Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
Felipe1017
Tyr
Gold IV
Level 127
God Stats
14W - 5L
1,743 SR
Queue Stats
174W - 177L
1,431 MMR
Solo
Kukulkan
Kukulkan
Gold III
IDONOTF6
Kukulkan
Gold III
Level 159
God Stats
19W - 11L
1,698 SR
Queue Stats
287W - 297L
1,450 MMR
Solo
Fafnir
Fafnir
Bronze III
PUNCHdinosaur
Fafnir
Bronze III
Level 31
God Stats
6W - 6L
1,278 SR
Queue Stats
7W - 9L
1,400 MMR
Solo
He Bo
He Bo
Gold V
xl Kami lx
He Bo
Gold V
Level 157
God Stats
35W - 18L
1,646 SR
Queue Stats
152W - 147L
1,450 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,573 SR
1,446 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,520 SR
1,457 MMR
Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze V
HaruPlease
Nu Wa
Bronze V
Level 85
God Stats
0W - 3L
1,481 SR
Queue Stats
2W - 7L
1,428 MMR
Solo
Pele
Pele
Gold IV
ZZKillea
Pele
Gold IV
Level 133
God Stats
2W - 3L
1,532 SR
Queue Stats
147W - 154L
1,441 MMR
Party 1
Chronos
Chronos
Gold III
ZimUXlll
Chronos
Gold III
Level 156
God Stats
13W - 8L
1,654 SR
Queue Stats
102W - 107L
1,464 MMR
Party 1
Yu Huang
Yu Huang
Gold II
jay_B2raw
Yu Huang
Gold II
Level 148
God Stats
5W - 10L
1,432 SR
Queue Stats
332W - 342L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 1 / 2
3,480
696
1,435
3,350
815
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 0
4,418
884
1,394
3,771
1,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
IDONOTF6
Kukulkan
7
1 / 2 / 0
4,301
860
1,018
1,928
521
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

6
2 / 1 / 0
3,611
722
1,285
3,809
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
7
0 / 1 / 2
3,896
779
1,979
3,720
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HadesSusanoTsukuyomiNut

VS

Bans
AchillesCthulhuThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
1 / 1 / 0
3,781
756
2,321
2,661
726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
4
0 / 1 / 0
2,984
597
1,351
1,347
281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
7
0 / 0 / 0
3,933
787
2,022
3,224
733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
ZimUXlll
Chronos
6
1 / 2 / 1
3,669
734
1,448
4,494
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yu Huang
jay_B2raw
Yu Huang
6
3 / 0 / 0
4,006
801
1,164
1,125
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
5
5
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
1
2
1
L
Skadi
 
Skadi
1
1
0
1
W
1
0
0
1
L
Nu Wa
0
1
0
0
W
Kukulkan
IDONOTF6
Kukulkan
1
2
0
0.5
W
2
1
0
2
L
Pele
0
0
0
0
L
Chronos
ZimUXlll
Chronos
1
2
1
0.75
L
Yu Huang
jay_B2raw
Yu Huang
3
0
0
3
W
He Bo
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,111
Damage
8,306
16,578
Taken
12,851
5,269
Mitigated
3,213
7,197
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,435
522
0
1,263
3,350
815
0
728
2,622
0
21,202
L
Skadi
 
Skadi
2,321
550
0
934
2,661
726
0
1,032
1,629
0
19,153
W
1,394
118
0
1,981
3,771
1,131
0
0
3,771
0
27,830
L
Nu Wa
1,351
485
71
0
1,347
281
0
611
736
8,252
0
W
Kukulkan
IDONOTF6
Kukulkan
1,018
90
0
126
1,928
521
351
1,389
539
22,167
530
W
1,285
245
0
1,185
3,809
1,956
8
850
2,959
7,111
0
L
Pele
2,022
457
0
1,310
3,224
733
0
0
3,224
0
23,766
L
Chronos
ZimUXlll
Chronos
1,448
406
0
1,822
4,494
1,185
0
1,874
2,620
12,969
401
L
Yu Huang
jay_B2raw
Yu Huang
1,164
181
0
490
1,125
288
0
695
430
10,721
0
W
He Bo
1,979
121
0
2,642
3,720
846
0
989
2,731
19,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,706
Gold Earned
18,373
187
Minions Killed
163
0
Camps Cleared
0
584,498
Distance Traveled
546,886
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,480
696
31
6
0
106,832
1
L
Skadi
3,781
756
42
8
0
115,406
0
W
Tyr
4,418
884
55
11
0
134,807
0
L
Nu Wa
2,984
597
13
3
0
113,086
0
W
Kukulkan
4,301
860
40
8
0
106,863
0
W
Fafnir
3,611
722
12
2
0
109,778
3
L
Pele
3,933
787
51
10
0
123,011
0
L
Chronos
3,669
734
32
6
0
116,805
0
L
Yu Huang
4,006
801
25
5
0
78,578
0
W
He Bo
3,896
779
49
10
0
126,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role