Player Matchup

Vamana
Vamana
LordPachi29
Vamana
Level 168
God Stats
6W - 4L
1,738 SR
Queue Stats
241W - 235L
1,530 Elo+
Solo
Ra
Ra
MufFiN_MaN_34
Ra
Level 173
God Stats
4W - 15L
1,500 SR
Queue Stats
201W - 230L
1,442 Elo+
Party 1
Atlas
Atlas
Negugy352
Atlas
Level 217
God Stats
3W - 4L
1,550 SR
Queue Stats
189W - 199L
1,466 Elo+
Party 1
Freya
Freya
Razielbash
Freya
Level 125
God Stats
0W - 2L
1,295 SR
Queue Stats
51W - 42L
1,495 Elo+
Solo
Ravana
Ravana
smellvinslurpin
Ravana
Level 138
God Stats
0W - 4L
1,338 SR
Queue Stats
146W - 166L
1,511 Elo+
Party 1
Team Averages
Level 164
1,484 SR
1,489 Elo+

VS

Team Averages
Level 107
1,661 SR
1,545 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BirdLawExpert
Arachne
Level 61
God Stats
7W - 4L
1,926 SR
Queue Stats
71W - 55L
1,580 Elo+
Party 2
Ra
Ra
Steorage
Ra
Level 65
God Stats
57W - 44L
1,585 SR
Queue Stats
248W - 212L
1,577 Elo+
Solo
Nu Wa
Nu Wa
cherubicaI
Nu Wa
Level 138
God Stats
11W - 8L
1,630 SR
Queue Stats
195W - 179L
1,565 Elo+
Party 2
Sol
Sol
xXETHANXx117
Sol
Level 112
God Stats
5W - 4L
1,665 SR
Queue Stats
158W - 169L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
1 / 6 / 0
4,839
484
2,546
8,602
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
2 / 2 / 1
5,596
560
4,195
4,510
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Negugy352
Atlas
7
1 / 3 / 1
4,708
471
3,392
9,051
4,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
10
1 / 2 / 1
5,001
500
2,371
6,784
1,882
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 2 / 2
5,069
507
4,222
6,817
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 2
5,931
593
4,587
6,129
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
11
2 / 2 / 3
6,079
608
4,733
8,966
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
7 / 0 / 1
8,193
819
4,067
6,853
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
10
3 / 3 / 5
6,581
658
4,708
6,759
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 2
6,217
622
3,569
3,886
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
W
Arachne
2
2
3
1.75
L
Vamana
1
6
0
0.17
L
2
2
1
1.25
L
Atlas
Negugy352
Atlas
1
3
1
0.5
L
Freya
1
2
1
0.75
W
7
0
1
7.5
W
Nu Wa
3
3
5
1.83
L
1
2
2
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,726
Damage
21,664
35,764
Taken
32,593
14,000
Mitigated
11,928
9,751
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,587
1,631
0
1,283
6,129
2,050
0
2,556
3,573
0
39,826
W
Arachne
4,733
2,980
0
5,868
8,966
2,462
0
2,057
6,744
0
33,557
L
Vamana
2,546
428
0
1,449
8,602
4,509
0
2,973
5,329
0
31,080
L
4,195
180
337
737
4,510
1,229
0
2,033
2,421
36,927
1,351
L
Atlas
Negugy352
Atlas
3,392
1,545
0
1,844
9,051
4,206
0
3,259
5,732
12,565
0
L
Freya
2,371
937
0
2,288
6,784
1,882
0
1,376
5,408
30,413
2,607
W
4,067
598
0
4,756
6,853
3,201
0
1,686
4,722
52,119
529
W
Nu Wa
4,708
1,576
0
1,831
6,759
3,349
0
2,152
4,547
20,145
492
L
4,222
1,096
0
3,096
6,817
2,174
0
1,981
4,809
0
32,694
W
3,569
1,443
0
1,312
3,886
866
1,974
1,257
2,483
33,567
4,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,213
Gold Earned
33,001
269
Minions Killed
325
0
Camps Cleared
0
1,009,494
Distance Traveled
927,825
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,931
593
55
6
0
158,634
2
W
Arachne
6,079
608
63
6
0
209,939
0
L
Vamana
4,839
484
47
5
0
182,229
0
L
Ra
5,596
560
79
8
0
215,618
1
L
Atlas
4,708
471
12
1
0
186,685
7
L
Freya
5,001
500
57
6
0
196,516
0
W
Ra
8,193
819
114
11
0
190,307
0
W
Nu Wa
6,581
658
28
3
0
177,267
0
L
Ravana
5,069
507
74
7
0
228,446
0
W
Sol
6,217
622
65
7
0
191,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role