Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver V
Autent1vez
Ah Muzen Cab
Silver V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 89L
1,253 MMR
Party 2
Kukulkan
Kukulkan
Silver IV
Hartzy V2
Kukulkan
Silver IV
Level 145
God Stats
1W - 1L
1,760 SR
Queue Stats
62W - 75L
1,374 MMR
Party 2
Lancelot
Lancelot
Silver IV
Kerhunter
Lancelot
Silver IV
Level 60
God Stats
0W - 1L
1,443 SR
Queue Stats
6W - 11L
1,303 MMR
Solo
Cerberus
Cerberus
Silver V
Thelittleg7263
Cerberus
Silver V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,286 MMR
Solo
Bellona
Bellona
Gold V
foxwarrior112
Bellona
Gold V
Level 147
God Stats
125W - 136L
1,498 SR
Queue Stats
989W - 1,009L
1,303 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,540 SR
1,304 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,561 SR
1,302 MMR
Medusa
Medusa
Silver III
Alecc1111
Medusa
Silver III
Level 108
God Stats
9W - 10L
1,629 SR
Queue Stats
41W - 48L
1,358 MMR
Party 1
Da Ji
Da Ji
Gold I
Diamonds15k
Da Ji
Gold I
Level 183
God Stats
29W - 22L
1,600 SR
Queue Stats
145W - 145L
1,332 MMR
Solo
Jormungandr
Jormungandr
Silver III
RichiLiddell
Jormungandr
Silver III
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 60L
1,203 MMR
Party 1
Cthulhu
Cthulhu
Silver III
TheKillingPanda
Cthulhu
Silver III
Level 126
God Stats
3W - 3L
1,578 SR
Queue Stats
8W - 17L
1,304 MMR
Solo
Scylla
Scylla
Silver II
perforateEel100
Scylla
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Autent1vez
Ah Muzen Cab
15
1 / 3 / 0
8,248
458
3,461
7,892
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Hartzy V2
Kukulkan
13
1 / 3 / 0
7,845
436
5,706
8,089
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Kerhunter
Lancelot
15
0 / 5 / 2
8,250
458
8,076
15,666
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
12
0 / 10 / 1
7,411
412
7,081
18,095
11,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
11
1 / 10 / 0
8,111
451
4,616
17,288
8,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Ne ZhaBacchusThorMartichoras

VS

Bans
PoseidonMulanLokiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alecc1111
Medusa
18
6 / 1 / 5
11,227
624
7,460
9,108
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
7 / 1 / 4
11,103
617
7,059
14,761
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
RichiLiddell
Jormungandr
16
7 / 1 / 9
10,792
600
12,755
13,865
12,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
4 / 1 / 8
10,214
567
6,136
14,210
10,388
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
7 / 0 / 8
10,663
592
13,531
7,950
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
3
Kills
31
31
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Medusa
Alecc1111
Medusa
6
1
5
8.5
L
Ah Muzen Cab
Autent1vez
Ah Muzen Cab
1
3
0
0.33
W
7
1
4
9
L
Kukulkan
Hartzy V2
Kukulkan
1
3
0
0.33
L
Lancelot
Kerhunter
Lancelot
0
5
2
0.2
W
Jormungandr
RichiLiddell
Jormungandr
7
1
9
11.5
W
4
1
8
8
L
Cerberus
0
10
1
0.05
L
Bellona
1
10
0
0.1
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
46,941
67,030
Taken
59,894
31,648
Mitigated
34,764
10,398
Healing
18,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Alecc1111
Medusa
7,460
3,180
0
1,403
9,108
3,279
3,936
2,000
6,916
0
82,555
L
Ah Muzen Cab
Autent1vez
Ah Muzen Cab
3,461
676
0
997
7,892
2,796
0
1,525
6,367
0
66,226
W
7,059
2,466
0
8,659
14,761
5,983
0
1,482
13,187
0
116,522
L
Kukulkan
Hartzy V2
Kukulkan
5,706
950
0
860
8,089
2,378
0
4,750
2,943
56,522
0
L
Lancelot
Kerhunter
Lancelot
8,076
2,545
0
5,348
15,666
6,238
0
6,462
9,058
0
71,037
W
Jormungandr
RichiLiddell
Jormungandr
12,755
4,293
0
1,204
13,865
12,488
1,162
4,197
9,295
64,661
2,004
W
6,136
795
228
3,582
14,210
10,388
39
2,683
11,442
56,723
469
L
Cerberus
7,081
395
0
664
18,095
11,466
0
9,710
8,059
35,299
550
L
Bellona
4,616
1,411
0
2,529
17,288
8,770
0
7,800
9,312
0
43,642
W
13,531
1,770
110
2,878
7,950
2,626
1,073
1,825
6,005
54,881
3,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,865
Gold Earned
53,999
513
Minions Killed
599
0
Camps Cleared
0
1,722,432
Distance Traveled
1,831,805
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,227
624
152
8
0
391,779
0
L
Ah Muzen Cab
8,248
458
123
7
0
349,329
4
W
Da Ji
11,103
617
156
9
0
403,226
0
L
Kukulkan
7,845
436
108
6
0
324,642
2
L
Lancelot
8,250
458
113
6
0
425,544
0
W
Jormungandr
10,792
600
84
5
0
355,683
0
W
Cthulhu
10,214
567
104
6
0
333,619
4
L
Cerberus
7,411
412
82
5
0
334,460
0
L
Bellona
8,111
451
87
5
0
288,457
2
W
Scylla
10,663
592
103
6
0
347,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role