Player Matchup

Xing Tian
Xing Tian
Gold II
AWeeeeLilGuy
Xing Tian
Gold II
Level 102
God Stats
2W - 0L
1,614 SR
Queue Stats
58W - 53L
1,435 MMR
Solo
Guan Yu
Guan Yu
Gold III
Nymgue
Guan Yu
Gold III
Level 111
God Stats
20W - 17L
1,587 SR
Queue Stats
418W - 432L
1,564 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Shadow57Demon
Kukulkan
Gold IV
Level 112
God Stats
1W - 0L
1,507 SR
Queue Stats
27W - 28L
1,528 MMR
Party 1
Artemis
Artemis
Gold IV
TilrepDant
Artemis
Gold IV
Level 153
God Stats
8W - 5L
1,535 SR
Queue Stats
243W - 249L
1,461 MMR
Solo
Hun Batz
Hun Batz
Gold V
ilooovejelly
Hun Batz
Gold V
Level 123
God Stats
1W - 1L
1,415 SR
Queue Stats
27W - 30L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,532 SR
1,498 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,598 SR
1,514 MMR
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
ByViruzZ75
Cernunnos
Gold III
Level 157
God Stats
3W - 3L
1,653 SR
Queue Stats
78W - 80L
1,542 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Ladytoots69
Nu Wa
Platinum V
Level 174
God Stats
24W - 12L
1,759 SR
Queue Stats
298W - 293L
1,602 MMR
Solo
Skadi
Skadi
Gold I
ShrillMonster98
Skadi
Gold I
Level 84
God Stats
24W - 17L
1,630 SR
Queue Stats
212W - 213L
1,461 MMR
Solo
Horus
Horus
Gold IV
xStYLiNxOnxEmx
Horus
Gold IV
Level 180
God Stats
18W - 36L
1,447 SR
Queue Stats
580W - 588L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AWeeeeLilGuy
Xing Tian
15
2 / 0 / 9
9,636
507
6,586
15,320
13,635
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
Nymgue
Guan Yu
17
5 / 0 / 5
10,833
570
8,860
18,580
17,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
Shadow57Demon
Kukulkan
17
5 / 1 / 5
10,776
567
10,496
9,731
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
TilrepDant
Artemis
19
4 / 1 / 1
10,781
567
10,610
11,952
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ilooovejelly
Hun Batz
18
6 / 1 / 9
10,412
548
11,164
13,314
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ao KuangCharybdisKuzenboGeb

VS

Bans
KumbhakarnaBakasuraAtlasArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 5 / 1
7,275
383
4,167
17,545
7,676
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
ByViruzZ75
Cernunnos
15
1 / 5 / 0
9,342
492
8,862
14,998
5,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 0
8,945
471
17,059
11,206
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 5 / 0
9,393
494
9,521
11,145
3,695
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 1
7,763
409
2,600
12,023
8,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
22
Kills
3
3
Deaths
22
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
5
1
0.1
W
Xing Tian
AWeeeeLilGuy
Xing Tian
2
0
9
6.5
L
Cernunnos
ByViruzZ75
Cernunnos
1
5
0
0.2
L
2
6
0
0.33
W
Guan Yu
Nymgue
Guan Yu
5
0
5
7.5
W
Kukulkan
Shadow57Demon
Kukulkan
5
1
5
7.5
L
0
5
0
0
W
Artemis
TilrepDant
Artemis
4
1
1
4.5
W
Hun Batz
ilooovejelly
Hun Batz
6
1
9
10.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,716
Damage
42,209
68,897
Taken
66,917
41,228
Mitigated
28,907
31,191
Healing
19,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,167
1,264
0
5,332
17,545
7,676
0
3,086
14,459
41,732
0
W
Xing Tian
AWeeeeLilGuy
Xing Tian
6,586
304
0
4,552
15,320
13,635
0
4,262
10,686
34,371
1,335
L
Cernunnos
ByViruzZ75
Cernunnos
8,862
4,307
0
5,955
14,998
5,295
0
1,472
13,526
0
78,623
L
17,059
6,144
0
735
11,206
3,719
84
6,593
4,613
69,431
0
W
Guan Yu
Nymgue
Guan Yu
8,860
732
1,101
8,539
18,580
17,142
0
5,086
13,277
0
82,920
W
Kukulkan
Shadow57Demon
Kukulkan
10,496
892
0
3,069
9,731
2,482
0
5,958
3,437
93,312
792
L
9,521
3,038
0
2,368
11,145
3,695
670
1,051
10,094
0
77,746
W
Artemis
TilrepDant
Artemis
10,610
5,473
0
6,617
11,952
3,573
0
608
11,252
0
96,262
W
Hun Batz
ilooovejelly
Hun Batz
11,164
2,344
0
7,313
13,314
4,396
0
4,422
8,569
0
92,243
L
2,600
1,117
1,174
3,678
12,023
8,522
0
4,481
7,542
0
17,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,438
Gold Earned
42,718
643
Minions Killed
475
0
Camps Cleared
0
1,958,885
Distance Traveled
1,814,406
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,275
383
69
4
0
407,907
2
W
Xing Tian
9,636
507
47
2
0
405,364
3
L
Cernunnos
9,342
492
127
7
0
332,925
4
L
Nu Wa
8,945
471
129
7
0
343,474
0
W
Guan Yu
10,833
570
132
7
0
401,650
0
W
Kukulkan
10,776
567
190
10
0
363,684
4
L
Skadi
9,393
494
127
7
0
337,645
2
W
Artemis
10,781
567
134
7
0
332,554
6
W
Hun Batz
10,412
548
140
7
0
455,633
0
L
Horus
7,763
409
23
1
0
392,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role