Player Matchup

Anhur
Anhur
ElR4tonvaquero
Anhur
Level 107
God Stats
2W - 0L
1,752 SR
Queue Stats
50W - 51L
1,502 Elo+
Solo
Ra
Ra
ICEP3AKS
Ra
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,495 Elo+
Party 2
Thor
Thor
JungleMonkey94
Thor
Level 121
God Stats
4W - 1L
1,761 SR
Queue Stats
117W - 99L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
cr0s77
Jormungandr
Level 157
God Stats
2W - 1L
1,767 SR
Queue Stats
292W - 290L
1,473 Elo+
Solo
Cthulhu
Cthulhu
sarcasticmelon
Cthulhu
Level 159
God Stats
9W - 6L
1,641 SR
Queue Stats
145W - 133L
1,551 Elo+
Solo
Team Averages
Level 127
1,684 SR
1,508 Elo+

VS

Team Averages
Level 158
1,386 SR
1,501 Elo+
Osiris
Osiris
 
Osiris
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Jesheehee
Chiron
Level 108
God Stats
1W - 5L
1,248 SR
Queue Stats
119W - 102L
1,541 Elo+
Solo
Sol
Sol
PantherLily3714
Sol
Level 157
God Stats
5W - 9L
1,410 SR
Queue Stats
378W - 356L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
Sinocolo
Ne Zha
Level 120
God Stats
0W - 2L
1,200 SR
Queue Stats
272W - 262L
1,492 Elo+
Party 1
Fafnir
Fafnir
Soulknight18
Fafnir
Level 184
God Stats
3W - 5L
1,574 SR
Queue Stats
236W - 238L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
5,866
587
4,114
5,819
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 3
6,110
611
4,994
4,477
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 0 / 2
5,538
554
4,362
6,834
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
cr0s77
Jormungandr
11
1 / 3 / 2
5,563
556
5,202
9,009
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 0 / 0
6,337
634
3,240
5,421
4,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 1 / 0
6,023
602
3,925
6,864
5,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Jesheehee
Chiron
9
1 / 2 / 1
5,441
544
2,913
5,490
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 2
6,487
649
3,820
5,788
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Sinocolo
Ne Zha
10
3 / 3 / 4
6,428
643
6,564
11,644
5,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fafnir
11
1 / 0 / 0
5,496
550
2,364
5,443
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
7
7
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
0
1
W
1
2
2
1
W
2
2
3
1.75
L
Chiron
Jesheehee
Chiron
1
2
1
0.75
W
3
0
2
4
L
1
2
2
1
L
Ne Zha
Sinocolo
Ne Zha
3
3
4
1.67
L
Fafnir
1
0
0
1
W
Jormungandr
cr0s77
Jormungandr
1
3
2
0.67
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,912
Damage
19,586
31,560
Taken
35,229
13,270
Mitigated
18,463
11,453
Healing
12,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,925
1,241
0
911
6,864
5,994
0
3,621
3,243
0
37,429
W
4,114
2,410
0
2,510
5,819
1,933
0
2,414
3,405
0
34,467
W
4,994
910
108
1,492
4,477
1,294
0
395
4,082
37,722
0
L
Chiron
Jesheehee
Chiron
2,913
675
57
1,589
5,490
1,480
0
1,885
3,552
0
32,806
W
4,362
899
0
3,171
6,834
1,730
0
487
6,347
0
22,130
L
3,820
2,105
0
3,003
5,788
1,277
999
1,053
4,735
37,819
7,485
L
Ne Zha
Sinocolo
Ne Zha
6,564
2,206
220
3,748
11,644
5,995
0
5,284
6,273
606
20,283
L
Fafnir
2,364
342
0
2,852
5,443
3,717
0
842
4,529
28,439
721
W
Jormungandr
cr0s77
Jormungandr
5,202
1,740
0
1,359
9,009
3,609
0
2,203
6,806
37,364
11,087
W
3,240
435
0
2,813
5,421
4,704
0
262
5,159
43,177
1,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,414
Gold Earned
29,875
322
Minions Killed
310
0
Camps Cleared
0
1,098,338
Distance Traveled
1,032,841
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,023
602
67
7
0
221,742
0
W
Anhur
5,866
587
59
6
0
208,693
0
W
Ra
6,110
611
74
7
0
215,553
0
L
Chiron
5,441
544
56
6
0
142,591
0
W
Thor
5,538
554
36
4
0
246,329
0
L
Sol
6,487
649
100
10
0
201,669
6
L
Ne Zha
6,428
643
25
3
0
232,147
0
L
Fafnir
5,496
550
62
6
0
234,692
2
W
Jormungandr
5,563
556
70
7
0
205,986
0
W
Cthulhu
6,337
634
83
8
0
221,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role