Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
Gunnar_0507
Nemesis
Silver I
Level 148
God Stats
5W - 9L
1,345 SR
Queue Stats
137W - 164L
1,294 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Zoasis
Kuzenbo
Silver I
Level 155
God Stats
2W - 4L
1,296 SR
Queue Stats
46W - 68L
1,166 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
wzTHORwz
Kumbhakarna
Platinum V
Level 169
God Stats
3W - 4L
1,517 SR
Queue Stats
348W - 344L
1,429 MMR
Solo
Neith
Neith
Silver III
xGHOSTxKINGx880
Neith
Silver III
Level 109
God Stats
6W - 6L
1,611 SR
Queue Stats
11W - 16L
1,457 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,454 SR
1,369 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,491 SR
1,367 MMR
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
DEDLIFE69
Ra
Gold II
Level 164
God Stats
1W - 1L
1,574 SR
Queue Stats
92W - 90L
1,548 MMR
Solo
Artio
Artio
Silver II
Midas01
Artio
Silver II
Level 108
God Stats
1W - 6L
1,310 SR
Queue Stats
155W - 162L
1,064 MMR
Solo
Mulan
Mulan
Gold I
Poisonoustream
Mulan
Gold I
Level 147
God Stats
4W - 2L
1,516 SR
Queue Stats
61W - 66L
1,507 MMR
Solo
Thanatos
Thanatos
Silver I
RogueNote446977
Thanatos
Silver I
Level 135
God Stats
2W - 3L
1,557 SR
Queue Stats
175W - 193L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 1 / 1
9,710
571
3,876
5,803
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Gunnar_0507
Nemesis
15
2 / 1 / 7
8,651
509
7,798
12,180
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Zoasis
Kuzenbo
13
1 / 1 / 4
8,789
517
5,097
11,532
11,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
wzTHORwz
Kumbhakarna
15
1 / 1 / 3
8,516
501
9,497
16,219
10,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
6 / 0 / 4
9,868
580
13,632
9,848
3,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
RamaSurtrAwilixAgni

VS

Bans
Bake KujiraBacchusSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
0 / 3 / 1
7,973
469
8,970
11,702
4,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 4 / 0
7,771
457
2,358
7,259
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Midas01
Artio
12
0 / 2 / 2
6,591
388
6,614
14,283
8,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
1 / 3 / 1
9,110
536
13,484
16,976
14,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
16
2 / 3 / 1
8,875
522
4,129
11,304
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
1
5.5
L
Artemis
 
Artemis
0
3
1
0.17
L
1
4
0
0.25
W
Nemesis
Gunnar_0507
Nemesis
2
1
7
5.5
L
Artio
Midas01
Artio
0
2
2
0.5
L
1
3
1
0.5
L
Thanatos
2
3
1
0.83
W
Kuzenbo
Zoasis
Kuzenbo
1
1
4
3
W
Kumbhakarna
wzTHORwz
Kumbhakarna
1
1
3
2.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,900
Damage
35,555
55,582
Taken
61,524
33,552
Mitigated
33,819
15,011
Healing
20,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,876
279
0
1,870
5,803
1,683
0
1,981
3,580
65,306
1,751
L
Artemis
 
Artemis
8,970
3,422
0
2,178
11,702
4,310
0
1,427
10,275
0
67,752
L
2,358
84
0
1,518
7,259
2,338
0
2,895
4,196
54,861
361
W
Nemesis
Gunnar_0507
Nemesis
7,798
2,468
0
3,194
12,180
5,313
0
1,272
10,646
0
60,600
L
Artio
Midas01
Artio
6,614
689
485
3,070
14,283
8,352
0
3,827
10,364
29,174
1,404
L
13,484
2,163
0
5,158
16,976
14,346
0
6,468
9,361
641
77,043
L
Thanatos
4,129
964
0
8,425
11,304
4,473
0
1,666
9,473
0
72,889
W
Kuzenbo
Zoasis
Kuzenbo
5,097
1,890
0
2,579
11,532
11,961
324
1,960
9,028
33,798
3,010
W
Kumbhakarna
wzTHORwz
Kumbhakarna
9,497
1,484
0
4,642
16,219
10,996
0
1,772
14,335
54,617
2,093
W
13,632
2,737
0
2,726
9,848
3,599
222
1,383
8,133
0
76,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
40,320
492
Minions Killed
536
0
Camps Cleared
0
1,616,842
Distance Traveled
1,607,020
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,710
571
135
8
0
269,354
3
L
Artemis
7,973
469
114
7
0
349,533
2
L
Ra
7,771
457
105
6
0
211,764
0
W
Nemesis
8,651
509
78
5
0
376,114
2
L
Artio
6,591
388
63
4
0
358,497
6
L
Mulan
9,110
536
124
7
0
291,974
2
L
Thanatos
8,875
522
130
8
0
395,252
0
W
Kuzenbo
8,789
517
55
3
0
345,275
4
W
Kumbhakarna
8,516
501
98
6
0
313,122
2
W
Neith
9,868
580
126
7
0
312,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role