / 1
5,925
593
3,209
7,501
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Akanesama
Nu Wa
11
0 / 1 / 2
6,296
630
3,059
3,064
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Iceguzzler
Charybdis
9
1 / 1 / 0
5,439
544
4,473
5,251
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Jaytheman64
Bacchus
7
0 / 2 / 1
4,940
494
2,846
6,359
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 2 / 1
5,834
583
3,173
9,315
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
12
2 / 1 / 1
6,943
694
3,162
5,404
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
6
Kills
6
6
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Akanesama
Nu Wa
0
1
2
1
W
Charybdis
Iceguzzler
Charybdis
1
1
0
1
L
Zhong Kui
ItzDarkDoom
Zhong Kui
0
1
0
0
W
Bacchus
Jaytheman64
Bacchus
0
2
1
0.25
L
1
1
0
1
L
2
1
1
2.5
L
0
0
3
1.5
W
3
2
1
1.75
L
Arachne
julian3394
Arachne
3
3
1
1.17
W
Mulan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,657
Damage
16,713
27,707
Taken
29,393
9,468
Mitigated
11,246
9,361
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Akanesama
Nu Wa
3,059
757
0
850
3,064
657
378
0
3,064
38,864
702
W
Charybdis
Iceguzzler
Charybdis
4,473
2,455
0
2,881
5,251
1,528
596
2,419
2,832
0
39,313
L
Zhong Kui
ItzDarkDoom
Zhong Kui
273
73
0
406
1,350
326
0
252
1,050
2,689
0
W
Bacchus
Jaytheman64
Bacchus
2,846
537
0
1,410
6,359
3,702
0
3,065
3,294
7,984
1,606
L
3,143
886
0
994
3,843
1,056
0
1,514
2,109
0
50,216
L
3,506
1,586
0
1,545
5,054
1,228
0
1,655
3,351
32,404
0
L
2,526
122
359
3,624
9,959
4,758
0
1,480
8,431
14,817
283
W
3,173
1,431
0
5,427
9,315
2,937
62
142
9,173
0
35,259
L
Arachne
julian3394
Arachne
3,209
2,771
0
2,433
7,501
2,100
103
486
6,959
0
33,267
W
Mulan
3,162
264
0
872
5,404
2,422
60
612
4,792
0
41,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
29,452
239
Minions Killed
343
0
Camps Cleared
0
827,985
Distance Traveled
899,737
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,296
630
92
9
0
178,501
1
W
Charybdis
5,439
544
78
8
0
155,058
0
L
Zhong Kui
3,575
358
7
1
0
38,724
0
W
Bacchus
4,940
494
7
1
0
217,824
2
L
Skadi
5,873
587
92
9
0
187,491
0
L
Sol
5,350
535
58
6
0
192,661
0
L
Artio
4,716
472
13
1
0
212,896
5
W
Kali
5,834
583
78
8
0
186,821
0
L
Arachne
5,925
593
69
7
0
196,213
0
W
Mulan
6,943
694
88
9
0
161,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role