Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Aurthur76
Chang'e
Level 84
God Stats
2W - 4L
1,292 SR
Queue Stats
220W - 189L
1,570 Elo+
Solo
Surtr
Surtr
Gordy_SB
Surtr
Level 125
God Stats
3W - 2L
1,849 SR
Queue Stats
117W - 129L
1,443 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hibernyus
Ah Muzen Cab
Level 124
God Stats
1W - 4L
1,314 SR
Queue Stats
247W - 240L
1,547 Elo+
Solo
Anubis
Anubis
Oclock2169
Anubis
Level 148
God Stats
0W - 4L
1,554 SR
Queue Stats
41W - 38L
1,498 Elo+
Solo
Team Averages
Level 128
1,502 SR
1,511 Elo+

VS

Team Averages
Level 150
1,502 SR
1,466 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Alecsis49
Artemis
Level 93
God Stats
62W - 34L
1,554 SR
Queue Stats
215W - 190L
1,439 Elo+
Party 1
Hercules
Hercules
Mei人
Hercules
Level 121
God Stats
43W - 53L
1,445 SR
Queue Stats
372W - 323L
1,467 Elo+
Solo
Geb
Geb
MermaidMama219
Geb
Level 221
God Stats
20W - 29L
1,478 SR
Queue Stats
943W - 949L
1,499 Elo+
Solo
Ra
Ra
jOoRdAn JoOr
Ra
Level 157
God Stats
7W - 3L
1,531 SR
Queue Stats
305W - 268L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 1 / 1
5,150
468
1,792
8,441
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
Aurthur76
Chang'e
11
0 / 1 / 0
5,278
480
1,702
6,602
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
Gordy_SB
Surtr
11
1 / 3 / 1
5,561
506
3,473
10,218
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Hibernyus
Ah Muzen Cab
9
1 / 3 / 1
5,373
488
5,687
7,700
1,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Oclock2169
Anubis
9
1 / 6 / 0
4,980
453
4,917
7,180
2,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 3
6,013
547
2,444
5,925
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Alecsis49
Artemis
11
3 / 0 / 1
6,015
547
5,516
4,625
1,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Mei人
Hercules
13
7 / 0 / 0
8,083
735
4,729
8,450
5,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 1 / 3
5,630
512
3,716
8,732
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 1 / 3
7,111
646
6,818
5,567
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
W
Janus
 
Janus
1
2
3
1.25
W
Artemis
Alecsis49
Artemis
3
0
1
3.5
L
Chang'e
Aurthur76
Chang'e
0
1
0
0
L
Surtr
Gordy_SB
Surtr
1
3
1
0.5
L
Ah Muzen Cab
Hibernyus
Ah Muzen Cab
1
3
1
0.5
W
Hercules
Mei人
Hercules
7
0
0
7
W
0
1
3
1.5
L
Anubis
Oclock2169
Anubis
1
6
0
0.17
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,571
Damage
23,223
40,141
Taken
33,299
16,473
Mitigated
14,208
15,457
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,792
687
0
3,744
8,441
6,495
0
2,090
6,348
16,440
0
W
Janus
 
Janus
2,444
217
0
1,824
5,925
1,468
14
630
5,295
37,337
858
W
Artemis
Alecsis49
Artemis
5,516
2,419
0
1,413
4,625
1,272
0
759
3,866
0
36,286
L
Chang'e
Aurthur76
Chang'e
1,702
0
240
2,799
6,602
1,665
0
2,824
3,592
34,199
1,739
L
Surtr
Gordy_SB
Surtr
3,473
1,540
0
4,623
10,218
3,541
0
2,680
7,368
349
33,704
L
Ah Muzen Cab
Hibernyus
Ah Muzen Cab
5,687
3,614
0
2,389
7,700
1,910
0
4,200
3,404
0
32,847
W
Hercules
Mei人
Hercules
4,729
1,844
0
2,278
8,450
5,359
0
4,476
3,974
0
47,403
W
3,716
244
0
2,536
8,732
4,311
0
1,064
7,668
16,369
2,024
L
Anubis
Oclock2169
Anubis
4,917
312
0
1,662
7,180
2,862
0
448
6,732
25,189
0
W
6,818
905
98
2,599
5,567
1,798
0
1,520
4,047
51,657
203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
32,852
257
Minions Killed
388
0
Camps Cleared
0
1,059,372
Distance Traveled
1,095,140
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,150
468
23
2
0
218,501
3
W
Janus
6,013
547
78
7
0
249,953
0
W
Artemis
6,015
547
83
8
0
185,929
0
L
Chang'e
5,278
480
77
7
0
246,248
1
L
Surtr
5,561
506
68
6
0
215,958
0
L
Ah Muzen Cab
5,373
488
55
5
0
201,235
0
W
Hercules
8,083
735
101
9
0
193,027
4
W
Geb
5,630
512
32
3
0
234,252
3
L
Anubis
4,980
453
34
3
0
177,430
0
W
Ra
7,111
646
94
9
0
231,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role