Player Matchup

Lancelot
Lancelot
Gold I
AkamuSaber
Lancelot
Gold I
Level 263
God Stats
8W - 9L
1,638 SR
Queue Stats
210W - 209L
1,673 MMR
Party 1
Chronos
Chronos
Gold I
DMagno
Chronos
Gold I
Level 111
God Stats
6W - 2L
1,557 SR
Queue Stats
128W - 116L
1,753 MMR
Solo
Danzaburou
Danzaburou
Gold II
Fishin4Ninjas7
Danzaburou
Gold II
Level 64
God Stats
0W - 2L
1,279 SR
Queue Stats
84W - 74L
1,688 MMR
Solo
Sylvanus
Sylvanus
Gold II
Golf-3all
Sylvanus
Gold II
Level 128
God Stats
1W - 1L
1,712 SR
Queue Stats
91W - 87L
1,682 MMR
Solo
Ymir
Ymir
Gold I
zakumonkeytv
Ymir
Gold I
Level 205
God Stats
126W - 124L
1,560 SR
Queue Stats
131W - 133L
1,709 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,549 SR
1,701 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,559 SR
1,716 MMR
Shiva
Shiva
Platinum II
DrGollic
Shiva
Platinum II
Level 182
God Stats
11W - 16L
1,567 SR
Queue Stats
443W - 425L
1,703 MMR
Solo
Ullr
Ullr
Platinum III
FailingWumbology
Ullr
Platinum III
Level 152
God Stats
230W - 202L
1,603 SR
Queue Stats
311W - 308L
1,702 MMR
Solo
Thor
Thor
Gold II
Relativity1024
Thor
Gold II
Level 156
God Stats
5W - 1L
1,548 SR
Queue Stats
33W - 32L
1,800 MMR
Solo
Ra
Ra
Platinum I
SinanTheArkitect
Ra
Platinum I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 143L
1,697 MMR
Solo
Cerberus
Cerberus
Gold III
agodlypeanut
Cerberus
Gold III
Level 164
God Stats
5W - 3L
1,578 SR
Queue Stats
70W - 57L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AkamuSaber
Lancelot
12
4 / 4 / 0
7,257
518
7,692
10,384
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
DMagno
Chronos
14
0 / 4 / 3
7,698
550
4,321
9,991
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
Fishin4Ninjas7
Danzaburou
12
0 / 1 / 1
7,204
515
4,132
6,976
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
Golf-3all
Sylvanus
12
1 / 2 / 2
6,080
434
2,150
11,605
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
8 / 1 / 1
9,573
684
12,329
9,790
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bans
SusanoMulanCthulhuTyr

VS

Bans
JanusKumbhakarnaMaman BrigitteNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DrGollic
Shiva
12
1 / 2 / 6
7,426
530
7,152
10,270
7,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 0 / 2
8,068
576
7,832
7,291
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 4
6,900
493
6,648
11,672
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 2 / 3
8,470
605
11,284
9,519
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
agodlypeanut
Cerberus
13
1 / 4 / 0
7,430
531
3,657
12,103
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
13
Kills
12
12
Deaths
13
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AkamuSaber
Lancelot
4
4
0
1
L
Chronos
DMagno
Chronos
0
4
3
0.38
W
Shiva
DrGollic
Shiva
1
2
6
2
W
3
0
2
4
L
Danzaburou
Fishin4Ninjas7
Danzaburou
0
1
1
0.5
L
Sylvanus
Golf-3all
Sylvanus
1
2
2
1
W
1
5
4
0.6
W
6
2
3
3.75
W
Cerberus
agodlypeanut
Cerberus
1
4
0
0.25
L
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,624
Damage
36,573
48,746
Taken
50,855
19,112
Mitigated
23,023
16,894
Healing
16,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AkamuSaber
Lancelot
7,692
1,436
0
2,862
10,384
3,403
0
2,762
7,558
0
42,016
L
Chronos
DMagno
Chronos
4,321
1,938
0
3,644
9,991
3,498
1,059
4,060
5,931
61,358
2,789
W
Shiva
DrGollic
Shiva
7,152
1,570
629
2,170
10,270
7,501
156
1,912
8,318
0
28,931
W
7,832
1,946
0
1,549
7,291
2,799
637
829
6,462
0
65,666
L
Danzaburou
Fishin4Ninjas7
Danzaburou
4,132
1,235
0
2,342
6,976
2,526
0
333
6,643
0
51,333
L
Sylvanus
Golf-3all
Sylvanus
2,150
959
1,215
2,905
11,605
5,845
0
2,638
8,967
10,780
3,209
W
6,648
1,731
0
3,974
11,672
3,459
0
3,420
8,180
0
50,038
W
11,284
1,593
1,663
4,042
9,519
3,857
150
4,145
5,334
62,689
568
W
Cerberus
agodlypeanut
Cerberus
3,657
77
0
2,718
12,103
5,407
0
7,032
4,345
39,263
0
L
12,329
2,190
0
3,926
9,790
3,840
84
4,976
4,814
59,788
2,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
38,294
417
Minions Killed
433
0
Camps Cleared
0
1,326,089
Distance Traveled
1,440,835
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,257
518
67
5
0
340,626
0
L
Chronos
7,698
550
115
8
0
275,854
1
W
Shiva
7,426
530
39
3
0
309,899
4
W
Ullr
8,068
576
109
8
0
290,259
0
L
Danzaburou
7,204
515
104
7
0
216,441
0
L
Sylvanus
6,080
434
17
1
0
225,242
2
W
Thor
6,900
493
82
6
0
288,283
5
W
Ra
8,470
605
114
8
0
286,442
0
W
Cerberus
7,430
531
89
6
0
265,952
0
L
Ymir
9,573
684
114
8
0
267,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role