Player Matchup

Arachne
Arachne
 
Arachne
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Aj714799
Izanami
Level 159
God Stats
4W - 4L
1,501 SR
Queue Stats
289W - 295L
1,526 Elo+
Solo
Cthulhu
Cthulhu
CastofDawn
Cthulhu
Level 182
God Stats
11W - 11L
1,614 SR
Queue Stats
296W - 289L
1,556 Elo+
Solo
Osiris
Osiris
Vladimirovna
Osiris
Level 101
God Stats
6W - 4L
1,727 SR
Queue Stats
396W - 354L
1,580 Elo+
Solo
Zeus
Zeus
ch3lseaw0lfe
Zeus
Level 144
God Stats
1W - 4L
1,498 SR
Queue Stats
289W - 263L
1,522 Elo+
Solo
Team Averages
Level 151
1,568 SR
1,537 Elo+

VS

Team Averages
Level 145
1,612 SR
1,542 Elo+
Maui
Maui
DonaldPump1
Maui
Level 159
God Stats
2W - 0L
1,825 SR
Queue Stats
84W - 77L
1,551 Elo+
Party 1
Baron Samedi
Baron Samedi
HisuianZoroark
Baron Samedi
Level 107
God Stats
6W - 7L
1,413 SR
Queue Stats
497W - 449L
1,551 Elo+
Solo
King Arthur
King Arthur
Inkstick
King Arthur
Level 144
God Stats
2W - 2L
1,433 SR
Queue Stats
99W - 85L
1,551 Elo+
Party 1
Skadi
Skadi
Miausito
Skadi
Level 153
God Stats
16W - 10L
1,643 SR
Queue Stats
298W - 272L
1,543 Elo+
Solo
Vamana
Vamana
lolShowcase
Vamana
Level 161
God Stats
2W - 0L
1,744 SR
Queue Stats
196W - 177L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 1 / 1
4,827
483
1,437
6,430
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
Aj714799
Izanami
11
0 / 3 / 1
5,640
564
2,685
4,526
1,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
CastofDawn
Cthulhu
7
1 / 1 / 1
4,880
488
1,922
7,149
3,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Osiris
10
2 / 2 / 0
5,882
588
7,265
9,259
8,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

10
1 / 1 / 0
5,905
591
1,257
3,173
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,501
550
1,990
6,132
3,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
HisuianZoroark
Baron Samedi
12
1 / 0 / 1
5,986
599
2,825
3,075
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Inkstick
King Arthur
10
1 / 2 / 1
6,016
602
5,528
9,994
6,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Skadi
Miausito
Skadi
11
2 / 1 / 1
6,426
643
3,728
3,653
960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
12
4 / 0 / 1
6,257
626
2,543
7,124
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
8
8
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
L
Izanami
Aj714799
Izanami
0
3
1
0.17
L
Cthulhu
CastofDawn
Cthulhu
1
1
1
1.5
W
0
1
4
2
W
Baron Samedi
HisuianZoroark
Baron Samedi
1
0
1
1.5
W
King Arthur
Inkstick
King Arthur
1
2
1
0.75
W
Skadi
Miausito
Skadi
2
1
1
2.5
L
Osiris
2
2
0
1
L
1
1
0
1
W
Vamana
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,566
Damage
16,614
30,537
Taken
29,978
16,462
Mitigated
14,325
9,018
Healing
12,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,437
1,226
0
2,451
6,430
2,089
0
1,988
4,298
0
31,088
L
Izanami
Aj714799
Izanami
2,685
1,867
0
954
4,526
1,298
0
79
4,447
0
45,425
L
Cthulhu
CastofDawn
Cthulhu
1,922
89
108
1,572
7,149
3,940
0
1,769
5,329
13,055
0
W
1,990
445
0
1,937
6,132
3,292
0
1,672
4,460
16,432
0
W
Baron Samedi
HisuianZoroark
Baron Samedi
2,825
185
103
1,429
3,075
1,197
0
659
2,416
42,372
0
W
King Arthur
Inkstick
King Arthur
5,528
1,006
0
3,079
9,994
6,177
0
0
9,994
0
35,779
W
Skadi
Miausito
Skadi
3,728
960
0
500
3,653
960
691
627
3,026
0
41,660
L
Osiris
7,265
2,352
0
3,308
9,259
8,246
0
0
9,259
0
39,272
L
1,257
43
0
625
3,173
889
0
708
2,389
41,981
61
W
Vamana
2,543
1,240
0
5,664
7,124
2,699
0
221
6,903
0
39,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,134
Gold Earned
30,186
350
Minions Killed
338
0
Camps Cleared
0
960,118
Distance Traveled
1,082,476
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,827
483
62
6
0
187,342
0
L
Izanami
5,640
564
92
9
0
182,810
0
L
Cthulhu
4,880
488
14
1
0
217,186
2
W
Maui
5,501
550
19
2
0
210,880
3
W
Baron Samedi
5,986
599
97
10
0
216,525
1
W
King Arthur
6,016
602
71
7
0
206,126
0
W
Skadi
6,426
643
78
8
0
194,015
2
L
Osiris
5,882
588
81
8
0
183,671
4
L
Zeus
5,905
591
101
10
0
189,109
2
W
Vamana
6,257
626
73
7
0
254,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role