Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
DMEZZ001
Da Ji
Level 115
God Stats
3W - 5L
1,451 SR
Queue Stats
138W - 132L
1,515 Elo+
Party 2
Cthulhu
Cthulhu
Ghostr1d3rTV
Cthulhu
Level 152
God Stats
11W - 11L
1,587 SR
Queue Stats
105W - 125L
1,462 Elo+
Party 2
Janus
Janus
K1ngAlexander
Janus
Level 157
God Stats
79W - 77L
1,536 SR
Queue Stats
188W - 211L
1,449 Elo+
Party 2
Neith
Neith
Nanami6562
Neith
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,287 Elo+
Solo
Team Averages
Level 125
1,515 SR
1,442 Elo+

VS

Team Averages
Level 132
1,527 SR
1,526 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
BigRon6Deuce
Olorun
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,531 Elo+
Party 3
Medusa
Medusa
FaTGladdy
Medusa
Level 126
God Stats
9W - 14L
1,552 SR
Queue Stats
162W - 180L
1,535 Elo+
Party 1
Kuzenbo
Kuzenbo
Skittles2467
Kuzenbo
Level 157
God Stats
12W - 14L
1,512 SR
Queue Stats
187W - 197L
1,508 Elo+
Party 1
Charon
Charon
ΞCazador
Charon
Level 129
God Stats
9W - 4L
1,570 SR
Queue Stats
202W - 197L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
0 / 3 / 4
4,903
490
3,756
7,545
5,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
DMEZZ001
Da Ji
9
1 / 2 / 1
4,837
484
3,305
7,857
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Ghostr1d3rTV
Cthulhu
8
0 / 1 / 0
4,903
490
4,169
5,958
3,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
3 / 1 / 2
5,740
574
4,503
4,780
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
8
2 / 2 / 2
4,843
484
2,858
6,275
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 0 / 0
5,931
593
4,290
8,619
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
9
3 / 4 / 4
5,781
578
6,601
6,472
2,071
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Medusa
FaTGladdy
Medusa
12
1 / 0 / 3
6,274
627
2,461
3,839
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
Skittles2467
Kuzenbo
8
1 / 2 / 4
5,700
570
3,838
6,454
5,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
ΞCazador
Charon
11
3 / 0 / 2
5,857
586
3,798
7,718
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
9
9
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
4
0.67
W
Amaterasu
 
Amaterasu
1
0
0
1
W
Olorun
3
4
4
1.25
L
Da Ji
DMEZZ001
Da Ji
1
2
1
0.75
W
Medusa
FaTGladdy
Medusa
1
0
3
2.5
L
Cthulhu
Ghostr1d3rTV
Cthulhu
0
1
0
0
L
3
1
2
4
L
Neith
2
2
2
1.5
W
Kuzenbo
Skittles2467
Kuzenbo
1
2
4
1.5
W
Charon
ΞCazador
Charon
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,591
Damage
20,988
32,415
Taken
33,102
15,329
Mitigated
17,688
8,511
Healing
8,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,756
1,796
0
1,981
7,545
5,400
0
4,262
3,283
0
17,839
W
Amaterasu
 
Amaterasu
4,290
2,249
0
3,230
8,619
5,590
0
3,626
4,993
0
36,732
W
Olorun
6,601
3,073
176
1,245
6,472
2,071
664
680
5,752
30,081
0
L
Da Ji
DMEZZ001
Da Ji
3,305
742
0
1,530
7,857
2,910
0
2,570
5,287
0
30,153
W
Medusa
FaTGladdy
Medusa
2,461
454
0
1,052
3,839
1,215
0
615
3,114
0
45,932
L
Cthulhu
Ghostr1d3rTV
Cthulhu
4,169
265
0
1,574
5,958
3,683
0
165
5,793
28,194
0
L
4,503
36
0
1,569
4,780
1,364
0
2,044
2,736
32,438
0
L
Neith
2,858
710
0
1,857
6,275
1,972
0
4,566
1,709
0
23,796
W
Kuzenbo
Skittles2467
Kuzenbo
3,838
1,501
0
1,241
6,454
5,703
4
1,337
4,995
12,896
729
W
Charon
ΞCazador
Charon
3,798
778
0
1,425
7,718
3,109
0
1,984
5,576
39,295
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,226
Gold Earned
29,543
237
Minions Killed
301
0
Camps Cleared
0
996,373
Distance Traveled
978,721
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,903
490
36
4
0
198,442
0
W
Amaterasu
5,931
593
70
7
0
202,702
1
W
Olorun
5,781
578
51
5
0
163,561
0
L
Da Ji
4,837
484
49
5
0
220,976
1
W
Medusa
6,274
627
98
10
0
201,726
0
L
Cthulhu
4,903
490
35
4
0
159,975
0
L
Janus
5,740
574
79
8
0
225,734
4
L
Neith
4,843
484
38
4
0
191,246
2
W
Kuzenbo
5,700
570
14
1
0
198,751
2
W
Charon
5,857
586
68
7
0
211,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role