Player Matchup

Hachiman
Hachiman
ElGrisDrogao
Hachiman
Level 110
God Stats
1W - 0L
1,738 SR
Queue Stats
103W - 121L
1,473 Elo+
Solo
Bacchus
Bacchus
TheGreatQB1
Bacchus
Level 40
God Stats
2W - 0L
1,508 SR
Queue Stats
22W - 16L
1,585 Elo+
Party 2
Baron Samedi
Baron Samedi
VotableTree91
Baron Samedi
Level 106
God Stats
6W - 1L
1,649 SR
Queue Stats
105W - 92L
1,581 Elo+
Party 2
Team Averages
Level 85
1,632 SR
1,546 Elo+

VS

Team Averages
Level 104
1,546 SR
1,480 Elo+
Terra
Terra
TheNerdMufin
Terra
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,458 Elo+
Party 1
Charybdis
Charybdis
greglw96
Charybdis
Level 145
God Stats
2W - 2L
1,656 SR
Queue Stats
73W - 83L
1,489 Elo+
Party 1
Horus
Horus
temp-7746129
Horus
Level 127
God Stats
6W - 7L
1,483 SR
Queue Stats
78W - 83L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElGrisDrogao
Hachiman
18
2 / 1 / 5
12,020
801
11,470
9,848
3,226
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
TheGreatQB1
Bacchus
18
3 / 0 / 8
12,099
807
10,137
14,464
19,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
VotableTree91
Baron Samedi
20
6 / 0 / 5
13,184
879
19,098
8,934
5,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,364
624
2,528
18,243
19,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
greglw96
Charybdis
17
0 / 1 / 1
10,383
692
8,671
12,551
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 5 / 0
9,899
660
8,393
15,719
18,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ElGrisDrogao
Hachiman
2
1
5
4.5
W
Bacchus
TheGreatQB1
Bacchus
3
0
8
7
L
0
5
1
0.1
W
Baron Samedi
VotableTree91
Baron Samedi
6
0
5
8.5
L
Charybdis
greglw96
Charybdis
0
1
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,705
Damage
19,592
33,246
Taken
46,513
27,989
Mitigated
42,886
18,253
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ElGrisDrogao
Hachiman
11,470
6,615
0
4,116
9,848
3,226
1,278
1,054
8,666
0
55,461
W
Bacchus
TheGreatQB1
Bacchus
10,137
1,010
0
4,803
14,464
19,179
495
1,364
12,885
29,480
3,108
L
2,528
430
1,000
2,482
18,243
19,526
0
10,438
6,681
9,717
171
W
Baron Samedi
VotableTree91
Baron Samedi
19,098
875
3,410
5,924
8,934
5,584
1,715
577
8,174
68,903
0
L
Charybdis
greglw96
Charybdis
8,671
3,346
0
710
12,551
4,915
0
6,760
5,071
0
46,763
L
8,393
1,950
1,044
2,456
15,719
18,445
23
8,802
5,912
0
23,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,303
Gold Earned
29,646
205
Minions Killed
142
0
Camps Cleared
0
826,747
Distance Traveled
725,353
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,020
801
73
5
0
248,453
0
W
Bacchus
12,099
807
36
2
0
302,227
0
L
Terra
9,364
624
14
1
0
256,106
0
W
Baron Samedi
13,184
879
96
6
0
276,067
0
L
Charybdis
10,383
692
103
7
0
236,861
0
L
Horus
9,899
660
25
2
0
232,386
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role