Player Matchup

Ix Chel
Ix Chel
BaLluNKo
Ix Chel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 122L
1,493 Elo+
Solo
Fafnir
Fafnir
Eduar21yAkienNO
Fafnir
Level 133
God Stats
7W - 4L
1,807 SR
Queue Stats
165W - 131L
1,561 Elo+
Solo
Nike
Nike
azqwsxcderfvbgty
Nike
Level 228
God Stats
15W - 8L
1,747 SR
Queue Stats
519W - 490L
1,454 Elo+
Solo
Medusa
Medusa
ovillel
Medusa
Level 164
God Stats
7W - 10L
1,388 SR
Queue Stats
430W - 448L
1,428 Elo+
Solo
Arachne
Arachne
tommiiboii25
Arachne
Level 191
God Stats
46W - 26L
1,690 SR
Queue Stats
218W - 203L
1,487 Elo+
Solo
Team Averages
Level 175
1,626 SR
1,485 Elo+

VS

Team Averages
Level 129
1,603 SR
1,501 Elo+
Danzaburou
Danzaburou
Darknarut
Danzaburou
Level 178
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 38L
1,518 Elo+
Solo
Bastet
Bastet
DemurestElm763
Bastet
Level 159
God Stats
9W - 4L
1,674 SR
Queue Stats
315W - 297L
1,568 Elo+
Solo
King Arthur
King Arthur
bigbrowncow3037
King Arthur
Level 123
God Stats
2W - 6L
1,455 SR
Queue Stats
11W - 16L
1,259 Elo+
Solo
Baron Samedi
Baron Samedi
empathhater
Baron Samedi
Level 28
God Stats
2W - 1L
1,811 SR
Queue Stats
121W - 110L
1,575 Elo+
Party 1
Horus
Horus
thegreensnake
Horus
Level 159
God Stats
71W - 73L
1,577 SR
Queue Stats
306W - 287L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BaLluNKo
Ix Chel
14
1 / 3 / 0
7,861
491
2,732
6,807
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 4
7,922
495
5,359
13,349
15,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 4 / 1
8,822
551
14,820
18,861
17,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ovillel
Medusa
15
3 / 3 / 1
8,594
537
6,948
10,424
3,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
tommiiboii25
Arachne
14
2 / 5 / 0
7,692
481
7,829
13,090
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darknarut
Danzaburou
13
0 / 3 / 5
7,677
480
6,264
10,290
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
8 / 2 / 3
10,040
628
12,781
15,504
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
bigbrowncow3037
King Arthur
15
6 / 4 / 1
8,808
551
10,348
15,887
14,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
empathhater
Baron Samedi
14
1 / 2 / 5
8,384
524
7,454
9,057
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 8
8,212
513
6,609
12,088
9,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
11
Kills
17
17
Deaths
12
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BaLluNKo
Ix Chel
1
3
0
0.33
W
Danzaburou
Darknarut
Danzaburou
0
3
5
0.83
W
8
2
3
4.75
L
1
2
4
1.5
L
4
4
1
1.13
W
King Arthur
bigbrowncow3037
King Arthur
6
4
1
1.63
W
Baron Samedi
empathhater
Baron Samedi
1
2
5
1.75
L
Medusa
ovillel
Medusa
3
3
1
1.17
W
2
1
8
6
L
Arachne
tommiiboii25
Arachne
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,688
Damage
43,456
62,531
Taken
62,826
43,689
Mitigated
36,809
12,672
Healing
23,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BaLluNKo
Ix Chel
2,732
229
844
1,012
6,807
2,303
0
2,944
3,863
60,338
0
W
Danzaburou
Darknarut
Danzaburou
6,264
1,666
0
4,693
10,290
3,541
102
836
9,454
0
64,007
W
12,781
2,937
0
8,898
15,504
5,759
180
629
14,875
0
95,160
L
5,359
1,112
0
3,426
13,349
15,267
0
2,186
11,163
18,853
0
L
14,820
1,623
0
2,488
18,861
17,135
0
1,087
17,774
440
72,117
W
King Arthur
bigbrowncow3037
King Arthur
10,348
444
0
3,014
15,887
14,005
144
1,255
14,632
890
45,075
W
Baron Samedi
empathhater
Baron Samedi
7,454
466
341
2,096
9,057
3,664
0
2,965
6,092
61,068
974
L
Medusa
ovillel
Medusa
6,948
2,157
0
1,735
10,424
3,603
346
39
10,385
0
83,664
W
6,609
2,787
792
3,868
12,088
9,840
0
2,846
9,242
0
26,896
L
Arachne
tommiiboii25
Arachne
7,829
6,456
0
3,167
13,090
5,381
0
1,420
11,670
0
74,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,891
Gold Earned
43,121
508
Minions Killed
494
0
Camps Cleared
0
1,627,641
Distance Traveled
1,632,751
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,861
491
126
8
0
316,238
0
W
Danzaburou
7,677
480
100
6
0
291,310
6
W
Bastet
10,040
628
144
9
0
377,935
0
L
Fafnir
7,922
495
31
2
0
334,783
0
L
Nike
8,822
551
111
7
0
282,985
0
W
King Arthur
8,808
551
80
5
0
308,254
0
W
Baron Samedi
8,384
524
116
7
0
300,765
0
L
Medusa
8,594
537
136
9
0
328,381
0
W
Horus
8,212
513
54
3
0
354,487
4
L
Arachne
7,692
481
104
7
0
365,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role