Player Matchup

Bacchus
Bacchus
Gold IV
Firestone23
Bacchus
Gold IV
Level 119
God Stats
7W - 4L
1,628 SR
Queue Stats
37W - 37L
1,499 MMR
Solo
Anhur
Anhur
Gold II
Madrixd
Anhur
Gold II
Level 158
God Stats
10W - 14L
1,570 SR
Queue Stats
560W - 554L
1,519 MMR
Solo
Shiva
Shiva
Gold III
ShamanChavo
Shiva
Gold III
Level 374
God Stats
7W - 3L
1,711 SR
Queue Stats
596W - 691L
1,493 MMR
Solo
Janus
Janus
Platinum V
cybermaniac__
Janus
Platinum V
Level 155
God Stats
4W - 1L
1,659 SR
Queue Stats
237W - 234L
1,520 MMR
Solo
Hun Batz
Hun Batz
Gold II
thummass
Hun Batz
Gold II
Level 121
God Stats
13W - 7L
1,637 SR
Queue Stats
207W - 222L
1,544 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 185
1,641 SR
1,515 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,617 SR
1,515 MMR
Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
Alberca777
Chang'e
Gold II
Level 110
God Stats
37W - 31L
1,613 SR
Queue Stats
127W - 137L
1,543 MMR
Party 1
Nut
Nut
Gold III
Byskitz
Nut
Gold III
Level 85
God Stats
127W - 118L
1,531 SR
Queue Stats
413W - 407L
1,483 MMR
Solo
Cabrakan
Cabrakan
Gold III
Zzcabozz25
Cabrakan
Gold III
Level 66
God Stats
2W - 1L
1,939 SR
Queue Stats
69W - 75L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Firestone23
Bacchus
13
3 / 0 / 4
8,264
590
6,001
10,193
10,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Madrixd
Anhur
15
2 / 3 / 2
8,518
608
7,298
10,191
3,487
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 1
9,562
683
10,932
12,221
9,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
5 / 2 / 2
8,716
623
6,410
8,201
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
thummass
Hun Batz
14
2 / 0 / 4
7,737
553
4,584
9,920
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
CthulhuLancelot

VS

Bans
KuzenboThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
2 / 2 / 1
7,725
552
4,738
5,360
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
7
0 / 1 / 1
5,612
401
3,487
6,890
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Alberca777
Chang'e
14
3 / 3 / 0
7,729
552
7,383
14,645
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
11
1 / 6 / 2
6,600
471
7,263
10,569
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Zzcabozz25
Cabrakan
13
0 / 4 / 1
7,307
522
7,937
16,533
9,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
16
Kills
6
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
1
1.25
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
Chang'e
Alberca777
Chang'e
3
3
0
1
L
Nut
1
6
2
0.33
W
Bacchus
Firestone23
Bacchus
3
0
4
5
W
Anhur
Madrixd
Anhur
2
3
2
1
W
4
1
1
4.5
L
Cabrakan
Zzcabozz25
Cabrakan
0
4
1
0.13
W
5
2
2
3
W
Hun Batz
thummass
Hun Batz
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,225
Damage
30,808
50,726
Taken
53,997
28,771
Mitigated
21,195
13,948
Healing
20,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,738
89
0
654
5,360
1,492
0
2,811
2,375
53,666
0
L
Sun Wukong
 
Sun Wukong
3,487
851
144
2,702
6,890
4,492
0
2,009
4,863
0
19,561
L
Chang'e
Alberca777
Chang'e
7,383
93
80
7,180
14,645
3,813
210
3,615
10,755
62,873
0
L
Nut
7,263
4,573
0
1,929
10,569
2,188
394
2,027
8,502
0
41,084
W
Bacchus
Firestone23
Bacchus
6,001
575
0
2,256
10,193
10,303
9
2,099
8,094
19,497
2,253
W
Anhur
Madrixd
Anhur
7,298
5,433
0
4,213
10,191
3,487
408
1,462
8,729
0
72,063
W
10,932
858
77
4,152
12,221
9,014
0
7,764
4,457
0
69,608
L
Cabrakan
Zzcabozz25
Cabrakan
7,937
1,022
0
8,055
16,533
9,210
0
991
14,712
57,023
0
W
6,410
783
0
1,891
8,201
2,395
0
5,102
3,099
54,011
0
W
Hun Batz
thummass
Hun Batz
4,584
839
0
1,359
9,920
3,572
784
3,631
6,289
0
62,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,797
Gold Earned
34,973
484
Minions Killed
416
0
Camps Cleared
0
1,551,204
Distance Traveled
1,209,916
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,725
552
102
7
0
260,089
2
L
Sun Wukong
5,612
401
28
2
0
171,382
2
L
Chang'e
7,729
552
112
8
0
296,390
0
L
Nut
6,600
471
74
5
0
225,097
0
W
Bacchus
8,264
590
30
2
0
316,263
1
W
Anhur
8,518
608
124
9
0
269,926
2
W
Shiva
9,562
683
124
9
0
282,031
0
L
Cabrakan
7,307
522
100
7
0
256,958
0
W
Janus
8,716
623
104
7
0
310,103
3
W
Hun Batz
7,737
553
102
7
0
372,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role