Player Matchup

Danzaburou
Danzaburou
Alindan
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
Huvudskott
Ao Kuang
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 69L
1,579 Elo+
Solo
Cthulhu
Cthulhu
PR13ST75
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 93L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
TheDirtyTrev
Gilgamesh
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 103L
1,446 Elo+
Solo
Sylvanus
Sylvanus
fabionda
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,088 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,418 Elo+

VS

Team Averages
Level 114
1,530 SR
1,508 Elo+
Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
UniQUe1205
Sun Wukong
Level 126
God Stats
13W - 7L
1,663 SR
Queue Stats
279W - 286L
1,486 Elo+
Solo
Tiamat
Tiamat
a_tu_izquierda1
Tiamat
Level 124
God Stats
9W - 8L
1,484 SR
Queue Stats
609W - 595L
1,484 Elo+
Solo
Terra
Terra
alanb1997
Terra
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
260W - 216L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alindan
Danzaburou
15
2 / 3 / 2
8,221
913
9,315
7,593
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
Huvudskott
Ao Kuang
13
4 / 3 / 2
7,857
873
5,944
8,820
7,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
PR13ST75
Cthulhu
13
1 / 4 / 3
7,557
840
8,851
11,908
10,495
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
TheDirtyTrev
Gilgamesh
9
1 / 4 / 3
6,202
689
3,595
8,273
5,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
fabionda
Sylvanus
12
0 / 3 / 5
6,683
743
2,172
9,577
7,130
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 12
8,625
958
14,829
9,025
3,140
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
 
Nut
14
4 / 1 / 8
7,925
881
8,317
4,175
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
UniQUe1205
Sun Wukong
15
6 / 2 / 10
8,818
980
9,458
9,507
5,487
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 1 / 12
7,988
888
6,374
6,436
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
alanb1997
Terra
12
1 / 2 / 11
7,356
817
4,182
7,749
5,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
8
Kills
17
17
Deaths
9
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
12
3.33
W
Nut
 
Nut
4
1
8
8
L
Danzaburou
Alindan
Danzaburou
2
3
2
1
L
Ao Kuang
Huvudskott
Ao Kuang
4
3
2
1.67
L
Cthulhu
PR13ST75
Cthulhu
1
4
3
0.63
L
Gilgamesh
TheDirtyTrev
Gilgamesh
1
4
3
0.63
W
Sun Wukong
UniQUe1205
Sun Wukong
6
2
10
5.5
W
2
1
12
8
W
Terra
alanb1997
Terra
1
2
11
3.25
L
Sylvanus
fabionda
Sylvanus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,877
Damage
43,160
46,171
Taken
36,892
34,067
Mitigated
19,744
11,990
Healing
16,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,829
1,055
216
862
9,025
3,140
114
3,778
4,990
26,229
0
W
Nut
 
Nut
8,317
4,222
1,101
1,159
4,175
1,598
621
1,424
2,717
0
16,538
L
Danzaburou
Alindan
Danzaburou
9,315
4,879
417
1,319
7,593
3,315
0
4,529
3,064
0
30,439
L
Ao Kuang
Huvudskott
Ao Kuang
5,944
1,359
231
1,725
8,820
7,422
0
4,502
4,318
11,085
487
L
Cthulhu
PR13ST75
Cthulhu
8,851
164
439
815
11,908
10,495
0
6,545
5,363
20,215
0
L
Gilgamesh
TheDirtyTrev
Gilgamesh
3,595
371
538
470
8,273
5,705
0
4,003
4,270
0
5,876
W
Sun Wukong
UniQUe1205
Sun Wukong
9,458
1,328
365
1,173
9,507
5,487
0
4,576
4,795
0
17,807
W
6,374
438
702
1,473
6,436
4,425
265
3,120
3,144
19,278
1,188
W
Terra
alanb1997
Terra
4,182
367
7,201
2,579
7,749
5,094
217
3,544
4,097
5,018
434
L
Sylvanus
fabionda
Sylvanus
2,172
745
3,079
2,957
9,577
7,130
0
5,364
4,213
6,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,520
Gold Earned
40,712
114
Minions Killed
122
0
Camps Cleared
0
743,212
Distance Traveled
895,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,625
958
35
4
0
192,475
0
W
Nut
7,925
881
27
3
0
148,495
0
L
Danzaburou
8,221
913
50
6
0
156,770
0
L
Ao Kuang
7,857
873
16
2
0
158,970
0
L
Cthulhu
7,557
840
34
4
0
162,292
0
L
Gilgamesh
6,202
689
5
1
0
121,271
0
W
Sun Wukong
8,818
980
17
2
0
182,276
0
W
Tiamat
7,988
888
38
4
0
181,751
0
W
Terra
7,356
817
5
1
0
190,775
0
L
Sylvanus
6,683
743
9
1
0
143,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role