Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BLACKS1211
Janus
Level 125
God Stats
1W - 4L
1,463 SR
Queue Stats
76W - 68L
1,533 Elo+
Solo
Surtr
Surtr
bigbrowncow3037
Surtr
Level 123
God Stats
2W - 3L
1,309 SR
Queue Stats
11W - 16L
1,482 Elo+
Solo
Pele
Pele
jobless-jake
Pele
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,005 Elo+
Solo
Chiron
Chiron
painki11er30
Chiron
Level 129
God Stats
19W - 15L
1,465 SR
Queue Stats
623W - 601L
1,490 Elo+
Solo
Team Averages
Level 111
1,447 SR
1,402 Elo+

VS

Team Averages
Level 90
1,421 SR
1,400 Elo+
Olorun
Olorun
Goku_UI-_-935
Olorun
Level 95
God Stats
7W - 7L
1,402 SR
Queue Stats
95W - 125L
1,405 Elo+
Party 1
Bakasura
Bakasura
TheHomieEdwin
Bakasura
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 130L
1,378 Elo+
Party 1
Horus
Horus
dawootaz
Horus
Level 105
God Stats
5W - 8L
1,413 SR
Queue Stats
54W - 76L
1,371 Elo+
Party 1
Chaac
Chaac
itsDemeGoD
Chaac
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 307L
1,465 Elo+
Solo
Kukulkan
Kukulkan
piano56789
Kukulkan
Level 124
God Stats
5W - 7L
1,292 SR
Queue Stats
58W - 82L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
2
0 / 1 / 0
2,587
517
72
961
421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
7
2 / 1 / 0
3,990
798
1,722
2,466
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 0
4,144
829
992
2,856
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,272
654
245
3,254
952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chiron
7
0 / 0 / 0
3,432
686
645
421
82
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
4,023
805
567
678
147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
TheHomieEdwin
Bakasura
6
0 / 1 / 0
3,239
648
199
3,931
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
dawootaz
Horus
6
0 / 0 / 2
3,914
783
726
2,187
1,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
5
0 / 1 / 0
3,170
634
1,074
2,552
950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
piano56789
Kukulkan
6
1 / 1 / 0
3,726
745
1,535
2,230
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
2
2
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
L
Janus
2
1
0
2
W
1
0
0
1
W
Bakasura
TheHomieEdwin
Bakasura
0
1
0
0
L
1
0
0
1
W
Horus
dawootaz
Horus
0
0
2
1
W
Chaac
0
1
0
0
L
0
0
0
0
L
Chiron
0
0
0
0
W
Kukulkan
piano56789
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,676
Damage
4,101
9,958
Taken
11,578
3,254
Mitigated
4,021
3,445
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
72
0
0
32
961
421
0
399
562
0
1,726
L
Janus
1,722
127
0
497
2,466
638
0
1,535
931
16,683
1,387
W
567
353
120
264
678
147
27
0
678
21,104
2,055
W
Bakasura
TheHomieEdwin
Bakasura
199
177
0
1,137
3,931
1,306
0
219
3,680
0
10,025
L
992
549
0
1,735
2,856
1,161
0
0
2,834
159
15,570
W
Horus
dawootaz
Horus
726
375
80
941
2,187
1,088
0
0
2,187
0
6,193
W
Chaac
1,074
273
0
678
2,552
950
0
52
2,500
0
9,316
L
245
87
0
1,030
3,254
952
0
168
3,086
0
16,205
L
Chiron
645
280
63
88
421
82
0
0
421
0
16,132
W
Kukulkan
piano56789
Kukulkan
1,535
236
0
302
2,230
530
0
1,322
772
17,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,425
Gold Earned
18,072
143
Minions Killed
161
0
Camps Cleared
0
450,645
Distance Traveled
532,939
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
2,587
517
5
1
0
20,515
0
L
Janus
3,990
798
29
6
0
115,196
0
W
Olorun
4,023
805
51
10
0
81,945
0
W
Bakasura
3,239
648
31
6
0
134,540
0
L
Surtr
4,144
829
40
8
0
95,509
0
W
Horus
3,914
783
8
2
0
112,596
2
W
Chaac
3,170
634
22
4
0
102,869
1
L
Pele
3,272
654
36
7
0
126,285
0
L
Chiron
3,432
686
33
7
0
93,140
0
W
Kukulkan
3,726
745
49
10
0
100,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role