Player Matchup

Athena
Athena
DemonAssassian1
Athena
Level 106
God Stats
0W - 1L
1,258 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Janus
Janus
EL HASIEL
Janus
Level 67
God Stats
5W - 7L
1,619 SR
Queue Stats
209W - 208L
1,462 Elo+
Solo
Arachne
Arachne
HokusBrokus
Arachne
Level 100
God Stats
7W - 4L
1,601 SR
Queue Stats
24W - 19L
1,395 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KemetiGreek-96
Ah Muzen Cab
Level 128
God Stats
0W - 2L
1,266 SR
Queue Stats
160W - 188L
1,440 Elo+
Party 2
Guan Yu
Guan Yu
iiBLITZZ-LMFAO
Guan Yu
Level 150
God Stats
3W - 4L
1,496 SR
Queue Stats
5W - 4L
1,543 Elo+
Party 2
Team Averages
Level 110
1,448 SR
1,468 Elo+

VS

Team Averages
Level 109
1,487 SR
1,434 Elo+
Pele
Pele
Agustinslash
Pele
Level 85
God Stats
6W - 4L
1,271 SR
Queue Stats
196W - 193L
1,392 Elo+
Solo
Cu Chulainn
Cu Chulainn
FluffyHunter1
Cu Chulainn
Level 86
God Stats
16W - 11L
1,699 SR
Queue Stats
116W - 117L
1,470 Elo+
Party 1
Ymir
Ymir
KaputConstant9
Ymir
Level 161
God Stats
11W - 12L
1,481 SR
Queue Stats
667W - 683L
1,371 Elo+
Solo
Eset
Eset
SantexReapx
Eset
Level 117
God Stats
2W - 1L
1,483 SR
Queue Stats
440W - 432L
1,466 Elo+
Solo
Charybdis
Charybdis
zanderzone2007
Charybdis
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 52L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,150
429
1,734
10,296
6,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
EL HASIEL
Janus
11
2 / 0 / 1
6,343
529
7,024
6,041
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
HokusBrokus
Arachne
9
0 / 1 / 3
5,473
456
2,572
6,403
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Muzen Cab
KemetiGreek-96
Ah Muzen Cab
7
0 / 2 / 0
4,454
371
2,311
4,959
1,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
5 / 3 / 0
7,173
598
6,603
12,444
10,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,833
486
2,555
10,346
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
FluffyHunter1
Cu Chulainn
12
3 / 3 / 1
7,263
605
8,262
11,170
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 4
6,060
505
3,042
4,642
2,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 1
6,240
520
4,683
5,208
1,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
zanderzone2007
Charybdis
11
5 / 1 / 1
6,546
546
8,612
6,241
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
7
Kills
10
10
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
0
4
0
0
L
Janus
EL HASIEL
Janus
2
0
1
2.5
W
Cu Chulainn
FluffyHunter1
Cu Chulainn
3
3
1
1.17
L
Arachne
HokusBrokus
Arachne
0
1
3
1.5
W
1
0
4
3
L
Ah Muzen Cab
KemetiGreek-96
Ah Muzen Cab
0
2
0
0
W
1
0
1
1.5
L
5
3
0
1.67
W
Charybdis
zanderzone2007
Charybdis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,244
Damage
27,154
40,143
Taken
37,607
21,883
Mitigated
15,705
10,131
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,555
473
0
4,759
10,346
3,070
0
1,803
8,335
0
46,153
L
1,734
416
1,209
1,118
10,296
6,057
0
1,717
8,579
7,628
867
L
Janus
EL HASIEL
Janus
7,024
379
0
528
6,041
2,036
0
2,798
3,243
44,492
862
W
Cu Chulainn
FluffyHunter1
Cu Chulainn
8,262
1,874
0
1,027
11,170
7,059
0
1,115
10,015
0
45,234
L
Arachne
HokusBrokus
Arachne
2,572
1,686
0
2,186
6,403
1,810
0
996
5,407
0
25,877
W
3,042
423
0
1,664
4,642
2,406
34
838
3,722
28,838
2,561
L
Ah Muzen Cab
KemetiGreek-96
Ah Muzen Cab
2,311
944
0
767
4,959
1,122
0
568
4,391
0
24,758
W
4,683
176
44
2,924
5,208
1,443
443
2,825
2,091
35,301
972
L
6,603
1,141
166
4,157
12,444
10,858
0
1,523
10,921
802
38,660
W
Charybdis
zanderzone2007
Charybdis
8,612
4,989
175
3,293
6,241
1,727
899
1,983
4,248
0
40,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,593
Gold Earned
31,942
244
Minions Killed
342
0
Camps Cleared
0
1,027,991
Distance Traveled
1,125,628
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,833
486
82
7
0
259,378
0
L
Athena
5,150
429
10
1
0
190,680
0
L
Janus
6,343
529
73
6
0
238,061
0
W
Cu Chulainn
7,263
605
69
6
0
231,936
3
L
Arachne
5,473
456
48
4
0
237,020
5
W
Ymir
6,060
505
46
4
0
203,853
0
L
Ah Muzen Cab
4,454
371
37
3
0
139,924
1
W
Eset
6,240
520
73
6
0
232,862
0
L
Guan Yu
7,173
598
76
6
0
222,306
1
W
Charybdis
6,546
546
72
6
0
197,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role