Player Matchup

Kuzenbo
Kuzenbo
Loonyzard
Kuzenbo
Level 103
God Stats
0W - 4L
1,504 SR
Queue Stats
57W - 63L
1,433 Elo+
Solo
Loki
Loki
Samuel5485
Loki
Level 49
God Stats
10W - 9L
1,112 SR
Queue Stats
51W - 46L
1,283 Elo+
Solo
King Arthur
King Arthur
Solomon-Detod
King Arthur
Level 83
God Stats
21W - 20L
1,512 SR
Queue Stats
458W - 449L
1,531 Elo+
Solo
Skadi
Skadi
koneko80111
Skadi
Level 66
God Stats
8W - 10L
1,368 SR
Queue Stats
142W - 157L
1,398 Elo+
Solo
Ah Puch
Ah Puch
Μardröm
Ah Puch
Level 107
God Stats
3W - 1L
1,691 SR
Queue Stats
206W - 174L
1,552 Elo+
Solo
Team Averages
Level 82
1,437 SR
1,439 Elo+

VS

Team Averages
Level 84
1,427 SR
1,513 Elo+
Cthulhu
Cthulhu
Darkschiri23
Cthulhu
Level 94
God Stats
112W - 106L
1,463 SR
Queue Stats
796W - 784L
1,381 Elo+
Solo
Ra
Ra
E_REX2008
Ra
Level 62
God Stats
1W - 3L
1,266 SR
Queue Stats
17W - 13L
1,530 Elo+
Solo
Ravana
Ravana
ITzOSK
Ravana
Level 158
God Stats
3W - 6L
1,350 SR
Queue Stats
412W - 392L
1,487 Elo+
Solo
Neith
Neith
Newtonian_Sniper
Neith
Level 57
God Stats
3W - 0L
1,484 SR
Queue Stats
10W - 7L
1,636 Elo+
Solo
Tyr
Tyr
jojolepoil
Tyr
Level 49
God Stats
53W - 43L
1,571 SR
Queue Stats
70W - 59L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Loonyzard
Kuzenbo
11
2 / 0 / 0
7,295
521
4,319
12,570
12,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 1
6,529
466
1,916
11,191
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Solomon-Detod
King Arthur
12
1 / 4 / 0
6,716
480
5,095
12,432
8,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 2
5,991
428
6,144
9,858
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
Μardröm
Ah Puch
13
3 / 2 / 2
7,868
562
7,557
8,761
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkschiri23
Cthulhu
12
0 / 1 / 3
6,533
467
6,326
9,097
5,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 4 / 1
7,500
536
5,084
6,967
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
ITzOSK
Ravana
15
6 / 0 / 0
8,047
575
9,934
8,453
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 0 / 2
6,919
494
7,475
7,818
2,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 2 / 3
8,986
642
9,641
14,621
7,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
14
14
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Darkschiri23
Cthulhu
0
1
3
1.5
W
2
4
1
0.63
W
Ravana
ITzOSK
Ravana
6
0
0
6
L
Kuzenbo
Loonyzard
Kuzenbo
2
0
0
2
W
2
0
2
3
L
1
4
1
0.38
L
King Arthur
Solomon-Detod
King Arthur
1
4
0
0.25
W
4
2
3
2.75
L
0
4
2
0.25
L
Ah Puch
Μardröm
Ah Puch
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,031
Damage
38,460
54,812
Taken
46,956
30,692
Mitigated
20,648
13,572
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Darkschiri23
Cthulhu
6,326
424
145
2,778
9,097
5,410
0
980
8,117
40,475
1,902
W
5,084
394
643
637
6,967
1,355
232
4,879
2,088
42,592
0
W
Ravana
ITzOSK
Ravana
9,934
3,417
0
1,711
8,453
3,873
0
2,127
6,326
0
72,329
L
Kuzenbo
Loonyzard
Kuzenbo
4,319
1,673
0
3,800
12,570
12,786
0
3,393
9,072
19,318
0
W
7,475
1,846
0
1,846
7,818
2,464
316
2,425
5,393
0
48,996
L
1,916
131
0
3,620
11,191
3,649
0
1,044
10,070
0
43,809
L
King Arthur
Solomon-Detod
King Arthur
5,095
552
0
2,181
12,432
8,535
0
173
12,259
0
42,587
W
9,641
1,375
0
6,008
14,621
7,546
0
1,363
13,258
173
67,275
L
6,144
2,474
0
2,378
9,858
3,007
0
2,976
6,882
0
40,792
L
Ah Puch
Μardröm
Ah Puch
7,557
232
0
1,593
8,761
2,715
0
3,322
5,003
57,860
310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,399
Gold Earned
37,985
347
Minions Killed
494
0
Camps Cleared
0
1,443,310
Distance Traveled
1,494,826
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,533
467
69
5
0
283,240
5
W
Ra
7,500
536
95
7
0
299,768
2
W
Ravana
8,047
575
108
8
0
309,220
0
L
Kuzenbo
7,295
521
26
2
0
310,888
6
W
Neith
6,919
494
98
7
0
280,137
3
L
Loki
6,529
466
81
6
0
304,982
0
L
King Arthur
6,716
480
68
5
0
315,661
0
W
Tyr
8,986
642
124
9
0
322,461
9
L
Skadi
5,991
428
66
5
0
221,284
0
L
Ah Puch
7,868
562
106
8
0
290,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role