Player Matchup

Medusa
Medusa
AIeph
Medusa
Level 43
God Stats
4W - 3L
1,677 SR
Queue Stats
81W - 80L
1,471 Elo+
Party 2
Bastet
Bastet
Awesome Adds
Bastet
Level 133
God Stats
3W - 0L
1,686 SR
Queue Stats
74W - 70L
1,473 Elo+
Party 3
Hercules
Hercules
Camgod
Hercules
Level 107
God Stats
5W - 1L
1,814 SR
Queue Stats
74W - 65L
1,522 Elo+
Party 3
Heimdallr
Heimdallr
Derg12338
Heimdallr
Level 46
God Stats
3W - 5L
1,274 SR
Queue Stats
19W - 22L
1,430 Elo+
Solo
Ra
Ra
Jan_Ondo
Ra
Level 89
God Stats
8W - 15L
1,376 SR
Queue Stats
89W - 91L
1,472 Elo+
Party 2
Team Averages
Level 84
1,565 SR
1,473 Elo+

VS

Team Averages
Level 80
1,482 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Haspalll
Cernunnos
Level 71
God Stats
0W - 3L
1,198 SR
Queue Stats
31W - 39L
1,401 Elo+
Party 1
Arachne
Arachne
Hlivnyuk
Arachne
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 55L
1,485 Elo+
Party 1
Artio
Artio
lichnov70
Artio
Level 85
God Stats
9W - 6L
1,711 SR
Queue Stats
65W - 46L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AIeph
Medusa
13
12 / 3 / 2
8,638
664
15,375
11,010
3,491
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
13
2 / 0 / 8
7,640
588
8,897
9,150
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
Camgod
Hercules
14
4 / 1 / 2
8,547
657
5,079
7,495
6,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Derg12338
Heimdallr
11
1 / 4 / 10
7,008
539
5,592
8,062
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 1
7,830
602
3,898
7,500
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 4 / 0
6,964
536
7,883
9,788
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Amaterasu
 
Amaterasu
3
0 / 2 / 0
4,273
329
251
2,231
796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Haspalll
Cernunnos
10
0 / 7 / 2
5,458
420
4,819
10,577
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Arachne
Hlivnyuk
Arachne
11
6 / 4 / 1
6,726
517
5,500
11,379
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
lichnov70
Artio
10
1 / 5 / 6
6,817
524
5,860
14,751
12,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
22
Kills
10
11
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
0
0.75
L
Amaterasu
 
Amaterasu
0
2
0
0
W
Medusa
AIeph
Medusa
12
3
2
4.33
W
Bastet
2
0
8
6
W
Hercules
Camgod
Hercules
4
1
2
5
W
Heimdallr
Derg12338
Heimdallr
1
4
10
1.5
L
Cernunnos
Haspalll
Cernunnos
0
7
2
0.14
L
Arachne
Hlivnyuk
Arachne
6
4
1
1.63
W
3
3
1
1.17
L
Artio
lichnov70
Artio
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,841
Damage
24,313
43,217
Taken
48,726
18,504
Mitigated
23,760
15,041
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,883
1,830
0
3,977
9,788
3,047
0
3,332
6,134
43,057
1,580
L
Amaterasu
 
Amaterasu
251
101
0
490
2,231
796
0
0
2,116
62
5,746
W
Medusa
AIeph
Medusa
15,375
6,735
0
4,981
11,010
3,491
2,007
2,870
8,140
0
47,454
W
Bastet
8,897
2,141
0
2,944
9,150
3,247
0
1,227
7,781
0
49,626
W
Hercules
Camgod
Hercules
5,079
2,505
0
2,491
7,495
6,504
172
1,233
6,210
0
53,830
W
Heimdallr
Derg12338
Heimdallr
5,592
1,101
0
1,296
8,062
2,612
1,126
1,610
6,452
0
30,200
L
Cernunnos
Haspalll
Cernunnos
4,819
1,554
0
53
10,577
3,377
0
0
10,535
0
35,404
L
Arachne
Hlivnyuk
Arachne
5,500
3,705
0
2,641
11,379
4,237
0
289
10,964
0
27,822
W
3,898
157
180
3,149
7,500
2,650
620
5,179
1,751
45,612
0
L
Artio
lichnov70
Artio
5,860
313
200
3,468
14,751
12,303
0
0
14,667
14,202
1,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,663
Gold Earned
30,238
391
Minions Killed
228
0
Camps Cleared
0
1,309,576
Distance Traveled
1,098,820
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,964
536
83
6
0
227,787
4
L
Amaterasu
4,273
329
10
1
0
50,342
0
W
Medusa
8,638
664
71
5
0
269,320
0
W
Bastet
7,640
588
84
6
0
317,619
2
W
Hercules
8,547
657
108
8
0
230,943
0
W
Heimdallr
7,008
539
42
3
0
254,912
1
L
Cernunnos
5,458
420
62
5
0
263,342
0
L
Arachne
6,726
517
52
4
0
267,630
0
W
Ra
7,830
602
86
7
0
236,782
0
L
Artio
6,817
524
21
2
0
289,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role