Player Matchup

Bacchus
Bacchus
SlappytheClam
Bacchus
Level 47
God Stats
9W - 5L
1,531 SR
Queue Stats
36W - 39L
1,408 Elo+
Solo
Izanami
Izanami
TheIINSANEGodess
Izanami
Level 88
God Stats
26W - 17L
1,617 SR
Queue Stats
180W - 177L
1,442 Elo+
Solo
Achilles
Achilles
albertojsalas92
Achilles
Level 152
God Stats
3W - 3L
1,221 SR
Queue Stats
316W - 307L
1,466 Elo+
Solo
Ah Puch
Ah Puch
leonnhardo
Ah Puch
Level 107
God Stats
18W - 7L
1,629 SR
Queue Stats
49W - 32L
1,518 Elo+
Solo
Hera
Hera
xXeCkOXx Al3XB
Hera
Level 112
God Stats
38W - 22L
1,642 SR
Queue Stats
405W - 394L
1,458 Elo+
Solo
Team Averages
Level 101
1,528 SR
1,459 Elo+

VS

Team Averages
Level 120
1,471 SR
1,439 Elo+
Mulan
Mulan
GodlySmite
Mulan
Level 108
God Stats
6W - 11L
1,345 SR
Queue Stats
199W - 172L
1,428 Elo+
Solo
Cupid
Cupid
KaputConstant9
Cupid
Level 161
God Stats
27W - 35L
1,423 SR
Queue Stats
431W - 437L
1,406 Elo+
Solo
Vulcan
Vulcan
drewdanko
Vulcan
Level 93
God Stats
167W - 126L
1,587 SR
Queue Stats
364W - 353L
1,485 Elo+
Solo
Yemoja
Yemoja
pepehil
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,440 Elo+
Solo
Fenrir
Fenrir
zman23g
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 98L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 2 / 1
5,599
509
2,206
6,735
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 1 / 3
7,064
642
4,789
9,610
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
12
3 / 1 / 2
7,227
657
7,143
10,554
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
leonnhardo
Ah Puch
11
0 / 0 / 0
6,164
560
5,904
3,736
1,062
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 0
7,114
647
4,553
4,519
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 3 / 0
6,020
547
5,366
11,072
8,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 2
5,227
475
1,806
6,302
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
drewdanko
Vulcan
12
0 / 2 / 0
6,404
582
2,224
4,421
1,174
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
pepehil
Yemoja
9
1 / 0 / 1
5,933
539
2,056
6,857
4,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
zman23g
Fenrir
8
0 / 4 / 0
4,962
451
3,159
7,230
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
2
5
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
1
3
0
0.33
L
0
1
2
1
W
Bacchus
0
2
1
0.25
W
5
1
3
6.5
W
Achilles
3
1
2
4
L
Vulcan
drewdanko
Vulcan
0
2
0
0
W
Ah Puch
leonnhardo
Ah Puch
0
0
0
0
L
Yemoja
pepehil
Yemoja
1
0
1
1.5
W
2
1
0
2
L
Fenrir
zman23g
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
14,611
35,154
Taken
35,882
16,635
Mitigated
18,237
12,349
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,366
1,376
0
3,826
11,072
8,193
0
0
10,542
0
36,236
L
1,806
539
344
1,622
6,302
1,702
0
3,881
2,413
0
26,803
W
Bacchus
2,206
478
0
1,054
6,735
4,933
87
1,250
5,485
16,729
0
W
4,789
2,401
148
4,407
9,610
2,481
712
1,197
8,346
0
40,288
W
Achilles
7,143
2,044
0
3,964
10,554
7,133
258
0
9,966
0
40,545
L
Vulcan
drewdanko
Vulcan
2,224
0
0
0
4,421
1,174
674
2,375
1,898
49,965
0
W
Ah Puch
leonnhardo
Ah Puch
5,904
90
158
1,944
3,736
1,062
74
505
3,231
43,185
1,150
L
Yemoja
pepehil
Yemoja
2,056
265
728
2,690
6,857
4,587
0
4,580
2,177
19,872
0
W
4,553
854
0
674
4,519
1,026
1,879
1,448
3,071
50,843
1,335
L
Fenrir
zman23g
Fenrir
3,159
663
0
976
7,230
2,581
0
1,224
5,830
0
28,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,168
Gold Earned
28,546
344
Minions Killed
295
0
Camps Cleared
0
1,129,293
Distance Traveled
1,121,315
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,020
547
65
6
0
194,090
0
L
Cupid
5,227
475
67
6
0
208,646
0
W
Bacchus
5,599
509
31
3
0
229,104
0
W
Izanami
7,064
642
59
5
0
260,838
0
W
Achilles
7,227
657
76
7
0
206,334
4
L
Vulcan
6,404
582
86
8
0
222,459
0
W
Ah Puch
6,164
560
74
7
0
222,752
0
L
Yemoja
5,933
539
32
3
0
223,225
0
W
Hera
7,114
647
104
9
0
210,265
0
L
Fenrir
4,962
451
45
4
0
272,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role