Player Matchup

Nut
Nut
SeasonalBand298
Nut
Level 82
God Stats
1W - 0L
1,515 SR
Queue Stats
29W - 29L
1,445 Elo+
Party 1
Thanatos
Thanatos
Waffle610
Thanatos
Level 107
God Stats
4W - 1L
1,825 SR
Queue Stats
36W - 36L
1,459 Elo+
Party 1
Sol
Sol
XxKingDomainxX
Sol
Level 126
God Stats
11W - 14L
1,682 SR
Queue Stats
468W - 485L
1,502 Elo+
Solo
Ares
Ares
YeremyN1
Ares
Level 88
God Stats
6W - 2L
1,302 SR
Queue Stats
80W - 69L
1,498 Elo+
Solo
Maui
Maui
mzwicker
Maui
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,513 Elo+
Party 1
Team Averages
Level 89
1,565 SR
1,483 Elo+

VS

Team Averages
Level 78
1,563 SR
1,500 Elo+
Geb
Geb
Ch0mpz
Geb
Level 65
God Stats
41W - 28L
1,640 SR
Queue Stats
138W - 114L
1,461 Elo+
Solo
Bakasura
Bakasura
JumboTums
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
SniloTheOg
Hel
Level 72
God Stats
2W - 1L
1,530 SR
Queue Stats
60W - 51L
1,501 Elo+
Solo
Hercules
Hercules
ThomiPlayer16
Hercules
Level 82
God Stats
14W - 17L
1,529 SR
Queue Stats
34W - 31L
1,491 Elo+
Solo
Sol
Sol
trueskatepower
Sol
Level 123
God Stats
3W - 2L
1,617 SR
Queue Stats
217W - 213L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,373
523
7,008
12,038
4,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Waffle610
Thanatos
18
11 / 1 / 3
10,509
657
10,817
10,561
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
8 / 1 / 5
9,560
598
10,895
11,097
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ares
14
0 / 2 / 3
8,415
526
8,302
13,369
9,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Maui
12
0 / 3 / 7
7,520
470
4,556
13,680
10,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ch0mpz
Geb
11
3 / 2 / 6
7,620
476
6,596
12,051
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
JumboTums
Bakasura
8
0 / 8 / 3
6,171
386
846
9,803
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
1 / 6 / 1
6,491
406
2,991
8,494
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
ThomiPlayer16
Hercules
14
2 / 2 / 0
7,839
490
8,755
14,185
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 5 / 4
8,129
508
16,287
12,067
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
21
Kills
11
12
Deaths
23
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
Ch0mpz
Geb
3
2
6
3
L
Bakasura
JumboTums
Bakasura
0
8
3
0.19
W
2
5
4
0.8
L
1
6
1
0.25
L
Hercules
ThomiPlayer16
Hercules
2
2
0
1
W
Thanatos
Waffle610
Thanatos
11
1
3
12.5
W
8
1
5
10.5
W
Ares
0
2
3
0.75
W
Maui
0
3
7
1.17
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,578
Damage
35,475
60,745
Taken
56,600
34,066
Mitigated
29,606
26,192
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Ch0mpz
Geb
6,596
355
0
857
12,051
11,126
81
3,878
8,025
18,423
2,126
L
Bakasura
JumboTums
Bakasura
846
662
0
474
9,803
3,380
0
1,418
8,316
0
13,941
W
7,008
3,368
0
3,465
12,038
4,288
0
8,460
3,542
0
55,919
L
2,991
87
1,154
2,311
8,494
2,549
0
5,509
2,573
26,234
0
L
Hercules
ThomiPlayer16
Hercules
8,755
714
0
6,860
14,185
8,654
0
6,592
6,423
0
53,869
W
Thanatos
Waffle610
Thanatos
10,817
2,669
0
11,387
10,561
5,020
0
2,742
7,718
0
90,060
W
10,895
3,674
282
5,756
11,097
3,987
3,929
5,199
5,898
59,431
2,796
W
Ares
8,302
400
0
1,378
13,369
9,803
0
0
12,272
43,474
0
W
Maui
4,556
685
482
3,442
13,680
10,968
310
9,122
4,180
24,075
0
L
16,287
9,460
0
3,859
12,067
3,897
2,025
4,420
7,579
53,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
36,250
427
Minions Killed
254
0
Camps Cleared
0
1,565,112
Distance Traveled
1,442,799
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,620
476
24
2
0
326,483
2
L
Bakasura
6,171
386
30
2
0
294,986
0
W
Nut
8,373
523
79
5
0
277,845
1
L
Hel
6,491
406
52
3
0
253,373
1
L
Hercules
7,839
490
78
5
0
285,339
3
W
Thanatos
10,509
657
129
8
0
375,237
0
W
Sol
9,560
598
106
7
0
283,950
2
W
Ares
8,415
526
84
5
0
293,686
0
W
Maui
7,520
470
29
2
0
334,394
0
L
Sol
8,129
508
70
4
0
282,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role