Player Matchup

Rama
Rama
DaffyDuck8048
Rama
Level 100
God Stats
5W - 5L
1,451 SR
Queue Stats
329W - 318L
1,428 Elo+
Party 1
Amaterasu
Amaterasu
Embvu
Amaterasu
Level 153
God Stats
2W - 3L
1,296 SR
Queue Stats
106W - 105L
1,517 Elo+
Party 2
Hera
Hera
Frankykush1992
Hera
Level 49
God Stats
4W - 7L
1,517 SR
Queue Stats
114W - 130L
1,446 Elo+
Party 1
Bacchus
Bacchus
Ruyko
Bacchus
Level 59
God Stats
27W - 23L
1,477 SR
Queue Stats
108W - 83L
1,467 Elo+
Party 2
Thor
Thor
S-M-O-O-G
Thor
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,383 Elo+
Party 1
Team Averages
Level 104
1,448 SR
1,448 Elo+

VS

Team Averages
Level 123
1,466 SR
1,394 Elo+
Sun Wukong
Sun Wukong
MarioAtom02
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,166 Elo+
Solo
Nox
Nox
TickleMyWiggles
Nox
Level 155
God Stats
3W - 5L
1,505 SR
Queue Stats
380W - 364L
1,490 Elo+
Solo
Neith
Neith
YahirGamer96
Neith
Level 101
God Stats
0W - 2L
1,279 SR
Queue Stats
18W - 26L
1,357 Elo+
Solo
Ares
Ares
kranico1
Ares
Level 67
God Stats
4W - 5L
1,580 SR
Queue Stats
84W - 92L
1,490 Elo+
Solo
Hun Batz
Hun Batz
rcraig66
Hun Batz
Level 161
God Stats
15W - 20L
1,465 SR
Queue Stats
184W - 188L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,022
503
909
3,577
843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
Embvu
Amaterasu
11
3 / 0 / 0
6,242
780
2,725
5,368
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
3 / 0 / 1
4,968
621
3,408
2,605
767
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Ruyko
Bacchus
7
1 / 1 / 1
4,719
590
1,937
6,393
4,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
8
0 / 1 / 0
4,111
514
857
5,353
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MarioAtom02
Sun Wukong
4
0 / 2 / 0
3,253
407
698
2,244
1,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,209
526
811
2,408
630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
2 / 1 / 1
4,620
578
3,544
3,817
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
7
0 / 1 / 2
4,406
551
2,492
5,442
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
rcraig66
Hun Batz
9
1 / 1 / 0
4,735
592
1,303
5,512
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
3
3
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Amaterasu
Embvu
Amaterasu
3
0
0
3
W
3
0
1
3.5
L
Sun Wukong
MarioAtom02
Sun Wukong
0
2
0
0
W
Bacchus
Ruyko
Bacchus
1
1
1
1.5
W
Thor
0
1
0
0
L
0
2
0
0
L
2
1
1
2.5
L
Ares
0
1
2
1
L
Hun Batz
rcraig66
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,836
Damage
8,848
23,296
Taken
19,423
12,167
Mitigated
7,640
7,875
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
909
821
0
670
3,577
843
0
534
3,043
0
20,408
W
Amaterasu
Embvu
Amaterasu
2,725
734
0
2,294
5,368
4,454
0
0
5,258
0
40,139
W
3,408
728
0
1,434
2,605
767
0
942
1,613
27,922
584
L
Sun Wukong
MarioAtom02
Sun Wukong
698
295
0
485
2,244
1,083
0
0
2,124
0
6,573
W
Bacchus
Ruyko
Bacchus
1,937
282
0
2,387
6,393
4,197
0
932
5,461
13,146
0
W
Thor
857
125
0
1,090
5,353
1,906
0
483
4,858
0
23,481
L
811
211
0
0
2,408
630
0
1,669
739
19,189
485
L
3,544
912
0
934
3,817
1,162
0
926
2,891
0
29,501
L
Ares
2,492
318
115
914
5,442
3,151
0
2,354
3,088
10,421
1,320
L
Hun Batz
rcraig66
Hun Batz
1,303
298
0
2,403
5,512
1,614
0
384
5,009
0
28,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,062
Gold Earned
21,223
228
Minions Killed
195
0
Camps Cleared
0
822,027
Distance Traveled
660,119
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,022
503
40
5
0
155,600
1
W
Amaterasu
6,242
780
73
9
0
168,210
2
W
Hera
4,968
621
51
6
0
159,468
1
L
Sun Wukong
3,253
407
9
1
0
56,865
0
W
Bacchus
4,719
590
13
2
0
154,169
1
W
Thor
4,111
514
51
6
0
184,580
1
L
Nox
4,209
526
45
6
0
139,635
2
L
Neith
4,620
578
58
7
0
139,400
0
L
Ares
4,406
551
17
2
0
144,073
2
L
Hun Batz
4,735
592
66
8
0
180,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role