Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BulbousBoy
Ravana
Level 148
God Stats
1W - 1L
1,559 SR
Queue Stats
41W - 39L
1,496 Elo+
Party 2
Ix Chel
Ix Chel
FlipyBeFlip
Ix Chel
Level 172
God Stats
8W - 8L
1,556 SR
Queue Stats
416W - 427L
1,488 Elo+
Party 1
Scylla
Scylla
GDoyle
Scylla
Level 104
God Stats
7W - 8L
1,630 SR
Queue Stats
35W - 33L
1,540 Elo+
Party 2
Ymir
Ymir
choprr
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Team Averages
Level 126
1,549 SR
1,505 Elo+

VS

Team Averages
Level 105
1,635 SR
1,452 Elo+
Baron Samedi
Baron Samedi
BRADICUSS_
Baron Samedi
Level 108
God Stats
1W - 2L
1,440 SR
Queue Stats
36W - 47L
1,480 Elo+
Party 3
Chaac
Chaac
THE PAlN TRAIN
Chaac
Level 100
God Stats
3W - 5L
1,514 SR
Queue Stats
19W - 27L
1,452 Elo+
Party 3
Artemis
Artemis
TheLongFrog
Artemis
Level 99
God Stats
6W - 0L
1,764 SR
Queue Stats
56W - 78L
1,457 Elo+
Party 3
Jormungandr
Jormungandr
TheMojohMan
Jormungandr
Level 106
God Stats
2W - 4L
1,966 SR
Queue Stats
52W - 74L
1,437 Elo+
Party 3
Geb
Geb
TheSecretTiger_
Geb
Level 114
God Stats
7W - 7L
1,491 SR
Queue Stats
72W - 95L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 2 / 1
6,492
927
5,463
7,501
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
BulbousBoy
Ravana
12
1 / 1 / 2
6,870
981
6,150
6,385
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
FlipyBeFlip
Ix Chel
10
1 / 0 / 1
6,110
873
1,834
813
220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
GDoyle
Scylla
10
0 / 2 / 3
6,063
866
2,676
2,700
994
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
choprr
Ymir
12
1 / 0 / 2
6,687
955
5,029
7,015
6,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BRADICUSS_
Baron Samedi
12
1 / 2 / 1
6,757
965
3,163
5,603
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 0
6,811
973
3,150
4,500
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
TheLongFrog
Artemis
13
1 / 0 / 3
6,997
1,000
4,499
3,228
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
TheMojohMan
Jormungandr
12
0 / 1 / 3
6,433
919
5,264
8,514
6,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 1
6,560
937
3,141
5,879
3,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
3
Kills
5
5
Deaths
3
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
1
0.25
W
Baron Samedi
BRADICUSS_
Baron Samedi
1
2
1
0.75
L
Ravana
BulbousBoy
Ravana
1
1
2
2
L
Ix Chel
FlipyBeFlip
Ix Chel
1
0
1
1.5
L
Scylla
GDoyle
Scylla
0
2
3
0.75
W
3
0
0
3
W
Artemis
TheLongFrog
Artemis
1
0
3
2.5
W
Jormungandr
TheMojohMan
Jormungandr
0
1
3
1.5
W
0
0
1
0.5
L
Ymir
choprr
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,152
Damage
19,217
24,414
Taken
27,724
16,346
Mitigated
18,152
3,845
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,463
3,744
0
1,089
7,501
2,912
0
3,560
3,830
0
23,147
W
Baron Samedi
BRADICUSS_
Baron Samedi
3,163
194
696
588
5,603
3,361
542
2,217
3,093
12,790
0
L
Ravana
BulbousBoy
Ravana
6,150
1,380
0
1,175
6,385
6,091
105
3,365
3,020
0
20,544
L
Ix Chel
FlipyBeFlip
Ix Chel
1,834
158
185
590
813
220
0
134
679
4,236
0
L
Scylla
GDoyle
Scylla
2,676
136
0
0
2,700
994
35
1,402
1,292
7,768
0
W
3,150
297
0
1,861
4,500
3,481
92
1,834
2,499
0
8,528
W
Artemis
TheLongFrog
Artemis
4,499
810
0
809
3,228
1,099
698
815
2,252
0
18,052
W
Jormungandr
TheMojohMan
Jormungandr
5,264
1,447
0
1,651
8,514
6,530
199
2,266
5,924
18,772
2,377
W
3,141
152
1,248
1,461
5,879
3,681
0
1,839
3,862
9,480
667
L
Ymir
choprr
Ymir
5,029
185
0
806
7,015
6,129
0
2,409
4,421
17,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,222
Gold Earned
33,558
143
Minions Killed
139
0
Camps Cleared
0
566,799
Distance Traveled
731,993
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,492
927
37
5
0
129,134
0
W
Baron Samedi
6,757
965
34
5
0
137,606
0
L
Ravana
6,870
981
41
6
0
156,716
0
L
Ix Chel
6,110
873
11
2
0
63,931
0
L
Scylla
6,063
866
15
2
0
76,702
0
W
Chaac
6,811
973
19
3
0
159,168
2
W
Artemis
6,997
1,000
40
6
0
137,576
1
W
Jormungandr
6,433
919
36
5
0
150,251
1
W
Geb
6,560
937
10
1
0
147,392
2
L
Ymir
6,687
955
39
6
0
140,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role