Player Matchup

Hades
Hades
ClaudioBear
Hades
Level 140
God Stats
6W - 2L
1,693 SR
Queue Stats
80W - 72L
1,539 Elo+
Solo
Chang'e
Chang'e
IIWitchcraftII
Chang'e
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,257 Elo+
Party 1
Tyr
Tyr
Matatias
Tyr
Level 155
God Stats
2W - 4L
1,500 SR
Queue Stats
363W - 368L
1,530 Elo+
Solo
Camazotz
Camazotz
RESETK11
Camazotz
Level 148
God Stats
5W - 5L
1,470 SR
Queue Stats
188W - 157L
1,501 Elo+
Solo
Nut
Nut
Raku-_-Griz
Nut
Level 124
God Stats
0W - 4L
1,130 SR
Queue Stats
4W - 16L
1,257 Elo+
Party 1
Team Averages
Level 138
1,459 SR
1,417 Elo+

VS

Team Averages
Level 125
1,611 SR
1,469 Elo+
Cthulhu
Cthulhu
Belial AGL
Cthulhu
Level 109
God Stats
3W - 4L
1,454 SR
Queue Stats
44W - 53L
1,433 Elo+
Party 3
Serqet
Serqet
GUIZIINHUU
Serqet
Level 148
God Stats
2W - 0L
1,703 SR
Queue Stats
61W - 59L
1,489 Elo+
Party 3
Nu Wa
Nu Wa
LSerpico
Nu Wa
Level 154
God Stats
15W - 5L
1,865 SR
Queue Stats
101W - 100L
1,545 Elo+
Party 3
Artemis
Artemis
MR_WOODY_11
Artemis
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 97L
1,443 Elo+
Party 2
Mulan
Mulan
Suerte_-16
Mulan
Level 113
God Stats
14W - 4L
1,532 SR
Queue Stats
70W - 72L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,515
470
7,269
13,173
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 4
6,906
432
5,453
11,503
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
5 / 3 / 0
9,941
621
11,904
17,825
16,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
RESETK11
Camazotz
13
2 / 4 / 2
7,637
477
4,029
15,366
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 1
8,333
521
9,091
13,825
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belial AGL
Cthulhu
14
3 / 1 / 5
8,363
523
9,292
12,798
8,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
GUIZIINHUU
Serqet
15
7 / 2 / 8
9,102
569
8,553
9,476
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
LSerpico
Nu Wa
14
5 / 2 / 7
8,934
558
19,306
8,354
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
MR_WOODY_11
Artemis
14
2 / 2 / 3
8,065
504
6,885
9,260
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
15
2 / 3 / 2
9,271
579
8,201
15,062
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
19
19
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Belial AGL
Cthulhu
3
1
5
5.5
L
2
4
1
0.63
W
Serqet
GUIZIINHUU
Serqet
7
2
8
5.5
L
0
3
4
0.67
W
Nu Wa
LSerpico
Nu Wa
5
2
7
4.25
W
Artemis
MR_WOODY_11
Artemis
2
2
3
1.75
L
5
3
0
1.67
L
Camazotz
RESETK11
Camazotz
2
4
2
0.75
L
1
5
1
0.3
W
Mulan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,746
Damage
52,237
71,692
Taken
54,950
36,295
Mitigated
28,431
31,576
Healing
17,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Belial AGL
Cthulhu
9,292
683
3,291
5,443
12,798
8,764
0
4,204
8,594
39,773
556
L
7,269
647
279
3,737
13,173
4,964
0
9,473
3,700
45,395
1,656
W
Serqet
GUIZIINHUU
Serqet
8,553
3,455
0
683
9,476
4,067
0
1,717
7,759
0
66,665
L
5,453
228
2,072
3,805
11,503
6,070
0
6,502
5,001
22,796
2,604
W
Nu Wa
LSerpico
Nu Wa
19,306
5,072
253
2,088
8,354
2,766
603
3,456
4,898
69,171
0
W
Artemis
MR_WOODY_11
Artemis
6,885
2,564
0
1,683
9,260
3,152
0
2,298
6,962
0
54,324
L
11,904
1,423
0
10,334
17,825
16,245
0
3,564
14,261
0
86,460
L
Camazotz
RESETK11
Camazotz
4,029
1,004
0
7,027
15,366
4,720
0
3,534
11,766
0
51,915
L
9,091
5,082
0
4,322
13,825
4,296
948
5,182
8,643
0
64,276
W
Mulan
8,201
1,231
0
4,402
15,062
9,682
0
274
14,788
0
65,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,332
Gold Earned
43,735
475
Minions Killed
449
0
Camps Cleared
0
1,487,517
Distance Traveled
1,738,033
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,363
523
42
3
0
397,244
0
L
Hades
7,515
470
85
5
0
277,980
0
W
Serqet
9,102
569
102
6
0
393,533
0
L
Chang'e
6,906
432
38
2
0
318,572
2
W
Nu Wa
8,934
558
80
5
0
313,288
3
W
Artemis
8,065
504
108
7
0
317,779
4
L
Tyr
9,941
621
154
10
0
331,391
1
L
Camazotz
7,637
477
83
5
0
276,831
0
L
Nut
8,333
521
115
7
0
282,743
0
W
Mulan
9,271
579
117
7
0
316,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role