Player Matchup

Kukulkan
Kukulkan
DUBBzOuTrAgE
Kukulkan
Level 16
God Stats
1W - 1L
1,384 SR
Queue Stats
2W - 4L
1,529 Elo+
Party 1
Neith
Neith
KrotchRockit
Neith
Level 123
God Stats
1W - 2L
1,509 SR
Queue Stats
2W - 4L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
MadLigma
Cthulhu
Level 60
God Stats
1W - 3L
1,483 SR
Queue Stats
2W - 4L
1,529 Elo+
Party 1
Loki
Loki
Mc3reeze
Loki
Level 123
God Stats
0W - 2L
1,290 SR
Queue Stats
2W - 4L
1,529 Elo+
Party 1
Izanami
Izanami
YoungMessiah15
Izanami
Level 6
God Stats
2W - 2L
1,703 SR
Queue Stats
2W - 4L
1,529 Elo+
Party 1
Team Averages
Level 66
1,474 SR
1,529 Elo+

VS

Team Averages
Level 112
1,562 SR
1,447 Elo+
Mulan
Mulan
DeMonZ-Chrome
Mulan
Level 101
God Stats
5W - 4L
1,451 SR
Queue Stats
84W - 93L
1,395 Elo+
Party 2
Cthulhu
Cthulhu
Light-Ghost-0819
Cthulhu
Level 128
God Stats
4W - 1L
1,584 SR
Queue Stats
54W - 72L
1,393 Elo+
Party 2
Agni
Agni
V0K4P
Agni
Level 87
God Stats
29W - 17L
1,620 SR
Queue Stats
333W - 327L
1,533 Elo+
Solo
Xbalanque
Xbalanque
fearfulbog20
Xbalanque
Level 97
God Stats
1W - 1L
1,252 SR
Queue Stats
81W - 92L
1,466 Elo+
Party 2
Arachne
Arachne
pokeboy001
Arachne
Level 147
God Stats
5W - 0L
1,901 SR
Queue Stats
250W - 247L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DUBBzOuTrAgE
Kukulkan
11
0 / 3 / 0
6,155
410
2,657
8,458
2,540
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
0 / 2 / 0
6,874
458
5,665
9,811
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
MadLigma
Cthulhu
11
1 / 4 / 1
6,786
452
6,359
16,109
9,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
14
2 / 6 / 1
7,319
488
5,004
14,244
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 2
6,665
444
1,608
5,801
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 2
8,900
593
6,594
8,436
7,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 0 / 5
8,471
565
5,575
7,777
6,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
V0K4P
Agni
15
3 / 2 / 4
9,490
633
8,379
6,419
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
fearfulbog20
Xbalanque
14
0 / 0 / 9
8,261
551
6,759
5,950
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
pokeboy001
Arachne
17
10 / 1 / 3
9,540
636
14,521
15,475
5,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
17
17
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DUBBzOuTrAgE
Kukulkan
0
3
0
0
W
1
0
2
2
L
0
2
0
0
W
3
0
5
5.5
L
Cthulhu
MadLigma
Cthulhu
1
4
1
0.38
L
Loki
2
6
1
0.42
W
Agni
V0K4P
Agni
3
2
4
2.5
L
0
2
2
0.5
W
Xbalanque
fearfulbog20
Xbalanque
0
0
9
4.5
W
Arachne
pokeboy001
Arachne
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,293
Damage
41,828
54,423
Taken
44,057
21,364
Mitigated
23,683
16,000
Healing
21,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DUBBzOuTrAgE
Kukulkan
2,657
431
0
1,875
8,458
2,540
120
4,738
3,720
36,180
0
W
6,594
429
0
1,708
8,436
7,172
0
358
8,078
129
53,694
L
5,665
1,514
0
2,810
9,811
2,809
0
1,939
7,872
0
39,156
W
5,575
267
638
2,130
7,777
6,675
0
2,380
5,397
40,686
1,062
L
Cthulhu
MadLigma
Cthulhu
6,359
378
1,915
3,842
16,109
9,584
0
3,696
12,413
27,036
741
L
Loki
5,004
1,153
0
4,603
14,244
4,555
0
2,373
11,871
0
58,533
W
Agni
V0K4P
Agni
8,379
411
0
1,572
6,419
2,074
681
2,506
3,913
62,270
1,235
L
1,608
1,117
0
955
5,801
1,876
0
824
4,977
0
41,322
W
Xbalanque
fearfulbog20
Xbalanque
6,759
3,875
131
2,840
5,950
2,084
1,253
1,817
4,133
0
45,849
W
Arachne
pokeboy001
Arachne
14,521
11,039
0
12,682
15,475
5,678
1,421
1,927
13,548
0
74,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,799
Gold Earned
44,662
372
Minions Killed
499
0
Camps Cleared
0
1,455,418
Distance Traveled
1,424,954
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,155
410
58
4
0
265,067
2
W
Mulan
8,900
593
92
6
0
269,392
0
L
Neith
6,874
458
72
5
0
282,353
4
W
Cthulhu
8,471
565
43
3
0
293,121
2
L
Cthulhu
6,786
452
48
3
0
321,226
3
L
Loki
7,319
488
105
7
0
298,149
0
W
Agni
9,490
633
126
8
0
288,479
6
L
Izanami
6,665
444
89
6
0
288,623
4
W
Xbalanque
8,261
551
115
8
0
253,143
1
W
Arachne
9,540
636
123
8
0
320,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role