Player Matchup

Horus
Horus
Deathwolf156
Horus
Level 129
God Stats
4W - 0L
1,721 SR
Queue Stats
253W - 276L
1,491 Elo+
Party 1
Anubis
Anubis
DyAna250712
Anubis
Level 128
God Stats
3W - 0L
1,726 SR
Queue Stats
207W - 196L
1,487 Elo+
Solo
Cthulhu
Cthulhu
Guarddog33
Cthulhu
Level 94
God Stats
10W - 4L
1,764 SR
Queue Stats
159W - 166L
1,457 Elo+
Party 1
Yu Huang
Yu Huang
KnifeWife40
Yu Huang
Level 125
God Stats
6W - 4L
1,598 SR
Queue Stats
285W - 310L
1,490 Elo+
Party 1
Zeus
Zeus
leviatry1
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,973 Elo+
Solo
Team Averages
Level 101
1,662 SR
1,580 Elo+

VS

Team Averages
Level 125
1,645 SR
1,529 Elo+
Fafnir
Fafnir
Dirtyhamster 53
Fafnir
Level 107
God Stats
6W - 5L
1,643 SR
Queue Stats
198W - 191L
1,521 Elo+
Party 2
Freya
Freya
Maker21
Freya
Level 129
God Stats
1W - 3L
1,440 SR
Queue Stats
224W - 210L
1,493 Elo+
Solo
Neith
Neith
Maknorr
Neith
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 54L
1,592 Elo+
Party 2
Horus
Horus
SnipaWolf27
Horus
Level 88
God Stats
1W - 1L
1,788 SR
Queue Stats
187W - 176L
1,493 Elo+
Solo
Surtr
Surtr
theRPGrellik
Surtr
Level 143
God Stats
0W - 1L
1,853 SR
Queue Stats
86W - 79L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
6,754
1,351
1,986
5,834
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
11
5 / 2 / 5
6,577
1,315
3,097
3,819
1,423
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
Guarddog33
Cthulhu
9
1 / 3 / 6
6,090
1,218
3,329
6,942
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
KnifeWife40
Yu Huang
11
1 / 0 / 7
6,330
1,266
2,111
1,231
314
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
11
2 / 1 / 7
6,464
1,293
4,296
2,758
750
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
4,770
954
1,939
4,260
2,975
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Freya
Maker21
Freya
1
0 / 2 / 0
1,332
266
0
1,036
50
Neith
Maknorr
Neith
9
1 / 0 / 0
4,817
963
2,135
1,924
493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 0
4,401
880
142
4,062
1,101
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 3 / 1
4,714
943
1,072
4,477
2,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
11
Kills
2
7
Deaths
11
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
1
2
1
0.75
W
Anubis
5
2
5
3.75
W
Cthulhu
Guarddog33
Cthulhu
1
3
6
1.33
W
Yu Huang
KnifeWife40
Yu Huang
1
0
7
4.5
L
Freya
Maker21
Freya
0
2
0
0
L
Neith
Maknorr
Neith
1
0
0
1
L
0
4
0
0
W
Zeus
2
1
7
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,819
Damage
5,288
20,584
Taken
15,759
12,155
Mitigated
6,666
6,687
Healing
2,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,986
464
888
1,853
5,834
4,295
832
280
5,481
0
3,041
L
1,939
482
0
1,230
4,260
2,975
0
3,079
1,181
3,844
36
W
Anubis
3,097
195
1,429
783
3,819
1,423
1,423
570
3,249
13,635
0
W
Cthulhu
Guarddog33
Cthulhu
3,329
381
520
447
6,942
5,373
674
479
6,420
5,634
456
W
Yu Huang
KnifeWife40
Yu Huang
2,111
596
185
86
1,231
314
2,510
628
603
9,708
370
L
Freya
Maker21
Freya
0
0
0
0
1,036
50
0
1,036
0
0
0
L
Neith
Maknorr
Neith
2,135
374
0
425
1,924
493
0
1,743
181
0
7,175
L
142
0
0
62
4,062
1,101
0
3,314
748
0
142
W
Zeus
4,296
504
172
324
2,758
750
1,372
30
2,685
12,729
253
L
1,072
281
0
382
4,477
2,047
0
3,037
1,440
48
1,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,215
Gold Earned
20,034
54
Minions Killed
15
0
Camps Cleared
0
491,756
Distance Traveled
275,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,754
1,351
1
0
0
111,668
0
L
Fafnir
4,770
954
1
0
0
77,309
0
W
Anubis
6,577
1,315
13
3
0
90,884
0
W
Cthulhu
6,090
1,218
4
1
0
108,914
0
W
Yu Huang
6,330
1,266
16
3
0
98,207
0
L
Freya
1,332
266
0
0
0
244
0
L
Neith
4,817
963
11
2
0
95,810
0
L
Horus
4,401
880
0
0
0
29,140
0
W
Zeus
6,464
1,293
20
4
0
82,083
0
L
Surtr
4,714
943
3
1
0
73,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role