Player Matchup

Cernunnos
Cernunnos
Gold IV
Clow King13
Cernunnos
Gold IV
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 124L
1,391 MMR
Party 3
Tiamat
Tiamat
Gold III
DAVID19133
Tiamat
Gold III
Level 124
God Stats
21W - 17L
1,547 SR
Queue Stats
71W - 70L
1,483 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
ViscousComb203
Ne Zha
Gold IV
Level 148
God Stats
5W - 0L
1,881 SR
Queue Stats
122W - 123L
1,398 MMR
Party 3
Geb
Geb
Silver II
Whitewolf190766
Geb
Silver II
Level 109
God Stats
16W - 8L
1,585 SR
Queue Stats
64W - 73L
1,227 MMR
Party 2
Anubis
Anubis
Gold V
imightbeg00000d
Anubis
Gold V
Level 99
God Stats
22W - 26L
1,466 SR
Queue Stats
152W - 158L
1,365 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,596 SR
1,373 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,515 SR
1,431 MMR
Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
FatP33NGod
Amaterasu
Bronze III
Level 60
God Stats
29W - 23L
1,574 SR
Queue Stats
67W - 75L
1,358 MMR
Solo
Chronos
Chronos
Silver III
VSG-Guimasimo
Chronos
Silver III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,467 MMR
Party 1
Chaac
Chaac
Silver IV
VSG-Victorkelle
Chaac
Silver IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,328 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Clow King13
Cernunnos
16
1 / 0 / 5
10,646
665
7,403
7,501
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
DAVID19133
Tiamat
17
6 / 0 / 7
11,284
705
9,930
7,671
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
10 / 0 / 5
10,887
680
9,477
10,497
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 7
8,763
548
5,830
7,323
5,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
11 / 0 / 1
13,073
817
13,130
9,471
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AthenaVulcanKumbhakarnaJanusBastet

VS

Bans
CthulhuSurtrAo KuangKaliTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 6 / 0
6,809
426
2,595
12,371
2,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
 
Mercury
10
0 / 2 / 0
6,246
390
1,618
7,597
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
FatP33NGod
Amaterasu
8
0 / 7 / 0
6,030
377
2,970
12,163
3,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
11
0 / 12 / 0
6,585
412
2,516
16,768
4,020
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 0
6,517
407
2,794
12,918
9,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
29
Kills
0
0
Deaths
29
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
6
0
0
L
Mercury
 
Mercury
0
2
0
0
W
Cernunnos
Clow King13
Cernunnos
1
0
5
3.5
W
Tiamat
DAVID19133
Tiamat
6
0
7
9.5
L
Amaterasu
FatP33NGod
Amaterasu
0
7
0
0
L
Chronos
0
12
0
0
L
0
2
0
0
W
10
0
5
12.5
W
1
0
7
4.5
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,770
Damage
12,493
42,463
Taken
61,817
20,718
Mitigated
22,084
21,600
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,595
592
0
2,125
12,371
2,794
0
5,277
6,816
0
51,192
L
Mercury
 
Mercury
1,618
769
0
992
7,597
2,479
0
1,737
5,660
0
35,003
W
Cernunnos
Clow King13
Cernunnos
7,403
2,731
0
4,273
7,501
2,880
7,863
0
7,501
0
76,758
W
Tiamat
DAVID19133
Tiamat
9,930
732
0
2,916
7,671
3,990
3,383
2,111
5,523
72,116
0
L
Amaterasu
FatP33NGod
Amaterasu
2,970
861
0
2,156
12,163
3,618
0
8,829
3,216
0
23,725
L
Chronos
2,516
594
0
1,116
16,768
4,020
0
8,523
7,493
35,126
422
L
2,794
401
70
1,459
12,918
9,173
0
2,753
9,753
0
30,795
W
9,477
1,807
0
7,911
10,497
3,783
86
1,066
9,431
0
85,175
W
5,830
427
0
621
7,323
5,589
470
764
6,559
33,250
0
W
13,130
526
0
5,879
9,471
4,476
2,965
1,195
8,020
99,653
2,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,653
Gold Earned
32,187
616
Minions Killed
326
0
Camps Cleared
0
1,648,903
Distance Traveled
1,230,470
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,809
426
101
6
0
248,306
0
L
Mercury
6,246
390
77
5
0
216,607
0
W
Cernunnos
10,646
665
139
9
0
296,672
2
W
Tiamat
11,284
705
127
8
0
321,652
6
L
Amaterasu
6,030
377
35
2
0
215,123
0
L
Chronos
6,585
412
78
5
0
269,342
1
L
Chaac
6,517
407
35
2
0
281,092
0
W
Ne Zha
10,887
680
123
8
0
412,798
0
W
Geb
8,763
548
41
3
0
351,000
4
W
Anubis
13,073
817
186
12
0
266,781
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role