Player Matchup

Fafnir
Fafnir
ElfenMage
Fafnir
Level 156
God Stats
6W - 4L
1,625 SR
Queue Stats
167W - 144L
1,564 Elo+
Solo
Ne Zha
Ne Zha
MonkiDMani
Ne Zha
Level 68
God Stats
3W - 9L
1,319 SR
Queue Stats
138W - 118L
1,570 Elo+
Solo
Artio
Artio
Yami_Akuma458
Artio
Level 159
God Stats
27W - 21L
1,598 SR
Queue Stats
171W - 169L
1,582 Elo+
Solo
Raijin
Raijin
blakesland
Raijin
Level 46
God Stats
1W - 1L
1,250 SR
Queue Stats
68W - 76L
1,293 Elo+
Solo
Danzaburou
Danzaburou
Αxlebane
Danzaburou
Level 155
God Stats
1W - 1L
1,974 SR
Queue Stats
192W - 189L
1,601 Elo+
Solo
Team Averages
Level 117
1,553 SR
1,522 Elo+

VS

Team Averages
Level 117
1,573 SR
1,547 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Backfire256
Cerberus
Level 159
God Stats
24W - 25L
1,506 SR
Queue Stats
340W - 321L
1,545 Elo+
Solo
Olorun
Olorun
LOBOALFA_LCSS
Olorun
Level 144
God Stats
2W - 2L
1,458 SR
Queue Stats
207W - 191L
1,502 Elo+
Solo
Janus
Janus
Nicorizu
Janus
Level 61
God Stats
28W - 20L
1,643 SR
Queue Stats
76W - 58L
1,600 Elo+
Party 1
Thanatos
Thanatos
SugonMyChaac
Thanatos
Level 64
God Stats
12W - 7L
1,758 SR
Queue Stats
123W - 106L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ElfenMage
Fafnir
6
1 / 0 / 0
3,694
739
1,702
4,063
2,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
MonkiDMani
Ne Zha
5
1 / 3 / 1
3,319
664
2,154
4,651
2,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 2 / 1
2,836
567
1,366
4,003
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
blakesland
Raijin
5
0 / 2 / 0
3,068
614
1,160
2,667
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Αxlebane
Danzaburou
2
0 / 1 / 0
2,633
527
1,262
1,480
342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 1 / 2
4,056
811
1,750
5,024
1,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
Backfire256
Cerberus
6
0 / 0 / 1
3,415
683
1,065
3,334
1,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
1 / 1 / 0
3,719
744
2,331
3,185
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
Nicorizu
Janus
7
2 / 0 / 3
3,850
770
2,388
2,000
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
SugonMyChaac
Thanatos
7
4 / 2 / 3
4,045
809
3,245
4,787
1,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
2
2
W
Cerberus
Backfire256
Cerberus
0
0
1
0.5
L
Fafnir
ElfenMage
Fafnir
1
0
0
1
W
1
1
0
1
L
Ne Zha
MonkiDMani
Ne Zha
1
3
1
0.5
W
Janus
Nicorizu
Janus
2
0
3
3.5
W
Thanatos
SugonMyChaac
Thanatos
4
2
3
2.75
L
0
2
1
0.25
L
Raijin
blakesland
Raijin
0
2
0
0
L
Danzaburou
Αxlebane
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,644
Damage
10,779
16,864
Taken
18,330
7,022
Mitigated
6,136
6,161
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,750
495
0
1,963
5,024
1,899
0
0
5,024
0
19,199
W
Cerberus
Backfire256
Cerberus
1,065
152
125
1,843
3,334
1,527
0
581
2,753
10,686
0
L
Fafnir
ElfenMage
Fafnir
1,702
619
0
1,672
4,063
2,605
0
2,265
1,798
8,372
0
W
2,331
1,083
70
1,671
3,185
791
216
1,207
1,978
19,432
1,369
L
Ne Zha
MonkiDMani
Ne Zha
2,154
684
0
2,003
4,651
2,377
0
224
4,134
0
11,462
W
Janus
Nicorizu
Janus
2,388
388
0
760
2,000
482
0
1,508
492
15,662
0
W
Thanatos
SugonMyChaac
Thanatos
3,245
1,261
0
3,052
4,787
1,437
0
926
3,861
0
19,657
L
1,366
128
80
1,220
4,003
1,167
0
754
3,207
7,044
170
L
Raijin
blakesland
Raijin
1,160
163
0
500
2,667
531
0
1,154
1,339
12,316
0
L
Danzaburou
Αxlebane
Danzaburou
1,262
739
0
686
1,480
342
0
1,064
416
0
5,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,550
Gold Earned
19,085
78
Minions Killed
177
0
Camps Cleared
0
458,341
Distance Traveled
525,091
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,056
811
43
9
0
101,003
0
W
Cerberus
3,415
683
24
5
0
105,014
0
L
Fafnir
3,694
739
7
1
0
96,855
0
W
Olorun
3,719
744
40
8
0
93,740
0
L
Ne Zha
3,319
664
23
5
0
99,452
0
W
Janus
3,850
770
33
7
0
102,810
0
W
Thanatos
4,045
809
37
7
0
122,524
0
L
Artio
2,836
567
15
3
0
121,134
2
L
Raijin
3,068
614
22
4
0
102,178
0
L
Danzaburou
2,633
527
11
2
0
38,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role