Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
NecroDragon97
Hachiman
Level 98
God Stats
4W - 5L
1,492 SR
Queue Stats
314W - 317L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
bmoc49
Nu Wa
Level 172
God Stats
5W - 7L
1,463 SR
Queue Stats
212W - 201L
1,503 Elo+
Solo
Arachne
Arachne
papuyo23
Arachne
Level 99
God Stats
15W - 12L
1,627 SR
Queue Stats
242W - 230L
1,563 Elo+
Solo
King Arthur
King Arthur
rafaPool533
King Arthur
Level 126
God Stats
0W - 2L
1,212 SR
Queue Stats
262W - 262L
1,476 Elo+
Solo
Team Averages
Level 131
1,459 SR
1,517 Elo+

VS

Team Averages
Level 129
1,465 SR
1,469 Elo+
Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ArtoriasRin
Ravana
Level 149
God Stats
6W - 8L
1,400 SR
Queue Stats
64W - 75L
1,473 Elo+
Solo
Osiris
Osiris
El_Gummy1738
Osiris
Level 86
God Stats
57W - 44L
1,460 SR
Queue Stats
308W - 308L
1,488 Elo+
Party 1
Neith
Neith
Red_Ghost90_
Neith
Level 158
God Stats
12W - 11L
1,463 SR
Queue Stats
394W - 402L
1,444 Elo+
Party 1
Jormungandr
Jormungandr
hiddenwolf115
Jormungandr
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 52L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 3 / 2
4,635
464
3,557
8,666
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
NecroDragon97
Hachiman
8
0 / 5 / 1
4,737
474
3,571
6,879
1,842
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
bmoc49
Nu Wa
10
0 / 3 / 0
5,738
574
2,929
5,763
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
papuyo23
Arachne
10
4 / 3 / 0
6,236
624
6,250
8,300
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
rafaPool533
King Arthur
10
0 / 3 / 0
5,376
538
1,720
8,547
3,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 0 / 0
6,755
676
3,598
3,374
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
11
6 / 1 / 6
6,586
659
6,445
6,726
2,297
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
12
3 / 0 / 1
6,965
697
4,145
5,403
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
3 / 1 / 5
5,863
586
6,165
6,064
1,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
hiddenwolf115
Jormungandr
10
3 / 2 / 6
6,282
628
5,348
7,405
4,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
17
17
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Discordia
 
Discordia
2
0
0
2
W
Ravana
6
1
6
9
W
Osiris
3
0
1
3.5
L
Hachiman
NecroDragon97
Hachiman
0
5
1
0.1
W
3
1
5
5.5
L
Nu Wa
bmoc49
Nu Wa
0
3
0
0
W
Jormungandr
hiddenwolf115
Jormungandr
3
2
6
3
L
Arachne
papuyo23
Arachne
4
3
0
1.33
L
King Arthur
rafaPool533
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,027
Damage
25,701
38,155
Taken
28,972
14,101
Mitigated
15,358
10,423
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,557
470
576
2,719
8,666
5,142
0
2,028
6,638
15,293
5,329
W
Discordia
 
Discordia
3,598
100
0
918
3,374
994
855
1,221
2,153
44,200
0
W
Ravana
6,445
1,892
0
2,409
6,726
2,297
0
1,896
4,830
0
40,534
W
Osiris
4,145
1,429
0
2,143
5,403
5,293
99
164
5,239
0
39,863
L
Hachiman
NecroDragon97
Hachiman
3,571
1,962
0
1,275
6,879
1,842
0
1,203
5,676
0
24,034
W
6,165
2,396
0
1,667
6,064
1,922
504
941
5,123
0
31,796
L
Nu Wa
bmoc49
Nu Wa
2,929
476
0
1,739
5,763
1,082
0
3,219
2,090
40,109
174
W
Jormungandr
hiddenwolf115
Jormungandr
5,348
1,643
96
1,439
7,405
4,852
0
2,087
5,318
28,670
1,111
L
Arachne
papuyo23
Arachne
6,250
4,190
0
2,736
8,300
2,371
0
1,727
6,540
0
32,859
L
King Arthur
rafaPool533
King Arthur
1,720
122
0
1,378
8,547
3,664
0
0
7,932
0
28,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,722
Gold Earned
32,451
258
Minions Killed
364
0
Camps Cleared
0
955,651
Distance Traveled
988,168
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,635
464
36
4
0
185,070
3
W
Discordia
6,755
676
90
9
0
198,525
0
W
Ravana
6,586
659
81
8
0
234,994
0
W
Osiris
6,965
697
85
9
0
154,927
0
L
Hachiman
4,737
474
31
3
0
186,760
2
W
Neith
5,863
586
67
7
0
192,069
0
L
Nu Wa
5,738
574
77
8
0
180,921
1
W
Jormungandr
6,282
628
41
4
0
207,653
1
L
Arachne
6,236
624
52
5
0
225,166
0
L
King Arthur
5,376
538
62
6
0
177,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role