Player Matchup

Mulan
Mulan
I Pour Drank
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
I Pour Tris
Hun Batz
Level 68
God Stats
39W - 30L
1,381 SR
Queue Stats
280W - 274L
1,500 Elo+
Party 2
Ra
Ra
Indra Cipactli
Ra
Level 220
God Stats
16W - 19L
1,508 SR
Queue Stats
521W - 516L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Jako3040
Danzaburou
Level 56
God Stats
4W - 1L
1,886 SR
Queue Stats
139W - 172L
1,401 Elo+
Solo
Ymir
Ymir
iBeAmEdYhu
Ymir
Level 17
God Stats
1W - 5L
1,329 SR
Queue Stats
11W - 24L
1,530 Elo+
Party 2
Team Averages
Level 75
1,521 SR
1,481 Elo+

VS

Team Averages
Level 57
1,550 SR
1,486 Elo+
Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
LeCouts
Poseidon
Level 48
God Stats
4W - 3L
1,471 SR
Queue Stats
18W - 23L
1,352 Elo+
Party 3
Chang'e
Chang'e
NuWaToenlyFans
Chang'e
Level 22
God Stats
2W - 2L
1,316 SR
Queue Stats
62W - 45L
1,566 Elo+
Party 1
Surtr
Surtr
Poncho116
Surtr
Level 93
God Stats
4W - 1L
1,986 SR
Queue Stats
91W - 54L
1,536 Elo+
Solo
Bakasura
Bakasura
xXSkiLLzZ R4Ge
Bakasura
Level 59
God Stats
8W - 8L
1,478 SR
Queue Stats
61W - 74L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,715
520
5,725
7,870
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
I Pour Tris
Hun Batz
10
1 / 3 / 1
5,565
506
3,291
9,628
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 0
6,454
587
3,272
5,156
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Jako3040
Danzaburou
9
0 / 3 / 0
5,195
472
4,501
6,229
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 0
5,259
478
3,713
9,659
6,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 0 / 3
6,235
567
4,424
5,617
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
LeCouts
Poseidon
12
2 / 0 / 1
6,656
605
3,607
5,051
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
5 / 0 / 4
6,377
580
7,502
6,971
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
Poncho116
Surtr
13
0 / 1 / 1
6,971
634
5,346
10,717
7,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
12
3 / 1 / 0
6,405
582
4,473
8,064
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
14
14
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
3
5.5
L
0
0
1
0.5
L
Hun Batz
I Pour Tris
Hun Batz
1
3
1
0.5
L
1
2
0
0.5
L
Danzaburou
Jako3040
Danzaburou
0
3
0
0
W
Poseidon
LeCouts
Poseidon
2
0
1
2.5
W
5
0
4
7
W
Surtr
Poncho116
Surtr
0
1
1
0.5
L
0
6
0
0
W
Bakasura
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,502
Damage
25,352
38,542
Taken
36,420
18,047
Mitigated
15,704
9,806
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,424
2,120
257
1,585
5,617
1,888
647
2,073
3,544
0
29,548
L
5,725
699
0
1,896
7,870
6,151
0
271
7,599
0
36,719
L
Hun Batz
I Pour Tris
Hun Batz
3,291
590
0
3,579
9,628
2,475
0
1,718
7,230
0
38,766
L
3,272
111
276
1,862
5,156
1,382
0
2,291
2,312
49,137
0
L
Danzaburou
Jako3040
Danzaburou
4,501
2,180
0
1,300
6,229
1,510
448
2,149
3,581
0
34,182
W
Poseidon
LeCouts
Poseidon
3,607
190
67
2,145
5,051
1,178
0
1,861
2,780
40,735
2,623
W
7,502
1,066
1,112
3,727
6,971
1,983
0
1,749
5,214
30,964
0
W
Surtr
Poncho116
Surtr
5,346
1,829
0
3,716
10,717
7,733
0
106
10,073
795
48,852
L
3,713
517
0
893
9,659
6,529
0
3,287
5,883
22,342
1,602
W
Bakasura
4,473
3,084
0
4,938
8,064
2,922
0
704
7,254
0
41,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,188
Gold Earned
32,644
339
Minions Killed
383
0
Camps Cleared
0
1,054,640
Distance Traveled
1,095,865
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,235
567
63
6
0
208,457
0
L
Mulan
5,715
520
72
7
0
213,665
2
L
Hun Batz
5,565
506
76
7
0
253,284
0
L
Ra
6,454
587
101
9
0
223,734
3
L
Danzaburou
5,195
472
54
5
0
177,085
0
W
Poseidon
6,656
605
82
7
0
220,130
0
W
Chang'e
6,377
580
51
5
0
210,368
2
W
Surtr
6,971
634
95
9
0
202,741
0
L
Ymir
5,259
478
36
3
0
186,872
0
W
Bakasura
6,405
582
92
8
0
254,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role