Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ChiefsChicken
Anubis
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 131L
1,488 Elo+
Party 1
Tyr
Tyr
Klllyy
Tyr
Level 205
God Stats
10W - 10L
1,515 SR
Queue Stats
467W - 467L
1,498 Elo+
Party 1
Freya
Freya
gmansiya
Freya
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 45L
1,450 Elo+
Solo
Team Averages
Level 125
1,503 SR
1,487 Elo+

VS

Team Averages
Level 97
1,483 SR
1,370 Elo+
Ymir
Ymir
BARREL3788
Ymir
Level 125
God Stats
1W - 5L
1,298 SR
Queue Stats
383W - 425L
1,414 Elo+
Solo
Amaterasu
Amaterasu
Rafael LC rafin
Amaterasu
Level 102
God Stats
3W - 2L
1,615 SR
Queue Stats
116W - 137L
1,445 Elo+
Party 2
Lancelot
Lancelot
acunajulio74-jul
Lancelot
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 46L
1,406 Elo+
Solo
Da Ji
Da Ji
auirne
Da Ji
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,151 Elo+
Solo
Sobek
Sobek
kalifa7039
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 122L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 1 / 8
7,915
1,131
5,247
6,966
4,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chiron
 
Chiron
13
4 / 1 / 8
7,653
1,093
8,203
4,623
1,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
2 / 0 / 11
7,380
1,054
7,240
2,271
1,264
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tyr
Klllyy
Tyr
14
5 / 1 / 10
8,436
1,205
5,656
9,161
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Freya
gmansiya
Freya
12
2 / 3 / 9
7,446
1,064
4,564
5,418
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
6,843
978
4,645
10,506
6,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
Rafael LC rafin
Amaterasu
10
0 / 5 / 2
5,380
769
1,980
8,936
3,808
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 3
5,742
820
1,263
5,322
3,643
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
auirne
Da Ji
11
1 / 5 / 4
6,012
859
4,185
6,493
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
7
0 / 2 / 0
5,041
720
882
3,473
2,359
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
17
Kills
5
6
Deaths
17
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
8
8
W
Chiron
 
Chiron
4
1
8
8
L
4
3
1
1.5
W
2
0
11
7.5
W
Tyr
Klllyy
Tyr
5
1
10
10
L
Amaterasu
Rafael LC rafin
Amaterasu
0
5
2
0.2
L
0
2
3
0.75
L
Da Ji
auirne
Da Ji
1
5
4
0.6
W
Freya
gmansiya
Freya
2
3
9
2.17
L
Sobek
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,910
Damage
12,955
28,439
Taken
34,730
16,406
Mitigated
19,307
12,518
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,247
598
237
2,646
6,966
4,561
907
1,303
5,663
9,645
0
W
Chiron
 
Chiron
8,203
1,766
1,378
1,397
4,623
1,369
659
599
4,024
0
15,437
L
4,645
225
0
2,970
10,506
6,895
0
4,669
5,837
12,858
0
W
7,240
699
1,215
1,239
2,271
1,264
650
782
1,489
16,537
806
W
Tyr
Klllyy
Tyr
5,656
462
207
3,433
9,161
6,822
612
1,313
7,848
0
7,742
L
Amaterasu
Rafael LC rafin
Amaterasu
1,980
1,212
132
2,001
8,936
3,808
0
4,662
4,274
0
5,622
L
1,263
65
823
648
5,322
3,643
0
2,052
3,270
0
6,138
L
Da Ji
auirne
Da Ji
4,185
441
0
0
6,493
2,602
0
3,484
3,009
0
6,844
W
Freya
gmansiya
Freya
4,564
1,910
0
766
5,418
2,390
387
1,530
3,888
15,151
0
L
Sobek
882
74
22
406
3,473
2,359
0
1,791
1,682
1,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,830
Gold Earned
29,018
78
Minions Killed
39
0
Camps Cleared
0
747,336
Distance Traveled
583,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,915
1,131
8
1
0
144,451
0
W
Chiron
7,653
1,093
21
3
0
161,415
0
L
Ymir
6,843
978
8
1
0
122,369
0
W
Anubis
7,380
1,054
20
3
0
154,846
0
W
Tyr
8,436
1,205
5
1
0
150,977
0
L
Amaterasu
5,380
769
5
1
0
149,279
0
L
Lancelot
5,742
820
15
2
0
120,309
0
L
Da Ji
6,012
859
9
1
0
133,558
0
W
Freya
7,446
1,064
24
3
0
135,647
0
L
Sobek
5,041
720
2
0
0
57,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role