Player Matchup

Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BrashDruid44
Horus
Level 65
God Stats
1W - 1L
1,613 SR
Queue Stats
69W - 63L
1,563 Elo+
Party 1
Fenrir
Fenrir
Davaikth
Fenrir
Level 61
God Stats
2W - 0L
1,754 SR
Queue Stats
69W - 64L
1,554 Elo+
Party 1
Ah Puch
Ah Puch
xXfirehawkXx69
Ah Puch
Level 106
God Stats
2W - 1L
1,445 SR
Queue Stats
96W - 85L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zXNigthWatcherXz
Cu Chulainn
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
191W - 120L
1,651 Elo+
Solo
Team Averages
Level 103
1,563 SR
1,571 Elo+

VS

Team Averages
Level 152
1,532 SR
1,554 Elo+
Charon
Charon
 
Charon
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Decaprio
Ao Kuang
Level 126
God Stats
2W - 3L
1,502 SR
Queue Stats
408W - 389L
1,530 Elo+
Solo
Bellona
Bellona
Falkari
Bellona
Level 106
God Stats
1W - 1L
1,727 SR
Queue Stats
74W - 71L
1,662 Elo+
Solo
Chaac
Chaac
Rivaljrkman
Chaac
Level 158
God Stats
4W - 5L
1,475 SR
Queue Stats
592W - 595L
1,544 Elo+
Solo
Ix Chel
Ix Chel
The_Mean_Spleen
Ix Chel
Level 204
God Stats
5W - 7L
1,454 SR
Queue Stats
320W - 325L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 1 / 10
6,732
962
6,738
5,665
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 1 / 8
6,910
987
3,482
7,988
6,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Davaikth
Fenrir
13
6 / 2 / 4
7,380
1,054
6,022
6,383
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 1 / 8
7,200
1,029
8,787
3,773
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
zXNigthWatcherXz
Cu Chulainn
12
2 / 2 / 6
6,752
965
8,784
9,684
8,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 2 / 4
5,850
836
4,252
6,658
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Decaprio
Ao Kuang
14
5 / 1 / 1
7,273
1,039
6,593
11,630
6,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Falkari
Bellona
6
0 / 4 / 3
5,309
758
2,600
5,453
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 6
6,223
889
11,213
9,428
7,230
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 2 / 3
6,308
901
4,294
4,959
1,551
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
12
Kills
7
7
Deaths
12
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
10
7
L
Charon
 
Charon
0
2
4
1
W
1
1
8
5
W
Fenrir
Davaikth
Fenrir
6
2
4
4
L
Ao Kuang
Decaprio
Ao Kuang
5
1
1
5.5
L
Bellona
Falkari
Bellona
0
4
3
0.38
L
0
3
6
1
L
2
2
3
1.75
W
1
1
8
5
W
Cu Chulainn
zXNigthWatcherXz
Cu Chulainn
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
28,952
33,493
Taken
38,128
21,228
Mitigated
22,719
17,662
Healing
16,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,738
1,896
440
1,047
5,665
2,323
49
2,054
3,389
12,439
0
L
Charon
 
Charon
4,252
808
679
521
6,658
2,558
0
2,629
3,809
13,104
801
W
3,482
1,601
4,712
4,706
7,988
6,295
0
2,816
4,959
0
5,156
W
Fenrir
Davaikth
Fenrir
6,022
1,292
1,357
1,153
6,383
2,932
0
2,614
3,656
0
8,679
L
Ao Kuang
Decaprio
Ao Kuang
6,593
1,743
279
4,853
11,630
6,935
0
5,072
6,132
11,466
0
L
Bellona
Falkari
Bellona
2,600
863
146
354
5,453
4,445
0
1,147
4,198
0
2,722
L
11,213
1,679
56
2,645
9,428
7,230
0
3,804
5,408
0
20,670
L
4,294
881
5,476
1,517
4,959
1,551
0
1,755
3,056
9,818
382
W
8,787
140
187
512
3,773
1,518
0
1,890
1,811
24,859
0
W
Cu Chulainn
zXNigthWatcherXz
Cu Chulainn
8,784
1,382
890
2,658
9,684
8,160
0
5,405
4,047
0
17,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,974
Gold Earned
30,963
90
Minions Killed
72
0
Camps Cleared
0
820,184
Distance Traveled
611,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,732
962
11
2
0
166,492
0
L
Charon
5,850
836
19
3
0
102,895
0
W
Horus
6,910
987
9
1
0
169,971
0
W
Fenrir
7,380
1,054
8
1
0
172,467
0
L
Ao Kuang
7,273
1,039
12
2
0
153,202
0
L
Bellona
5,309
758
5
1
0
80,246
0
L
Chaac
6,223
889
23
3
0
141,897
0
L
Ix Chel
6,308
901
13
2
0
133,133
0
W
Ah Puch
7,200
1,029
38
5
0
150,563
0
W
Cu Chulainn
6,752
965
24
3
0
160,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role