Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
Hykuo
Nu Wa
Gold II
Level 265
God Stats
134W - 102L
1,549 SR
Queue Stats
272W - 265L
1,470 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
JeanTryHardBR
Sylvanus
Platinum IV
Level 148
God Stats
51W - 36L
1,661 SR
Queue Stats
433W - 431L
1,853 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 175
1,542 SR
1,565 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,528 SR
1,499 MMR
Odin
Odin
Platinum IV
 
Odin
Platinum IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Platinum II
Berlín
Hun Batz
Platinum II
Level 173
God Stats
3W - 5L
1,439 SR
Queue Stats
314W - 313L
1,807 MMR
Solo
Jormungandr
Jormungandr
Silver III
Panchitochito
Jormungandr
Silver III
Level 82
God Stats
1W - 1L
1,634 SR
Queue Stats
78W - 87L
1,018 MMR
Solo
Merlin
Merlin
Diamond IV
SworTz
Merlin
Diamond IV
Level 239
God Stats
2W - 4L
1,627 SR
Queue Stats
250W - 227L
2,038 MMR
Party 1
Ullr
Ullr
Silver IV
WarLionSoul
Ullr
Silver IV
Level 136
God Stats
1W - 4L
1,439 SR
Queue Stats
88W - 119L
1,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 4 / 5
8,943
639
9,937
12,698
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anhur
 
Anhur
15
4 / 2 / 2
8,865
633
8,996
9,371
3,226
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
13
3 / 3 / 3
8,482
606
6,086
12,127
7,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
Hykuo
Nu Wa
14
4 / 2 / 5
8,582
613
11,474
9,288
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
JeanTryHardBR
Sylvanus
13
2 / 1 / 7
8,469
605
4,859
17,489
12,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SusanoCthulhuAo Kuang

VS

Bans
Maman BrigitteAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
5 / 7 / 0
8,675
620
8,558
15,237
11,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Berlín
Hun Batz
10
2 / 2 / 2
6,451
461
4,105
8,476
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Panchitochito
Jormungandr
11
1 / 4 / 2
6,759
483
5,302
11,982
7,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
SworTz
Merlin
14
2 / 4 / 2
7,801
557
9,870
7,660
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 3
6,827
488
7,264
12,155
2,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
20
Kills
12
12
Deaths
21
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
4
5
2.38
W
Anhur
 
Anhur
4
2
2
2.5
W
Sun Wukong
 
Sun Wukong
3
3
3
1.5
L
Odin
 
Odin
5
7
0
0.71
L
Hun Batz
Berlín
Hun Batz
2
2
2
1.5
W
Nu Wa
Hykuo
Nu Wa
4
2
5
3.25
W
Sylvanus
JeanTryHardBR
Sylvanus
2
1
7
5.5
L
Jormungandr
Panchitochito
Jormungandr
1
4
2
0.5
L
Merlin
SworTz
Merlin
2
4
2
0.75
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,352
Damage
35,099
60,973
Taken
55,510
31,322
Mitigated
25,982
26,870
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,937
3,510
0
5,896
12,698
4,708
6
1,178
11,341
0
67,567
W
Anhur
 
Anhur
8,996
5,810
0
3,812
9,371
3,226
956
1,365
8,006
0
67,743
W
Sun Wukong
 
Sun Wukong
6,086
1,234
0
3,642
12,127
7,647
1,443
2,350
9,056
0
47,821
L
Odin
 
Odin
8,558
1,761
0
2,508
15,237
11,447
0
3,252
11,290
0
45,868
L
Hun Batz
Berlín
Hun Batz
4,105
1,175
0
2,989
8,476
2,313
0
2,067
6,066
0
33,369
W
Nu Wa
Hykuo
Nu Wa
11,474
2,256
95
1,836
9,288
3,247
407
4,394
4,213
65,468
0
W
Sylvanus
JeanTryHardBR
Sylvanus
4,859
1,181
4,782
6,807
17,489
12,494
121
5,025
12,047
17,449
2,511
L
Jormungandr
Panchitochito
Jormungandr
5,302
1,617
0
2,344
11,982
7,771
0
3,421
8,321
30,003
0
L
Merlin
SworTz
Merlin
9,870
353
0
293
7,660
2,037
0
4,237
3,060
61,420
1,779
L
7,264
2,644
0
3,342
12,155
2,414
936
1,982
9,935
0
35,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,341
Gold Earned
36,513
444
Minions Killed
358
0
Camps Cleared
0
1,377,200
Distance Traveled
1,321,783
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,943
639
101
7
0
332,368
0
W
Anhur
8,865
633
122
9
0
257,128
2
W
Sun Wukong
8,482
606
88
6
0
267,371
2
L
Odin
8,675
620
78
6
0
262,292
2
L
Hun Batz
6,451
461
63
5
0
231,830
0
W
Nu Wa
8,582
613
109
8
0
260,475
0
W
Sylvanus
8,469
605
24
2
0
259,858
3
L
Jormungandr
6,759
483
38
3
0
269,429
2
L
Merlin
7,801
557
131
9
0
273,979
4
L
Ullr
6,827
488
48
3
0
284,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role