Player Matchup

Skadi
Skadi
Silver IV
 
Skadi
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver I
EternallyNasty
Awilix
Silver I
Level 182
God Stats
8W - 10L
1,524 SR
Queue Stats
494W - 530L
1,394 MMR
Solo
He Bo
He Bo
Gold IV
Quero_ft
He Bo
Gold IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,543 MMR
Party 2
Yemoja
Yemoja
Silver II
los_GaRRi
Yemoja
Silver II
Level 108
God Stats
1W - 2L
1,626 SR
Queue Stats
30W - 41L
1,235 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze IV
pineymar
Sun Wukong
Bronze IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,309 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,530 SR
1,396 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,555 SR
1,442 MMR
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold III
Jozzers
Chiron
Gold III
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 118L
1,353 MMR
Solo
Cthulhu
Cthulhu
Gold III
Vahlr
Cthulhu
Gold III
Level 142
God Stats
10W - 3L
1,774 SR
Queue Stats
67W - 65L
1,593 MMR
Party 1
Da Ji
Da Ji
Gold IV
currobetis97
Da Ji
Gold IV
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 118L
1,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 1 / 0
6,393
492
5,588
5,950
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 1 / 0
5,988
461
3,234
5,307
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

He Bo
Quero_ft
He Bo
11
1 / 3 / 0
6,309
485
6,374
6,637
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
los_GaRRi
Yemoja
10
0 / 3 / 1
6,099
469
3,683
11,061
6,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
pineymar
Sun Wukong
12
0 / 6 / 0
6,475
498
3,765
9,948
5,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CharybdisMedusaLancelotApollo

VS

Bans
ThothAo KuangLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
0 / 2 / 3
7,547
581
4,122
7,957
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
 
Kuzenbo
10
0 / 1 / 2
6,295
484
4,395
9,024
7,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Jozzers
Chiron
13
2 / 0 / 0
7,385
568
4,595
7,520
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Vahlr
Cthulhu
15
4 / 0 / 4
9,334
718
8,209
8,444
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 0 / 1
7,838
603
5,686
8,253
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
14
14
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
1
0
0
W
Poseidon
 
Poseidon
0
2
3
0.75
W
Kuzenbo
 
Kuzenbo
0
1
2
1
L
1
1
0
1
W
Chiron
Jozzers
Chiron
2
0
0
2
L
He Bo
Quero_ft
He Bo
1
3
0
0.33
W
Cthulhu
Vahlr
Cthulhu
4
0
4
6
W
8
0
1
8.5
L
Yemoja
los_GaRRi
Yemoja
0
3
1
0.17
L
Sun Wukong
pineymar
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,644
Damage
27,007
38,903
Taken
41,198
17,449
Mitigated
21,026
9,083
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,588
1,700
0
250
5,950
1,813
0
1,724
4,226
0
56,700
W
Poseidon
 
Poseidon
4,122
465
0
2,550
7,957
2,091
345
2,590
5,125
62,420
521
W
Kuzenbo
 
Kuzenbo
4,395
1,909
0
2,912
9,024
7,793
0
3,594
5,271
17,025
0
L
3,234
918
0
872
5,307
1,756
0
1,773
3,490
0
43,025
W
Chiron
Jozzers
Chiron
4,595
1,748
449
2,908
7,520
2,233
0
844
6,676
0
63,004
L
He Bo
Quero_ft
He Bo
6,374
214
0
542
6,637
1,731
0
2,569
4,068
44,349
0
W
Cthulhu
Vahlr
Cthulhu
8,209
1,311
0
3,556
8,444
5,554
90
195
7,712
61,364
1,600
W
5,686
1,421
0
443
8,253
3,355
0
2,079
6,002
0
60,367
L
Yemoja
los_GaRRi
Yemoja
3,683
654
3,065
2,302
11,061
6,612
0
3,191
7,858
18,528
544
L
Sun Wukong
pineymar
Sun Wukong
3,765
1,047
0
2,052
9,948
5,537
0
6,444
2,890
0
46,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
38,399
392
Minions Killed
508
0
Camps Cleared
0
1,255,344
Distance Traveled
1,368,742
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,393
492
106
8
0
269,843
2
W
Poseidon
7,547
581
126
10
0
263,913
0
W
Kuzenbo
6,295
484
15
1
0
287,370
5
L
Awilix
5,988
461
80
6
0
245,713
0
W
Chiron
7,385
568
130
10
0
254,942
1
L
He Bo
6,309
485
83
6
0
267,229
0
W
Cthulhu
9,334
718
135
10
0
245,565
1
W
Da Ji
7,838
603
102
8
0
316,952
0
L
Yemoja
6,099
469
35
3
0
235,372
0
L
Sun Wukong
6,475
498
88
7
0
237,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role