Player Matchup

Nemesis
Nemesis
ElegantShoshan
Nemesis
Level 127
God Stats
1W - 5L
1,554 SR
Queue Stats
101W - 102L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
GGQC
Baron Samedi
Level 129
God Stats
4W - 3L
1,774 SR
Queue Stats
61W - 50L
1,577 Elo+
Solo
Charon
Charon
XxCPTSaveABroxX
Charon
Level 184
God Stats
9W - 5L
1,544 SR
Queue Stats
64W - 71L
1,452 Elo+
Solo
Team Averages
Level 147
1,624 SR
1,498 Elo+

VS

Team Averages
Level 116
1,485 SR
1,471 Elo+
Zhong Kui
Zhong Kui
FadedPhoenix892
Zhong Kui
Level 148
God Stats
1W - 2L
1,454 SR
Queue Stats
19W - 24L
1,442 Elo+
Party 1
Artemis
Artemis
StolenBape1291
Artemis
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 95L
1,525 Elo+
Solo
Bellona
Bellona
stompanya
Bellona
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 54L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,913
891
4,913
9,632
7,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Baron Samedi
GGQC
Baron Samedi
16
6 / 2 / 5
9,638
964
13,027
8,487
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 8
8,422
842
7,305
9,111
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FadedPhoenix892
Zhong Kui
12
2 / 6 / 0
7,981
798
6,820
12,004
5,431
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 2 / 2
8,480
848
6,694
9,447
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
stompanya
Bellona
12
0 / 5 / 0
7,192
719
5,292
11,043
8,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
3
3
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Zhong Kui
FadedPhoenix892
Zhong Kui
2
6
0
0.33
W
Baron Samedi
GGQC
Baron Samedi
6
2
5
4.25
L
1
2
2
1
W
2
0
8
6
L
Bellona
stompanya
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
18,806
27,230
Taken
32,494
16,841
Mitigated
16,110
10,680
Healing
7,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,913
1,021
0
3,292
9,632
7,536
310
2,636
6,755
90
17,651
L
Zhong Kui
FadedPhoenix892
Zhong Kui
6,820
636
0
2,696
12,004
5,431
0
7,648
3,677
19,064
0
W
Baron Samedi
GGQC
Baron Samedi
13,027
1,468
972
4,268
8,487
3,359
290
2,018
6,355
40,232
747
L
6,694
2,455
0
2,928
9,447
2,664
0
5,341
3,777
0
26,962
W
7,305
676
0
2,148
9,111
5,946
377
2,568
6,267
20,318
1,153
L
Bellona
stompanya
Bellona
5,292
1,144
0
1,713
11,043
8,015
0
5,888
4,863
571
19,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,973
Gold Earned
23,653
138
Minions Killed
115
0
Camps Cleared
0
587,238
Distance Traveled
443,631
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,913
891
31
3
0
205,546
0
L
Zhong Kui
7,981
798
33
3
0
140,197
0
W
Baron Samedi
9,638
964
77
8
0
186,678
0
L
Artemis
8,480
848
47
5
0
149,525
3
W
Charon
8,422
842
30
3
0
195,014
3
L
Bellona
7,192
719
35
4
0
153,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role