Player Matchup

Danzaburou
Danzaburou
BeejNdiP306
Danzaburou
Level 139
God Stats
3W - 7L
1,203 SR
Queue Stats
175W - 185L
1,432 Elo+
Solo
Janus
Janus
Clamoabi
Janus
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 35L
1,390 Elo+
Solo
Ne Zha
Ne Zha
FuzzyTbaggins
Ne Zha
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 236L
1,539 Elo+
Solo
Xing Tian
Xing Tian
JamiiieS
Xing Tian
Level 54
God Stats
1W - 0L
1,744 SR
Queue Stats
10W - 14L
1,463 Elo+
Solo
Ishtar
Ishtar
fidelg
Ishtar
Level 240
God Stats
14W - 6L
1,668 SR
Queue Stats
1,021W - 743L
1,533 Elo+
Solo
Team Averages
Level 134
1,523 SR
1,472 Elo+

VS

Team Averages
Level 140
1,491 SR
1,526 Elo+
Anhur
Anhur
DeBuke
Anhur
Level 240
God Stats
12W - 23L
1,289 SR
Queue Stats
1,112W - 1,187L
1,518 Elo+
Solo
Lancelot
Lancelot
IX-IGERM4NY-XI
Lancelot
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,717 Elo+
Solo
Discordia
Discordia
Lil-Clown_88
Discordia
Level 141
God Stats
6W - 9L
1,439 SR
Queue Stats
547W - 612L
1,472 Elo+
Solo
Geb
Geb
Orchiric
Geb
Level 157
God Stats
5W - 2L
1,727 SR
Queue Stats
251W - 262L
1,450 Elo+
Solo
Maui
Maui
Yctmetic
Maui
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 120L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeejNdiP306
Danzaburou
16
3 / 1 / 5
8,328
833
6,891
6,555
2,029
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
Clamoabi
Janus
14
1 / 1 / 6
7,493
749
5,596
5,360
1,775
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 4
7,188
719
5,166
7,038
2,770
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
JamiiieS
Xing Tian
13
3 / 3 / 6
7,592
759
3,284
10,992
8,042
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ishtar
fidelg
Ishtar
14
3 / 3 / 3
8,625
863
7,334
8,700
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DeBuke
Anhur
15
1 / 3 / 7
7,430
743
5,807
5,417
2,320
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
14
2 / 2 / 6
7,800
780
4,580
9,562
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
Lil-Clown_88
Discordia
9
2 / 2 / 1
6,647
665
5,369
2,790
1,195
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 3 / 8
7,698
770
7,452
10,863
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maui
16
6 / 1 / 5
8,691
869
6,132
7,176
7,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
11
Kills
11
11
Deaths
11
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BeejNdiP306
Danzaburou
3
1
5
5.5
W
Janus
Clamoabi
Janus
1
1
6
4
L
Anhur
DeBuke
Anhur
1
3
7
1.5
W
1
3
4
1
L
Lancelot
2
2
6
2.5
W
Xing Tian
JamiiieS
Xing Tian
3
3
6
2
L
Discordia
Lil-Clown_88
Discordia
2
2
1
1.25
L
0
3
8
1.33
L
Maui
6
1
5
8.5
W
Ishtar
fidelg
Ishtar
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,271
Damage
29,340
38,645
Taken
35,808
17,867
Mitigated
28,838
13,521
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BeejNdiP306
Danzaburou
6,891
1,840
447
3,176
6,555
2,029
0
2,800
3,755
0
17,973
W
Janus
Clamoabi
Janus
5,596
666
452
2,483
5,360
1,775
0
2,107
3,253
14,996
692
L
Anhur
DeBuke
Anhur
5,807
3,960
0
942
5,417
2,320
848
532
4,885
0
18,665
W
5,166
1,305
446
1,224
7,038
2,770
114
4,734
2,304
0
13,062
L
Lancelot
4,580
132
91
1,588
9,562
7,499
0
2,385
7,177
0
13,416
W
Xing Tian
JamiiieS
Xing Tian
3,284
208
71
627
10,992
8,042
0
3,913
7,079
7,563
1,025
L
Discordia
Lil-Clown_88
Discordia
5,369
245
269
199
2,790
1,195
0
650
2,140
10,508
0
L
7,452
377
326
1,137
10,863
10,003
56
2,193
8,670
17,464
0
L
Maui
6,132
1,080
1,128
1,746
7,176
7,821
0
1,978
5,198
12,749
0
W
Ishtar
fidelg
Ishtar
7,334
4,573
1,779
2,816
8,700
3,251
112
5,399
3,301
0
18,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
38,266
104
Minions Killed
94
0
Camps Cleared
0
924,922
Distance Traveled
846,488
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,328
833
24
2
0
196,750
0
W
Janus
7,493
749
38
4
0
187,158
0
L
Anhur
7,430
743
27
3
0
140,140
0
W
Ne Zha
7,188
719
7
1
0
183,572
0
L
Lancelot
7,800
780
20
2
0
219,944
1
W
Xing Tian
7,592
759
9
1
0
188,002
0
L
Discordia
6,647
665
9
1
0
87,298
0
L
Geb
7,698
770
25
3
0
195,843
0
L
Maui
8,691
869
13
1
0
203,263
0
W
Ishtar
8,625
863
26
3
0
169,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role