Player Matchup

Janus
Janus
Silver III
Dalk7
Janus
Silver III
Level 106
God Stats
1W - 2L
1,351 SR
Queue Stats
75W - 89L
1,442 MMR
Party 2
Mercury
Mercury
Silver II
MazorcoFTW
Mercury
Silver II
Level 117
God Stats
16W - 12L
1,396 SR
Queue Stats
75W - 89L
1,468 MMR
Party 2
Cerberus
Cerberus
Gold IV
j0k3z0nu
Cerberus
Gold IV
Level 135
God Stats
4W - 1L
1,813 SR
Queue Stats
78W - 72L
1,432 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,520 SR
1,447 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,413 SR
1,410 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver I
DawnOfAphrodite
Horus
Silver I
Level 155
God Stats
0W - 2L
1,268 SR
Queue Stats
96W - 110L
1,247 MMR
Party 1
The Morrigan
The Morrigan
Gold IV
Skamandeer
The Morrigan
Gold IV
Level 147
God Stats
1W - 2L
1,470 SR
Queue Stats
381W - 434L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dalk7
Janus
20
5 / 3 / 2
13,372
891
12,508
7,447
3,032
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
MazorcoFTW
Mercury
17
1 / 5 / 6
11,593
773
6,566
10,778
3,887
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
j0k3z0nu
Cerberus
19
3 / 4 / 5
12,127
808
6,508
17,618
17,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
CthulhuAchillesKumbhakarnaNe Zha

VS

Bans
GaneshaBacchusAgniKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 5 / 5
11,968
798
7,051
11,095
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 3 / 8
11,654
777
8,777
18,042
16,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Skamandeer
The Morrigan
18
4 / 2 / 7
12,838
856
9,966
6,370
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
12
12
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
5
5
1.3
W
Janus
Dalk7
Janus
5
3
2
2
L
4
3
8
2.67
W
Mercury
MazorcoFTW
Mercury
1
5
6
0.8
L
The Morrigan
Skamandeer
The Morrigan
4
2
7
3.75
W
Cerberus
j0k3z0nu
Cerberus
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,582
Damage
25,794
35,843
Taken
35,507
24,077
Mitigated
23,070
7,541
Healing
8,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,051
2,144
0
1,024
11,095
4,205
502
4,241
6,820
0
30,568
W
Janus
Dalk7
Janus
12,508
1,932
0
750
7,447
3,032
1,685
2,671
4,551
65,373
855
L
8,777
2,339
687
3,659
18,042
16,511
213
11,101
6,599
0
22,425
W
Mercury
MazorcoFTW
Mercury
6,566
2,662
0
1,170
10,778
3,887
2,201
2,343
8,220
167
39,222
L
The Morrigan
Skamandeer
The Morrigan
9,966
1,656
0
2,955
6,370
2,354
448
3,425
2,942
56,613
10,019
W
Cerberus
j0k3z0nu
Cerberus
6,508
241
0
5,621
17,618
17,158
0
4,489
12,732
41,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,092
Gold Earned
36,460
236
Minions Killed
183
0
Camps Cleared
0
846,522
Distance Traveled
741,278
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,968
798
52
3
0
246,113
0
W
Janus
13,372
891
118
8
0
284,978
2
L
Horus
11,654
777
25
2
0
258,932
2
W
Mercury
11,593
773
55
4
0
311,045
2
L
The Morrigan
12,838
856
106
7
0
236,233
0
W
Cerberus
12,127
808
63
4
0
250,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role