Player Matchup

Sylvanus
Sylvanus
Fofoviski
Sylvanus
Level 155
God Stats
15W - 16L
1,555 SR
Queue Stats
115W - 105L
1,491 Elo+
Party 3
Danzaburou
Danzaburou
HollowSSamurai
Danzaburou
Level 199
God Stats
2W - 0L
1,662 SR
Queue Stats
33W - 17L
1,497 Elo+
Party 1
Charon
Charon
Lphilip16
Charon
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 157L
1,510 Elo+
Party 3
Gilgamesh
Gilgamesh
LuisOEspalhaLixo
Gilgamesh
Level 159
God Stats
1W - 1L
1,180 SR
Queue Stats
115W - 134L
1,508 Elo+
Party 3
Chang'e
Chang'e
ZackMiers
Chang'e
Level 147
God Stats
4W - 1L
1,611 SR
Queue Stats
61W - 54L
1,517 Elo+
Party 1
Team Averages
Level 162
1,502 SR
1,504 Elo+

VS

Team Averages
Level 107
1,555 SR
1,444 Elo+
Xing Tian
Xing Tian
NewAgeNewGame
Xing Tian
Level 190
God Stats
14W - 13L
1,547 SR
Queue Stats
373W - 354L
1,485 Elo+
Solo
Izanami
Izanami
SebaDeRosa
Izanami
Level 27
God Stats
7W - 14L
1,361 SR
Queue Stats
23W - 42L
1,388 Elo+
Party 2
Achilles
Achilles
Zana2000
Achilles
Level 119
God Stats
16W - 12L
1,362 SR
Queue Stats
153W - 163L
1,435 Elo+
Party 2
Anubis
Anubis
pibesibara
Anubis
Level 108
God Stats
10W - 3L
1,735 SR
Queue Stats
283W - 265L
1,443 Elo+
Party 2
Sun Wukong
Sun Wukong
undermeso
Sun Wukong
Level 89
God Stats
0W - 2L
1,770 SR
Queue Stats
113W - 101L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fofoviski
Sylvanus
12
1 / 3 / 3
7,226
602
7,953
11,537
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HollowSSamurai
Danzaburou
13
5 / 3 / 2
7,657
638
10,641
8,974
2,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Lphilip16
Charon
12
2 / 1 / 8
7,676
640
5,685
9,691
6,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
14
6 / 1 / 3
7,674
640
8,158
11,827
4,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
ZackMiers
Chang'e
12
1 / 4 / 1
7,025
585
2,184
7,870
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
NewAgeNewGame
Xing Tian
12
4 / 3 / 4
6,975
581
6,422
9,710
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
SebaDeRosa
Izanami
11
0 / 4 / 3
6,421
535
2,596
7,708
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Zana2000
Achilles
9
2 / 2 / 1
6,169
514
3,039
7,928
5,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
pibesibara
Anubis
12
4 / 4 / 2
7,351
613
10,546
9,231
3,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
undermeso
Sun Wukong
12
2 / 3 / 1
6,853
571
7,504
14,927
7,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
15
Kills
12
12
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Fofoviski
Sylvanus
1
3
3
0.83
W
Danzaburou
HollowSSamurai
Danzaburou
5
3
2
2
W
Charon
Lphilip16
Charon
2
1
8
6
W
Gilgamesh
6
1
3
7.5
L
Xing Tian
NewAgeNewGame
Xing Tian
4
3
4
2
L
Izanami
SebaDeRosa
Izanami
0
4
3
0.38
W
Chang'e
ZackMiers
Chang'e
1
4
1
0.38
L
Achilles
Zana2000
Achilles
2
2
1
1.25
L
Anubis
pibesibara
Anubis
4
4
2
1.25
L
Sun Wukong
undermeso
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,621
Damage
30,107
49,899
Taken
49,504
20,389
Mitigated
23,031
13,913
Healing
14,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Fofoviski
Sylvanus
7,953
2,239
938
4,157
11,537
5,245
0
2,391
9,146
40,180
10,252
W
Danzaburou
HollowSSamurai
Danzaburou
10,641
4,951
0
1,757
8,974
2,673
419
3,509
5,465
0
64,493
W
Charon
Lphilip16
Charon
5,685
1,027
0
1,880
9,691
6,489
0
3,453
6,238
14,843
0
W
Gilgamesh
8,158
2,816
0
2,153
11,827
4,497
0
2,318
9,509
0
61,547
L
Xing Tian
NewAgeNewGame
Xing Tian
6,422
249
0
2,860
9,710
4,094
0
2,051
7,611
39,453
1,193
L
Izanami
SebaDeRosa
Izanami
2,596
1,827
0
2,005
7,708
1,815
915
635
7,073
0
43,070
W
Chang'e
ZackMiers
Chang'e
2,184
135
240
2,788
7,870
1,485
0
4,889
2,981
41,369
791
L
Achilles
Zana2000
Achilles
3,039
561
0
2,941
7,928
5,863
0
2,388
5,496
0
12,098
L
Anubis
pibesibara
Anubis
10,546
752
0
3,612
9,231
3,475
0
2,565
6,512
49,526
250
L
Sun Wukong
undermeso
Sun Wukong
7,504
1,570
0
2,727
14,927
7,784
0
7,250
7,677
0
41,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,258
Gold Earned
33,769
423
Minions Killed
325
0
Camps Cleared
0
1,284,818
Distance Traveled
1,249,879
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,226
602
88
7
0
211,491
6
W
Danzaburou
7,657
638
115
10
0
243,374
1
W
Charon
7,676
640
27
2
0
255,466
1
W
Gilgamesh
7,674
640
103
9
0
303,499
0
L
Xing Tian
6,975
581
58
5
0
288,546
0
L
Izanami
6,421
535
87
7
0
232,885
0
W
Chang'e
7,025
585
90
8
0
270,988
6
L
Achilles
6,169
514
20
2
0
255,951
5
L
Anubis
7,351
613
88
7
0
240,936
2
L
Sun Wukong
6,853
571
72
6
0
231,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role