Player Matchup

Maui
Maui
AKookyEel
Maui
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
BigDaddyDill53
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,529 Elo+
Party 2
Ratatoskr
Ratatoskr
Gator69
Ratatoskr
Level 129
God Stats
4W - 1L
1,570 SR
Queue Stats
35W - 20L
1,645 Elo+
Party 2
Persephone
Persephone
RyoukuX
Persephone
Level 159
God Stats
1W - 1L
1,302 SR
Queue Stats
128W - 98L
1,554 Elo+
Party 3
Mulan
Mulan
SlackinOff
Mulan
Level 138
God Stats
6W - 5L
1,443 SR
Queue Stats
153W - 130L
1,540 Elo+
Party 3
Team Averages
Level 135
1,463 SR
1,558 Elo+

VS

Team Averages
Level 151
1,498 SR
1,507 Elo+
Rama
Rama
CerGinge
Rama
Level 148
God Stats
32W - 18L
1,648 SR
Queue Stats
459W - 430L
1,485 Elo+
Party 1
Surtr
Surtr
Darknarut
Surtr
Level 178
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 23L
1,552 Elo+
Solo
Fenrir
Fenrir
Tuggertw0
Fenrir
Level 107
God Stats
43W - 54L
1,541 SR
Queue Stats
238W - 219L
1,503 Elo+
Party 1
Charon
Charon
Wafflingchips
Charon
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
422W - 424L
1,533 Elo+
Solo
Agni
Agni
XGN Music War
Agni
Level 126
God Stats
0W - 1L
1,302 SR
Queue Stats
3W - 10L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
1 / 2 / 1
6,509
501
2,355
9,738
5,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
13
1 / 2 / 0
7,259
558
5,533
7,571
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
Gator69
Ratatoskr
13
1 / 1 / 4
7,112
547
5,127
9,054
3,555
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
RyoukuX
Persephone
15
6 / 0 / 1
9,158
704
12,414
5,233
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
14
2 / 2 / 0
8,670
667
8,135
10,036
6,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 1 / 2
6,866
528
5,370
9,206
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
Darknarut
Surtr
12
2 / 2 / 0
6,650
512
6,308
14,452
10,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Tuggertw0
Fenrir
11
2 / 2 / 3
6,294
484
2,789
9,884
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 2
6,215
478
4,893
10,561
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 5 / 0
5,985
460
4,378
7,848
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
7
7
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Maui
1
2
1
0.75
W
Jing Wei
1
2
0
0.5
L
Rama
1
1
2
2
L
Surtr
Darknarut
Surtr
2
2
0
1
W
Ratatoskr
Gator69
Ratatoskr
1
1
4
3
W
Persephone
RyoukuX
Persephone
6
0
1
6.5
W
Mulan
2
2
0
1
L
Fenrir
Tuggertw0
Fenrir
2
2
3
1.75
L
1
1
2
2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,564
Damage
23,738
41,632
Taken
51,951
19,855
Mitigated
26,313
15,277
Healing
19,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
2,355
964
0
2,536
9,738
5,719
89
3,053
6,471
23,601
0
W
Jing Wei
5,533
3,972
0
3,297
7,571
2,323
0
1,336
6,235
0
57,111
L
Rama
5,370
4,421
0
4,640
9,206
2,809
0
468
8,738
0
54,725
L
Surtr
Darknarut
Surtr
6,308
2,354
0
5,549
14,452
10,578
0
679
13,753
1,073
45,582
W
Ratatoskr
Gator69
Ratatoskr
5,127
1,083
0
2,090
9,054
3,555
0
1,550
7,396
0
60,165
W
Persephone
RyoukuX
Persephone
12,414
590
0
2,818
5,233
1,647
272
2,263
2,736
67,442
0
W
Mulan
8,135
1,717
0
4,536
10,036
6,611
218
321
9,715
0
69,432
L
Fenrir
Tuggertw0
Fenrir
2,789
590
0
5,536
9,884
3,468
0
2,935
6,833
0
44,377
L
4,893
797
0
2,341
10,561
7,623
0
4,516
5,777
23,723
951
L
4,378
0
70
1,163
7,848
1,835
0
5,481
2,081
34,962
842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,708
Gold Earned
32,010
505
Minions Killed
380
0
Camps Cleared
0
1,345,166
Distance Traveled
1,216,089
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,509
501
27
2
0
263,425
1
W
Jing Wei
7,259
558
96
7
0
255,985
1
L
Rama
6,866
528
114
9
0
220,772
1
L
Surtr
6,650
512
77
6
0
249,987
2
W
Ratatoskr
7,112
547
109
8
0
330,043
0
W
Persephone
9,158
704
129
10
0
258,167
0
W
Mulan
8,670
667
144
11
0
237,546
2
L
Fenrir
6,294
484
81
6
0
259,375
1
L
Charon
6,215
478
22
2
0
250,452
2
L
Agni
5,985
460
86
7
0
235,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role