Player Matchup

Fafnir
Fafnir
Silver II
HaleTheRehab
Fafnir
Silver II
Level 161
God Stats
232W - 242L
1,494 SR
Queue Stats
415W - 425L
1,102 MMR
Solo
Anhur
Anhur
Silver II
Patoasesino777
Anhur
Silver II
Level 87
God Stats
2W - 1L
1,710 SR
Queue Stats
58W - 64L
1,107 MMR
Solo
Merlin
Merlin
Bronze II
ToMuchFaYaH
Merlin
Bronze II
Level 122
God Stats
3W - 7L
990 SR
Queue Stats
62W - 105L
603 MMR
Solo
Neith
Neith
Silver I
crowblue13
Neith
Silver I
Level 129
God Stats
31W - 21L
1,600 SR
Queue Stats
330W - 354L
1,138 MMR
Solo
Hades
Hades
Silver II
ironmannn
Hades
Silver II
Level 163
God Stats
2W - 0L
1,812 SR
Queue Stats
80W - 100L
1,129 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,521 SR
1,016 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,533 SR
1,093 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Daga220
Tsukuyomi
Silver II
Level 124
God Stats
0W - 1L
1,757 SR
Queue Stats
88W - 102L
1,091 MMR
Solo
Jing Wei
Jing Wei
Bronze I
DownwithTrump
Jing Wei
Bronze I
Level 61
God Stats
13W - 21L
1,375 SR
Queue Stats
65W - 89L
599 MMR
Solo
Cthulhu
Cthulhu
Silver II
EdDragonOfChaos
Cthulhu
Silver II
Level 155
God Stats
2W - 3L
1,492 SR
Queue Stats
100W - 115L
1,080 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
morfeu102
Zhong Kui
Silver II
Level 159
God Stats
53W - 37L
1,542 SR
Queue Stats
118W - 134L
1,195 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
3 / 0 / 9
9,237
486
4,650
12,326
14,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
4 / 2 / 2
9,728
512
5,788
10,489
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
16
1 / 2 / 8
8,916
469
4,366
10,551
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
18
13 / 0 / 2
11,657
614
21,117
12,883
5,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
ironmannn
Hades
16
3 / 1 / 3
10,245
539
13,807
14,669
13,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Bans
SurtrSun WukongThanatosBake Kujira

VS

Bans
KuzenboHachimanRavanaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 5 / 0
7,910
416
4,631
8,995
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
Daga220
Tsukuyomi
14
0 / 4 / 3
8,025
422
6,402
14,281
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
DownwithTrump
Jing Wei
16
2 / 6 / 0
9,435
497
9,452
14,418
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 0
8,055
424
7,434
15,690
13,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
morfeu102
Zhong Kui
15
0 / 6 / 1
8,689
457
9,207
19,242
18,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
24
Kills
5
5
Deaths
25
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
0
0.2
L
Tsukuyomi
Daga220
Tsukuyomi
0
4
3
0.38
L
Jing Wei
DownwithTrump
Jing Wei
2
6
0
0.33
L
2
4
0
0.5
W
Fafnir
3
0
9
7.5
W
4
2
2
2.5
W
Merlin
1
2
8
2.5
W
Neith
13
0
2
14
W
Hades
ironmannn
Hades
3
1
3
4.5
L
Zhong Kui
morfeu102
Zhong Kui
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,728
Damage
37,126
60,918
Taken
72,626
40,632
Mitigated
43,185
25,253
Healing
17,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,631
522
0
362
8,995
2,385
0
1,273
7,722
51,101
1,139
L
Tsukuyomi
Daga220
Tsukuyomi
6,402
1,505
0
1,079
14,281
4,848
0
3,968
10,313
0
61,224
L
Jing Wei
DownwithTrump
Jing Wei
9,452
7,475
0
4,885
14,418
4,006
371
1,429
12,989
0
73,471
L
7,434
802
0
3,246
15,690
13,054
30
3,627
12,063
37,415
0
W
Fafnir
4,650
896
0
4,953
12,326
14,568
7
3,975
8,311
23,616
2,191
W
5,788
3,126
0
3,109
10,489
3,437
0
927
9,562
0
53,561
W
Merlin
4,366
231
0
2,944
10,551
3,982
0
1,785
8,746
64,197
0
W
Neith
21,117
6,583
0
5,344
12,883
5,026
819
5,280
7,229
0
99,431
W
Hades
ironmannn
Hades
13,807
1,897
0
8,903
14,669
13,619
630
7,844
6,825
79,697
1,380
L
Zhong Kui
morfeu102
Zhong Kui
9,207
1,215
0
7,597
19,242
18,892
0
12,247
6,995
65,494
3,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,783
Gold Earned
42,114
551
Minions Killed
480
0
Camps Cleared
0
1,754,965
Distance Traveled
1,709,787
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,910
416
95
5
0
341,301
0
L
Tsukuyomi
8,025
422
94
5
0
415,817
0
L
Jing Wei
9,435
497
111
6
0
304,873
0
L
Cthulhu
8,055
424
59
3
0
371,064
2
W
Fafnir
9,237
486
30
2
0
385,414
2
W
Anhur
9,728
512
106
6
0
331,038
2
W
Merlin
8,916
469
102
5
0
367,921
0
W
Neith
11,657
614
172
9
0
354,584
4
W
Hades
10,245
539
141
7
0
316,008
0
L
Zhong Kui
8,689
457
121
6
0
276,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role