Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jo3o
Bellona
Level 97
God Stats
0W - 2L
1,298 SR
Queue Stats
88W - 99L
1,520 Elo+
Party 1
King Arthur
King Arthur
Velkaparadajka
King Arthur
Level 105
God Stats
3W - 4L
1,635 SR
Queue Stats
104W - 108L
1,523 Elo+
Party 1
Tyr
Tyr
call_me_kacper
Tyr
Level 159
God Stats
8W - 17L
1,329 SR
Queue Stats
159W - 260L
1,395 Elo+
Party 2
Zhong Kui
Zhong Kui
pabloN1rs
Zhong Kui
Level 122
God Stats
2W - 2L
1,842 SR
Queue Stats
102W - 106L
1,527 Elo+
Party 1
Team Averages
Level 128
1,521 SR
1,493 Elo+

VS

Team Averages
Level 113
1,479 SR
1,512 Elo+
Geb
Geb
CptSampei
Geb
Level 121
God Stats
2W - 1L
1,507 SR
Queue Stats
101W - 82L
1,521 Elo+
Solo
Cernunnos
Cernunnos
Falloutboy11
Cernunnos
Level 146
God Stats
3W - 1L
1,614 SR
Queue Stats
148W - 145L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Pemporo
Nu Wa
Level 141
God Stats
1W - 1L
1,503 SR
Queue Stats
42W - 43L
1,499 Elo+
Solo
Artemis
Artemis
Zharken
Artemis
Level 129
God Stats
4W - 2L
1,485 SR
Queue Stats
253W - 235L
1,515 Elo+
Solo
Kumbhakarna
Kumbhakarna
b0bb3
Kumbhakarna
Level 29
God Stats
1W - 1L
1,285 SR
Queue Stats
151W - 135L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 1 / 1
8,549
855
15,303
8,817
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
Jo3o
Bellona
13
1 / 5 / 1
7,429
743
4,674
11,863
10,188
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
Velkaparadajka
King Arthur
14
2 / 7 / 5
8,049
805
7,377
13,885
13,815
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 6 / 3
8,235
824
6,523
14,628
10,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
pabloN1rs
Zhong Kui
14
1 / 6 / 2
7,459
746
6,132
9,854
10,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 17
8,724
872
6,605
9,328
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Falloutboy11
Cernunnos
17
10 / 1 / 11
9,923
992
14,548
7,763
3,795
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Pemporo
Nu Wa
16
6 / 3 / 15
10,056
1,006
11,679
9,630
5,448
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Zharken
Artemis
15
7 / 3 / 16
9,556
956
14,974
11,897
5,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
b0bb3
Kumbhakarna
16
2 / 1 / 19
9,777
978
6,672
11,035
8,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
103
9
Kills
25
25
Deaths
9
12
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
1
3.5
W
0
1
17
8.5
W
Cernunnos
Falloutboy11
Cernunnos
10
1
11
15.5
L
Bellona
Jo3o
Bellona
1
5
1
0.3
W
Nu Wa
Pemporo
Nu Wa
6
3
15
4.5
L
King Arthur
Velkaparadajka
King Arthur
2
7
5
0.64
W
Artemis
Zharken
Artemis
7
3
16
5
W
Kumbhakarna
b0bb3
Kumbhakarna
2
1
19
11.5
L
2
6
3
0.58
L
Zhong Kui
pabloN1rs
Zhong Kui
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,009
Damage
54,478
59,047
Taken
49,653
47,946
Mitigated
33,190
13,755
Healing
18,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,303
3,075
323
4,282
8,817
3,085
0
4,816
4,001
39,403
946
W
6,605
1,191
1,918
2,579
9,328
10,004
0
4,626
4,090
11,105
0
W
Cernunnos
Falloutboy11
Cernunnos
14,548
6,776
725
2,140
7,763
3,795
680
2,965
4,499
0
32,594
L
Bellona
Jo3o
Bellona
4,674
459
701
2,013
11,863
10,188
0
6,745
5,118
0
7,090
W
Nu Wa
Pemporo
Nu Wa
11,679
4,237
2,338
1,781
9,630
5,448
660
3,326
5,741
23,869
705
L
King Arthur
Velkaparadajka
King Arthur
7,377
496
262
2,006
13,885
13,815
0
5,433
8,452
0
11,431
W
Artemis
Zharken
Artemis
14,974
5,119
1,102
1,520
11,897
5,592
1,803
5,820
5,524
0
27,648
W
Kumbhakarna
b0bb3
Kumbhakarna
6,672
163
942
3,234
11,035
8,351
166
2,909
7,558
10,775
700
L
6,523
0
196
3,115
14,628
10,535
0
3,665
10,963
0
14,028
L
Zhong Kui
pabloN1rs
Zhong Kui
6,132
280
0
857
9,854
10,323
0
3,793
6,061
13,865
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
48,036
101
Minions Killed
123
0
Camps Cleared
0
926,032
Distance Traveled
982,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,549
855
60
6
0
188,703
0
W
Geb
8,724
872
6
1
0
211,037
0
W
Cernunnos
9,923
992
43
4
0
179,889
0
L
Bellona
7,429
743
10
1
0
180,078
0
W
Nu Wa
10,056
1,006
31
3
0
197,612
0
L
King Arthur
8,049
805
4
0
0
178,616
0
W
Artemis
9,556
956
34
3
0
174,649
0
W
Kumbhakarna
9,777
978
9
1
0
219,346
0
L
Tyr
8,235
824
11
1
0
209,933
0
L
Zhong Kui
7,459
746
16
2
0
168,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role