Player Matchup

Achilles
Achilles
Diamond II
AlmightyWalrus1
Achilles
Diamond II
Level 125
God Stats
92W - 76L
1,673 SR
Queue Stats
188W - 159L
2,394 MMR
Solo
Sol
Sol
Diamond IV
PhilipMacrevis
Sol
Diamond IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,949 MMR
Solo
Jormungandr
Jormungandr
Diamond III
TheShupa
Jormungandr
Diamond III
Level 68
God Stats
24W - 16L
1,695 SR
Queue Stats
164W - 145L
2,097 MMR
Solo
Vulcan
Vulcan
Platinum I
ToySoldierzz
Vulcan
Platinum I
Level 143
God Stats
2W - 4L
1,516 SR
Queue Stats
82W - 74L
1,971 MMR
Solo
Kali
Kali
Grandmaster
UrAimLikeCrooks
Kali
Grandmaster
Level 77
God Stats
20W - 19L
1,727 SR
Queue Stats
243W - 188L
2,673 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,622 SR
2,217 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 187
1,617 SR
1,957 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond II
 
Kumbhakarna
Diamond II
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond III
JMVB_Kairos
Anhur
Diamond III
Level 222
God Stats
77W - 69L
1,691 SR
Queue Stats
396W - 363L
2,234 MMR
Solo
Chronos
Chronos
Grandmaster
JustinWho
Chronos
Grandmaster
Level 167
God Stats
43W - 21L
1,894 SR
Queue Stats
230W - 168L
2,618 MMR
Solo
Tyr
Tyr
Platinum I
lManiacK
Tyr
Platinum I
Level 191
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 34L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 2 / 1
5,426
493
5,648
7,216
4,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 0 / 0
4,854
441
2,354
2,030
340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
TheShupa
Jormungandr
10
0 / 0 / 0
5,725
520
4,580
6,967
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vulcan
10
2 / 4 / 0
5,810
528
4,305
5,219
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 1
6,278
571
4,015
8,594
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Chang'eAmaterasuNu WaLancelot

VS

Bans
AgniRavanaCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 1 / 2
6,534
594
3,328
5,419
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
 
Kumbhakarna
10
1 / 0 / 4
6,365
579
3,252
9,579
4,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 1
6,533
594
3,499
6,464
1,908
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
JustinWho
Chronos
11
2 / 1 / 2
6,628
603
4,006
6,902
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 0
7,141
649
3,070
8,694
4,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
6
7
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
2
3
W
Kumbhakarna
 
Kumbhakarna
1
0
4
3
L
Achilles
0
2
1
0.25
W
1
2
1
0.75
W
Chronos
JustinWho
Chronos
2
1
2
3
L
0
0
0
0
L
Jormungandr
TheShupa
Jormungandr
0
0
0
0
L
Vulcan
2
4
0
0.5
L
2
1
1
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
17,155
30,026
Taken
37,058
12,524
Mitigated
14,776
9,383
Healing
16,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,328
273
0
709
5,419
1,425
258
1,310
3,911
47,329
0
W
Kumbhakarna
 
Kumbhakarna
3,252
387
2,141
2,503
9,579
4,990
0
2,682
6,728
13,344
912
L
Achilles
5,648
1,163
0
2,113
7,216
4,635
0
2,464
4,752
0
16,735
W
3,499
1,935
0
2,301
6,464
1,908
1,086
1,433
5,005
0
45,238
W
Chronos
JustinWho
Chronos
4,006
1,546
0
4,291
6,902
2,018
815
851
5,931
47,782
0
L
2,354
1,345
0
1,187
2,030
340
0
0
2,030
21,184
5,656
L
Jormungandr
TheShupa
Jormungandr
4,580
1,051
0
875
6,967
2,993
0
1,577
5,390
35,611
506
L
Vulcan
4,305
260
0
750
5,219
1,649
0
4,282
937
27,195
417
L
4,015
1,655
0
4,458
8,594
2,907
0
2,296
6,298
0
51,369
W
3,070
513
0
4,414
8,694
4,435
0
3,314
4,610
0
50,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,093
Gold Earned
33,201
296
Minions Killed
417
0
Camps Cleared
0
1,055,879
Distance Traveled
1,112,682
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,534
594
91
8
0
233,975
1
W
Kumbhakarna
6,365
579
21
2
0
243,625
8
L
Achilles
5,426
493
23
2
0
242,440
1
W
Anhur
6,533
594
102
9
0
188,426
2
W
Chronos
6,628
603
94
9
0
246,987
0
L
Sol
4,854
441
42
4
0
138,842
0
L
Jormungandr
5,725
520
78
7
0
196,070
6
L
Vulcan
5,810
528
70
6
0
221,607
4
L
Kali
6,278
571
83
8
0
256,920
0
W
Tyr
7,141
649
109
10
0
199,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role