Player Matchup

Terra
Terra
CHILLEDCHAOS115
Terra
Level 113
God Stats
4W - 4L
1,665 SR
Queue Stats
151W - 157L
1,543 Elo+
Solo
Charybdis
Charybdis
Fleija--
Charybdis
Level 52
God Stats
5W - 3L
1,572 SR
Queue Stats
113W - 128L
1,400 Elo+
Party 2
Loki
Loki
THElinus-_-
Loki
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
83W - 87L
1,387 Elo+
Party 2
Persephone
Persephone
ugotshotbyataco
Persephone
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 41L
1,315 Elo+
Party 2
Set
Set
vAgev-
Set
Level 39
God Stats
6W - 7L
1,426 SR
Queue Stats
8W - 8L
1,352 Elo+
Solo
Team Averages
Level 52
1,533 SR
1,400 Elo+

VS

Team Averages
Level 131
1,483 SR
1,476 Elo+
Fenrir
Fenrir
 
Fenrir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BelonaGOD
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,457 Elo+
Solo
Neith
Neith
RegitooMarques
Neith
Level 123
God Stats
22W - 32L
1,414 SR
Queue Stats
202W - 245L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,384
626
3,229
5,715
2,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Fleija--
Charybdis
9
1 / 0 / 0
4,758
680
2,046
3,004
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 2 / 0
4,780
683
2,625
4,907
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Persephone
ugotshotbyataco
Persephone
8
0 / 2 / 3
4,866
695
2,214
3,206
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Set
vAgev-
Set
9
0 / 0 / 0
5,223
746
0
1,596
480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 0 / 1
4,382
626
2,389
4,009
1,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
 
Raijin
7
1 / 1 / 1
4,255
608
1,476
2,773
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
 
Horus
7
0 / 1 / 2
4,161
594
959
5,373
3,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
BelonaGOD
Achilles
2
0 / 2 / 0
3,027
432
67
1,599
759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 0
4,179
597
2,094
2,922
785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
4
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
1
2.5
L
Raijin
 
Raijin
1
1
1
1.5
L
Horus
 
Horus
0
1
2
1
L
Achilles
BelonaGOD
Achilles
0
2
0
0
W
0
1
1
0.5
W
Charybdis
Fleija--
Charybdis
1
0
0
1
L
1
0
0
1
W
3
2
0
1.5
W
Persephone
ugotshotbyataco
Persephone
0
2
3
0.75
W
Set
vAgev-
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,114
Damage
6,985
18,428
Taken
16,676
5,723
Mitigated
7,196
7,178
Healing
6,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,389
83
0
1,922
4,009
1,103
0
659
3,350
0
18,853
L
Raijin
 
Raijin
1,476
129
0
771
2,773
724
0
1,448
1,325
21,194
418
L
Horus
 
Horus
959
602
436
2,131
5,373
3,825
0
1,462
3,911
288
7,641
L
Achilles
BelonaGOD
Achilles
67
46
0
26
1,599
759
0
607
992
0
738
W
3,229
249
954
1,287
5,715
2,268
0
826
4,889
13,201
1,208
W
Charybdis
Fleija--
Charybdis
2,046
1,108
0
1,448
3,004
829
0
0
3,004
0
33,808
L
2,094
226
0
715
2,922
785
0
1,051
1,871
0
26,212
W
2,625
731
0
2,309
4,907
1,312
0
117
4,769
0
23,106
W
Persephone
ugotshotbyataco
Persephone
2,214
210
0
963
3,206
834
0
614
2,578
21,212
1,223
W
Set
vAgev-
Set
0
0
0
217
1,596
480
0
0
1,596
0
31,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,011
Gold Earned
20,004
228
Minions Killed
137
0
Camps Cleared
0
732,199
Distance Traveled
627,079
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,382
626
47
7
0
176,922
0
L
Raijin
4,255
608
33
5
0
143,287
6
L
Horus
4,161
594
14
2
0
131,087
0
L
Achilles
3,027
432
3
0
0
52,987
0
W
Terra
4,384
626
24
3
0
159,443
0
W
Charybdis
4,758
680
63
9
0
132,027
0
L
Neith
4,179
597
40
6
0
122,796
2
W
Loki
4,780
683
46
7
0
163,772
0
W
Persephone
4,866
695
37
5
0
130,866
0
W
Set
5,223
746
58
8
0
146,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role