Player Matchup

Fafnir
Fafnir
HEADSHOTxJUNKIE
Fafnir
Level 109
God Stats
4W - 2L
1,692 SR
Queue Stats
18W - 30L
1,388 Elo+
Party 2
Zeus
Zeus
IguanoPower123
Zeus
Level 157
God Stats
1W - 1L
1,524 SR
Queue Stats
157W - 142L
1,501 Elo+
Solo
Arachne
Arachne
Weeglu
Arachne
Level 86
God Stats
29W - 17L
1,668 SR
Queue Stats
205W - 179L
1,428 Elo+
Party 3
Osiris
Osiris
urmuumdestroyer
Osiris
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 125L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
whiskyXandXjen
Danzaburou
Level 145
God Stats
11W - 13L
1,541 SR
Queue Stats
88W - 94L
1,499 Elo+
Party 2
Team Averages
Level 104
1,585 SR
1,463 Elo+

VS

Team Averages
Level 138
1,497 SR
1,489 Elo+
Sun Wukong
Sun Wukong
Aqueousliz
Sun Wukong
Level 104
God Stats
4W - 2L
1,288 SR
Queue Stats
62W - 53L
1,545 Elo+
Solo
Ishtar
Ishtar
Dean Gullbearie
Ishtar
Level 156
God Stats
8W - 5L
1,462 SR
Queue Stats
79W - 75L
1,493 Elo+
Party 1
Anubis
Anubis
ShinkBinkFinkle
Anubis
Level 129
God Stats
13W - 6L
1,665 SR
Queue Stats
53W - 51L
1,485 Elo+
Party 1
Charon
Charon
VKrishna
Charon
Level 147
God Stats
2W - 0L
1,514 SR
Queue Stats
24W - 22L
1,482 Elo+
Party 1
Thor
Thor
jjjjjjebbie
Thor
Level 155
God Stats
3W - 3L
1,559 SR
Queue Stats
72W - 72L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,415
493
3,715
10,601
10,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 0
6,329
487
3,952
6,238
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Weeglu
Arachne
12
2 / 2 / 2
6,634
510
4,180
12,524
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 2 / 1
6,030
464
3,634
7,648
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
whiskyXandXjen
Danzaburou
11
2 / 5 / 1
6,701
515
9,466
12,510
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aqueousliz
Sun Wukong
12
2 / 3 / 0
7,664
590
7,066
9,620
8,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 3
7,011
539
8,702
8,594
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 0 / 1
7,920
609
3,019
4,815
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
VKrishna
Charon
11
1 / 1 / 4
7,037
541
7,997
9,037
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 2 / 2
7,718
594
6,157
11,104
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
13
13
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Aqueousliz
Sun Wukong
2
3
0
0.67
W
2
1
3
3.5
L
0
1
2
1
L
1
3
0
0.33
W
2
0
1
2.5
W
Charon
VKrishna
Charon
1
1
4
3
L
Arachne
Weeglu
Arachne
2
2
2
1.5
W
6
2
2
3.5
L
2
2
1
1.25
L
Danzaburou
whiskyXandXjen
Danzaburou
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,947
Damage
32,941
49,521
Taken
43,170
27,321
Mitigated
22,719
13,865
Healing
17,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Aqueousliz
Sun Wukong
7,066
1,583
0
2,385
9,620
8,230
6
578
8,485
0
49,778
W
8,702
5,246
0
3,009
8,594
3,071
486
1,317
7,277
0
50,551
L
3,715
1,125
0
1,885
10,601
10,853
0
3,078
7,523
19,774
0
L
3,952
320
0
1,367
6,238
1,380
0
3,053
3,185
33,069
0
W
3,019
69
0
1,593
4,815
2,255
117
3,285
1,171
50,716
1,177
W
Charon
VKrishna
Charon
7,997
2,599
2,263
3,758
9,037
5,231
62
1,869
7,168
20,462
2,139
L
Arachne
Weeglu
Arachne
4,180
3,268
0
3,578
12,524
4,703
34
1,553
10,971
0
47,744
W
6,157
1,279
0
4,634
11,104
3,932
0
910
10,162
0
54,658
L
3,634
940
0
2,510
7,648
6,224
0
159
7,489
0
23,502
L
Danzaburou
whiskyXandXjen
Danzaburou
9,466
4,671
0
4,525
12,510
4,161
0
2,998
9,512
0
48,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
37,350
296
Minions Killed
403
0
Camps Cleared
0
1,133,099
Distance Traveled
1,233,567
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,664
590
93
7
0
238,329
1
W
Ishtar
7,011
539
76
6
0
223,508
0
L
Fafnir
6,415
493
30
2
0
264,916
0
L
Zeus
6,329
487
83
6
0
240,729
0
W
Anubis
7,920
609
110
8
0
257,961
3
W
Charon
7,037
541
37
3
0
249,948
1
L
Arachne
6,634
510
70
5
0
278,057
0
W
Thor
7,718
594
87
7
0
263,821
0
L
Osiris
6,030
464
48
4
0
130,919
2
L
Danzaburou
6,701
515
65
5
0
218,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role