Player Matchup

Artemis
Artemis
Platinum V
CristianHatsune
Artemis
Platinum V
Level 190
God Stats
5W - 9L
1,389 SR
Queue Stats
196W - 197L
1,491 MMR
Solo
Tyr
Tyr
Silver I
Greeys
Tyr
Silver I
Level 159
God Stats
8W - 2L
1,643 SR
Queue Stats
11W - 7L
1,511 MMR
Solo
Terra
Terra
Gold III
Moledier
Terra
Gold III
Level 127
God Stats
2W - 1L
1,525 SR
Queue Stats
230W - 255L
1,548 MMR
Party 1
Xing Tian
Xing Tian
Silver III
Sebakool
Xing Tian
Silver III
Level 163
God Stats
1W - 0L
1,714 SR
Queue Stats
21W - 13L
1,487 MMR
Solo
He Bo
He Bo
Gold II
chaostrucker88
He Bo
Gold II
Level 125
God Stats
1W - 0L
1,715 SR
Queue Stats
154W - 169L
1,545 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,597 SR
1,516 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,477 SR
1,519 MMR
Bastet
Bastet
Gold II
Alberca777
Bastet
Gold II
Level 110
God Stats
23W - 23L
1,567 SR
Queue Stats
127W - 137L
1,585 MMR
Party 2
Izanami
Izanami
Gold II
HighCTheG
Izanami
Gold II
Level 143
God Stats
1W - 6L
1,152 SR
Queue Stats
289W - 290L
1,509 MMR
Solo
Janus
Janus
Gold III
Lovelynoob3
Janus
Gold III
Level 107
God Stats
9W - 13L
1,375 SR
Queue Stats
138W - 144L
1,465 MMR
Party 3
Ao Kuang
Ao Kuang
Gold III
RapsLinger99
Ao Kuang
Gold III
Level 143
God Stats
2W - 3L
1,734 SR
Queue Stats
301W - 309L
1,493 MMR
Party 3
Hades
Hades
Gold III
temp-30121201
Hades
Gold III
Level 115
God Stats
2W - 3L
1,557 SR
Queue Stats
72W - 79L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,259
590
6,854
6,953
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Greeys
Tyr
15
7 / 0 / 6
9,658
690
12,872
12,515
9,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Moledier
Terra
14
6 / 1 / 4
8,934
638
6,439
7,010
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Sebakool
Xing Tian
13
4 / 2 / 9
8,121
580
8,447
15,942
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 1 / 8
7,993
571
6,941
7,164
1,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
GaneshaAwilixAgniNu Wa

VS

Bans
Chang'eCthulhuHun BatzAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alberca777
Bastet
11
0 / 5 / 1
6,339
453
5,473
10,002
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
HighCTheG
Izanami
11
0 / 5 / 1
6,091
435
4,835
11,330
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
6,967
498
4,128
7,417
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
RapsLinger99
Ao Kuang
9
1 / 3 / 0
5,612
401
5,463
11,590
5,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 8 / 1
6,422
459
5,468
15,030
5,680
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
23
Kills
3
4
Deaths
24
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
Alberca777
Bastet
0
5
1
0.1
W
5
0
3
6.5
W
Tyr
Greeys
Tyr
7
0
6
10
L
Izanami
HighCTheG
Izanami
0
5
1
0.1
L
2
3
1
0.83
W
Terra
Moledier
Terra
6
1
4
8
L
Ao Kuang
RapsLinger99
Ao Kuang
1
3
0
0.33
W
Xing Tian
Sebakool
Xing Tian
4
2
9
4.25
W
1
1
8
5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,553
Damage
25,367
49,584
Taken
55,369
27,524
Mitigated
19,838
16,161
Healing
14,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Alberca777
Bastet
5,473
1,162
0
3,249
10,002
3,010
0
4,142
5,724
0
45,850
W
6,854
1,403
0
2,619
6,953
2,250
31
2,078
4,664
0
55,139
W
Tyr
Greeys
Tyr
12,872
1,627
0
5,426
12,515
9,707
863
4,540
7,857
0
71,383
L
Izanami
HighCTheG
Izanami
4,835
2,642
0
1,862
11,330
3,611
0
5,262
6,010
0
42,263
L
4,128
110
0
1,000
7,417
2,277
0
4,592
2,531
44,609
909
W
Terra
Moledier
Terra
6,439
331
284
1,650
7,010
2,837
174
1,909
4,874
45,338
3,464
L
Ao Kuang
RapsLinger99
Ao Kuang
5,463
1,286
0
2,454
11,590
5,260
0
4,889
6,655
14,742
896
W
Xing Tian
Sebakool
Xing Tian
8,447
253
0
4,296
15,942
10,756
338
4,054
11,337
24,024
0
W
6,941
143
0
1,886
7,164
1,974
152
1,346
5,711
72,713
0
L
5,468
617
0
5,703
15,030
5,680
0
2,132
12,848
38,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,965
Gold Earned
31,431
445
Minions Killed
358
0
Camps Cleared
0
1,568,000
Distance Traveled
1,419,510
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,339
453
86
6
0
274,893
0
W
Artemis
8,259
590
85
6
0
273,015
4
W
Tyr
9,658
690
109
8
0
316,429
0
L
Izanami
6,091
435
69
5
0
283,783
0
L
Janus
6,967
498
95
7
0
318,330
2
W
Terra
8,934
638
103
7
0
337,117
0
L
Ao Kuang
5,612
401
26
2
0
280,814
0
W
Xing Tian
8,121
580
38
3
0
314,433
0
W
He Bo
7,993
571
110
8
0
327,006
0
L
Hades
6,422
459
82
6
0
261,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role