Player Matchup

Ah Puch
Ah Puch
Dr Breadcrust74
Ah Puch
Level 105
God Stats
3W - 1L
1,550 SR
Queue Stats
66W - 70L
1,412 Elo+
Party 2
Cupid
Cupid
chizzychantz420
Cupid
Level 149
God Stats
18W - 13L
1,513 SR
Queue Stats
280W - 300L
1,406 Elo+
Solo
Jormungandr
Jormungandr
emanzmanz
Jormungandr
Level 38
God Stats
1W - 0L
1,326 SR
Queue Stats
5W - 2L
1,557 Elo+
Party 2
Team Averages
Level 97
1,463 SR
1,458 Elo+

VS

Team Averages
Level 60
1,609 SR
1,394 Elo+
Ullr
Ullr
Gridline47
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,361 Elo+
Solo
Ix Chel
Ix Chel
Lunar_Psycho_
Ix Chel
Level 69
God Stats
1W - 2L
1,507 SR
Queue Stats
23W - 26L
1,403 Elo+
Party 1
Chaac
Chaac
allusive-layman7
Chaac
Level 44
God Stats
8W - 1L
1,820 SR
Queue Stats
71W - 77L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 9
11,051
789
12,593
7,742
3,212
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 1 / 5
12,084
863
10,452
11,064
4,860
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
emanzmanz
Jormungandr
18
4 / 2 / 6
11,430
816
9,292
11,584
11,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,116
651
4,250
11,071
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ix Chel
16
0 / 2 / 1
9,210
658
6,222
10,424
9,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
3 / 3 / 0
9,732
695
11,362
14,855
15,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
10
Kills
3
3
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
0
5
2
0.2
L
Ix Chel
0
2
1
0.25
L
3
3
0
1
W
5
1
5
7.5
W
Jormungandr
emanzmanz
Jormungandr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,337
Damage
21,834
30,390
Taken
36,350
19,299
Mitigated
29,854
7,870
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,593
709
0
2,015
7,742
3,212
756
1,408
6,334
55,517
0
L
4,250
782
0
671
11,071
4,397
0
6,026
4,738
0
22,713
L
Ix Chel
6,222
352
1,682
2,121
10,424
9,581
0
6,016
3,994
24,567
605
L
11,362
1,379
109
1,937
14,855
15,876
0
7,861
6,414
334
35,167
W
10,452
5,413
795
4,810
11,064
4,860
2,362
2,741
8,323
0
57,919
W
Jormungandr
emanzmanz
Jormungandr
9,292
1,198
0
250
11,584
11,227
346
2,302
9,282
24,542
1,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,565
Gold Earned
28,058
214
Minions Killed
150
0
Camps Cleared
0
739,680
Distance Traveled
717,566
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,051
789
76
5
0
250,541
0
L
Ullr
9,116
651
49
4
0
224,558
0
L
Ix Chel
9,210
658
49
4
0
233,268
0
L
Chaac
9,732
695
52
4
0
259,740
0
W
Cupid
12,084
863
98
7
0
244,922
0
W
Jormungandr
11,430
816
40
3
0
244,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role