Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Kitana_121693
Chang'e
Level 159
God Stats
13W - 6L
1,679 SR
Queue Stats
148W - 146L
1,476 Elo+
Party 1
Medusa
Medusa
Ren_tpl
Medusa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,569 Elo+
Solo
Cthulhu
Cthulhu
UrIrrelevant
Cthulhu
Level 123
God Stats
15W - 18L
1,519 SR
Queue Stats
126W - 123L
1,482 Elo+
Party 1
Awilix
Awilix
roseae2
Awilix
Level 140
God Stats
26W - 14L
1,651 SR
Queue Stats
151W - 146L
1,468 Elo+
Party 1
Team Averages
Level 140
1,570 SR
1,499 Elo+

VS

Team Averages
Level 112
1,578 SR
1,470 Elo+
Skadi
Skadi
HaCkErIzZaTo
Skadi
Level 45
God Stats
1W - 3L
1,506 SR
Queue Stats
72W - 80L
1,410 Elo+
Solo
Hachiman
Hachiman
Indra Cipactli
Hachiman
Level 220
God Stats
15W - 25L
1,417 SR
Queue Stats
490W - 488L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
WhyYouHelpMe
Sun Wukong
Level 41
God Stats
45W - 53L
1,448 SR
Queue Stats
52W - 60L
1,441 Elo+
Solo
Maman Brigitte
Maman Brigitte
benwe99
Maman Brigitte
Level 127
God Stats
7W - 3L
1,678 SR
Queue Stats
318W - 287L
1,519 Elo+
Solo
Anubis
Anubis
xGelatoX01
Anubis
Level 128
God Stats
3W - 2L
1,840 SR
Queue Stats
65W - 69L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 2 / 8
7,558
540
10,508
13,137
7,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
12
1 / 5 / 5
7,150
511
5,474
11,685
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Ren_tpl
Medusa
15
5 / 1 / 2
8,950
639
6,189
7,195
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
UrIrrelevant
Cthulhu
15
3 / 3 / 3
8,830
631
5,066
10,508
9,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Awilix
roseae2
Awilix
15
6 / 2 / 5
8,449
604
7,771
10,644
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
5,926
423
6,116
10,372
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
12
0 / 3 / 0
6,683
477
3,529
6,832
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
WhyYouHelpMe
Sun Wukong
14
2 / 3 / 1
8,292
592
8,409
13,068
9,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Maman Brigitte
benwe99
Maman Brigitte
12
5 / 3 / 4
7,350
525
5,895
9,950
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
xGelatoX01
Anubis
12
5 / 3 / 4
7,560
540
10,860
11,997
5,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
17
Kills
13
13
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
8
3
L
1
5
2
0.4
L
Hachiman
0
3
0
0
W
Chang'e
1
5
5
0.7
W
Medusa
Ren_tpl
Medusa
5
1
2
6
W
Cthulhu
UrIrrelevant
Cthulhu
3
3
3
1.5
L
Sun Wukong
WhyYouHelpMe
Sun Wukong
2
3
1
0.83
L
Maman Brigitte
benwe99
Maman Brigitte
5
3
4
2.33
W
Awilix
roseae2
Awilix
6
2
5
4.25
L
Anubis
xGelatoX01
Anubis
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,008
Damage
34,809
53,169
Taken
52,219
25,108
Mitigated
22,347
13,500
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
10,508
1,439
1,216
1,733
13,137
7,718
257
4,806
8,331
33,699
0
L
6,116
3,229
0
2,621
10,372
3,013
258
5,423
4,427
0
25,116
L
Hachiman
3,529
2,195
0
2,148
6,832
1,899
0
1,492
4,950
0
45,921
W
Chang'e
5,474
588
802
3,733
11,685
2,319
243
6,584
5,101
43,216
1,285
W
Medusa
Ren_tpl
Medusa
6,189
1,777
0
1,238
7,195
2,366
412
356
6,839
0
67,828
W
Cthulhu
UrIrrelevant
Cthulhu
5,066
228
376
3,152
10,508
9,385
183
771
9,737
51,049
2,032
L
Sun Wukong
WhyYouHelpMe
Sun Wukong
8,409
1,448
0
3,530
13,068
9,050
0
3,516
9,076
0
66,992
L
Maman Brigitte
benwe99
Maman Brigitte
5,895
431
0
3,422
9,950
3,364
0
2,627
7,137
39,160
0
W
Awilix
roseae2
Awilix
7,771
2,275
0
1,250
10,644
3,320
857
4,167
6,477
0
48,912
L
Anubis
xGelatoX01
Anubis
10,860
107
0
5,527
11,997
5,021
0
5,417
6,186
50,431
1,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,937
Gold Earned
35,811
440
Minions Killed
366
0
Camps Cleared
0
1,414,318
Distance Traveled
1,322,754
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,558
540
57
4
0
257,158
0
L
Skadi
5,926
423
37
3
0
269,813
0
L
Hachiman
6,683
477
82
6
0
247,067
2
W
Chang'e
7,150
511
83
6
0
281,372
0
W
Medusa
8,950
639
107
8
0
279,157
0
W
Cthulhu
8,830
631
119
9
0
274,595
4
L
Sun Wukong
8,292
592
102
7
0
234,502
2
L
Maman Brigitte
7,350
525
60
4
0
330,140
2
W
Awilix
8,449
604
74
5
0
322,036
2
L
Anubis
7,560
540
85
6
0
241,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role