Player Matchup

Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Fuscolo
Scylla
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 87L
1,414 Elo+
Party 3
Chiron
Chiron
MrWhiteFoxx
Chiron
Level 101
God Stats
2W - 2L
1,694 SR
Queue Stats
173W - 198L
1,478 Elo+
Party 2
Horus
Horus
MugilTime
Horus
Level 141
God Stats
9W - 12L
1,484 SR
Queue Stats
169W - 152L
1,523 Elo+
Party 3
Bellona
Bellona
ferryzenda
Bellona
Level 134
God Stats
3W - 5L
1,439 SR
Queue Stats
421W - 454L
1,468 Elo+
Party 2
Team Averages
Level 121
1,523 SR
1,477 Elo+

VS

Team Averages
Level 151
1,709 SR
1,603 Elo+
Nu Wa
Nu Wa
Bigglesworth8
Nu Wa
Level 116
God Stats
3W - 0L
1,793 SR
Queue Stats
32W - 24L
1,619 Elo+
Party 1
Zeus
Zeus
Feratum
Zeus
Level 129
God Stats
41W - 17L
1,715 SR
Queue Stats
94W - 74L
1,520 Elo+
Solo
Charybdis
Charybdis
IMORTALSWIFT
Charybdis
Level 186
God Stats
4W - 1L
1,678 SR
Queue Stats
192W - 163L
1,583 Elo+
Party 1
Ne Zha
Ne Zha
MajorMulz
Ne Zha
Level 176
God Stats
10W - 3L
1,716 SR
Queue Stats
48W - 37L
1,579 Elo+
Party 1
Fenrir
Fenrir
midcasterminion
Fenrir
Level 150
God Stats
2W - 0L
1,640 SR
Queue Stats
99W - 36L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 3 / 2
7,183
513
3,900
9,473
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Fuscolo
Scylla
13
4 / 5 / 2
7,403
529
7,600
8,431
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
12
1 / 6 / 1
6,486
463
4,993
12,563
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Horus
MugilTime
Horus
12
3 / 4 / 5
7,841
560
7,010
16,082
15,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
ferryzenda
Bellona
9
0 / 6 / 0
5,880
420
1,756
10,121
5,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 6
10,391
742
12,878
5,771
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
Feratum
Zeus
13
1 / 3 / 3
8,021
573
5,799
5,708
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
IMORTALSWIFT
Charybdis
15
3 / 2 / 3
9,028
645
10,267
9,473
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
MajorMulz
Ne Zha
13
4 / 3 / 3
8,250
589
5,242
12,006
7,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
10 / 1 / 3
9,651
689
9,797
11,951
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
24
24
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
2
1
W
6
1
6
9
W
Zeus
Feratum
Zeus
1
3
3
0.83
L
Scylla
Fuscolo
Scylla
4
5
2
1
W
Charybdis
IMORTALSWIFT
Charybdis
3
2
3
2.25
W
Ne Zha
MajorMulz
Ne Zha
4
3
3
1.83
L
Chiron
1
6
1
0.25
L
Horus
MugilTime
Horus
3
4
5
1.38
L
Bellona
ferryzenda
Bellona
0
6
0
0
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,259
Damage
43,983
56,670
Taken
44,909
29,170
Mitigated
20,974
14,500
Healing
10,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,900
906
0
3,453
9,473
2,455
0
3,248
5,940
0
50,798
W
12,878
1,393
0
1,691
5,771
2,800
1,262
119
5,652
63,287
1,048
W
Zeus
Feratum
Zeus
5,799
1,724
0
1,000
5,708
1,804
1,033
1,918
3,580
41,707
546
L
Scylla
Fuscolo
Scylla
7,600
533
0
991
8,431
2,338
0
2,622
5,659
47,430
0
W
Charybdis
IMORTALSWIFT
Charybdis
10,267
5,061
0
3,959
9,473
3,068
3,672
646
8,781
0
77,301
W
Ne Zha
MajorMulz
Ne Zha
5,242
832
0
2,082
12,006
7,599
0
3,254
8,592
0
32,954
L
Chiron
4,993
1,133
209
2,663
12,563
3,709
0
757
11,704
0
43,617
L
Horus
MugilTime
Horus
7,010
3,040
602
4,621
16,082
15,507
0
5,210
10,717
0
17,055
L
Bellona
ferryzenda
Bellona
1,756
237
0
1,961
10,121
5,161
0
5,464
4,145
0
27,977
W
9,797
2,136
0
2,172
11,951
5,703
0
1,648
10,155
0
85,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
45,341
316
Minions Killed
505
0
Camps Cleared
0
1,300,047
Distance Traveled
1,412,378
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,183
513
94
7
0
309,038
0
W
Nu Wa
10,391
742
126
9
0
257,531
2
W
Zeus
8,021
573
96
7
0
244,224
0
L
Scylla
7,403
529
81
6
0
254,610
0
W
Charybdis
9,028
645
132
9
0
253,017
1
W
Ne Zha
8,250
589
39
3
0
307,769
3
L
Chiron
6,486
463
67
5
0
254,670
0
L
Horus
7,841
560
21
2
0
302,898
0
L
Bellona
5,880
420
53
4
0
178,831
0
W
Fenrir
9,651
689
112
8
0
349,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role