Player Matchup

Merlin
Merlin
GodOfConsider
Merlin
Level 129
God Stats
12W - 8L
1,522 SR
Queue Stats
430W - 461L
1,532 Elo+
Solo
Chiron
Chiron
OakSoulTaker
Chiron
Level 125
God Stats
3W - 5L
1,469 SR
Queue Stats
130W - 153L
1,464 Elo+
Party 1
Nike
Nike
RobotShooter89
Nike
Level 123
God Stats
1W - 3L
1,541 SR
Queue Stats
50W - 46L
1,531 Elo+
Party 2
Chronos
Chronos
Zoreenna
Chronos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,642 Elo+
Party 2
King Arthur
King Arthur
twjsted
King Arthur
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 165L
1,484 Elo+
Party 1
Team Averages
Level 119
1,506 SR
1,530 Elo+

VS

Team Averages
Level 109
1,682 SR
1,508 Elo+
Cabrakan
Cabrakan
Fear_Honda69
Cabrakan
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 118L
1,486 Elo+
Solo
Set
Set
ZailoX_D3vas_SC
Set
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 72L
1,528 Elo+
Party 3
Jormungandr
Jormungandr
ZailoX_F3RN4N_21
Jormungandr
Level 82
God Stats
2W - 0L
1,775 SR
Queue Stats
13W - 15L
1,450 Elo+
Party 3
Odin
Odin
bigChupapii
Odin
Level 125
God Stats
3W - 0L
1,823 SR
Queue Stats
199W - 188L
1,566 Elo+
Solo
Atlas
Atlas
l0sthegreat__
Atlas
Level 69
God Stats
3W - 0L
1,811 SR
Queue Stats
38W - 32L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 9
10,031
836
13,511
8,212
3,855
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
14
5 / 4 / 12
8,705
725
12,162
9,374
4,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
5 / 5 / 11
8,794
733
13,759
14,933
8,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Zoreenna
Chronos
16
2 / 5 / 11
8,896
741
10,106
11,063
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
twjsted
King Arthur
13
0 / 5 / 13
7,753
646
10,260
19,146
15,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fear_Honda69
Cabrakan
13
3 / 6 / 7
8,346
696
7,127
15,088
19,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
7 / 8 / 6
10,358
863
13,331
18,050
16,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
ZailoX_F3RN4N_21
Jormungandr
17
4 / 1 / 14
9,396
783
15,747
11,901
13,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 5 / 12
9,301
775
10,547
15,213
17,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
2 / 0 / 13
9,736
811
9,476
11,315
9,797
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
73
20
Kills
21
21
Deaths
20
56
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Fear_Honda69
Cabrakan
3
6
7
1.08
L
8
2
9
6.25
L
Chiron
5
4
12
2.75
L
5
5
11
2.1
W
7
8
6
1.25
W
Jormungandr
ZailoX_F3RN4N_21
Jormungandr
4
1
14
11
L
Chronos
Zoreenna
Chronos
2
5
11
1.5
W
5
5
12
2.2
W
2
0
13
8.5
L
King Arthur
twjsted
King Arthur
0
5
13
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,798
Damage
56,228
62,728
Taken
71,567
36,969
Mitigated
76,794
18,462
Healing
21,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Fear_Honda69
Cabrakan
7,127
1,074
585
1,465
15,088
19,095
0
6,958
7,932
10,574
0
L
13,511
1,608
2,262
3,676
8,212
3,855
116
2,849
5,118
43,673
0
L
Chiron
12,162
3,444
676
1,598
9,374
4,007
835
3,426
5,780
0
19,627
L
13,759
2,967
693
1,251
14,933
8,944
0
7,533
7,137
982
19,354
W
13,331
5,874
54
1,569
18,050
16,273
66
4,694
13,245
0
26,677
W
Jormungandr
ZailoX_F3RN4N_21
Jormungandr
15,747
2,407
2,604
2,799
11,901
13,953
80
4,891
6,849
29,635
1,378
L
Chronos
Zoreenna
Chronos
10,106
2,561
414
723
11,063
4,410
216
5,854
4,701
12,083
1,381
W
10,547
1,829
2,255
3,633
15,213
17,676
181
4,088
10,737
0
16,551
W
9,476
2,846
2,192
4,307
11,315
9,797
0
3,314
7,823
24,055
0
L
King Arthur
twjsted
King Arthur
10,260
1,314
1,278
5,891
19,146
15,753
30
11,148
7,416
0
16,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,179
Gold Earned
47,137
133
Minions Killed
120
0
Camps Cleared
0
1,067,594
Distance Traveled
1,145,979
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,346
696
4
0
0
187,620
0
L
Merlin
10,031
836
74
6
0
202,204
0
L
Chiron
8,705
725
14
1
0
202,664
0
L
Nike
8,794
733
11
1
0
220,852
0
W
Set
10,358
863
33
3
0
210,089
0
W
Jormungandr
9,396
783
36
3
0
257,925
0
L
Chronos
8,896
741
14
1
0
218,916
0
W
Odin
9,301
775
15
1
0
238,482
2
W
Atlas
9,736
811
32
3
0
251,863
0
L
King Arthur
7,753
646
20
2
0
222,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role